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Yes, Type VIIA, departing from Memel, first patrol. Regards. Fitzcarraldo :salute: |
The Gr2 editor is way under utilised . I can only use it for very minor things like making the tree meshes half the size lol . Moving the deck crew around on deck . Changing the underwater rocks etc etc . I am sure someone who knows what they are doing could do wonders even by manipulating existing Gr2 files .
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http://i519.photobucket.com/albums/u...3.jpg~original Mark 13 ASW torpedo http://i519.photobucket.com/albums/u...o.jpg~original Mark 24 "Fido" homing acoustic ASW torpedo Though featured by some mods for SHIII and IV, AFAIK this is the first time these torpedoes are modelled correctly, as far as their sizes and shapes are concerned. As per historical records, the final versions will have plywood aerodynamic appendices which will become invisible underwater. Stick in mind that the renders above lack self illumination/normal maps yet. I think the models will look more vivid once finished. All in all, I have spent a lot of hours looking for good pictures/cross sections of the real things, and I have done my best to add as much realistic detail as possible, by still keeping texture size and polygon number reasonably low. I might still consider reducing them further in order to avoid lag or crashes on low-end computers, but I hope I can add LOD models to the game, similar to what is done for units. What do you think, should I go on? Quote:
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http://www.subsim.com/radioroom/show...&postcount=979 |
Looking awesome Gap! :up:
But please, make sure to test your imported units and objects in heavily modded SH5 and in various situations, not only in stock game or with just a few mods. :yep: Also , keep in mind that SH5 CTDs are always direct consequence of broken and overstretched SH5 engine and it has nothing to do with players hardware. If game wants to CTD, it will do so no mater how powerful your PC is...This is proven so many times...:yep: |
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I am also under the impression that an excess of dat objects imported from SHIII/IV might be a "stressing" factor for SH5 game engine. That's why I want to make any effort to port all the dat units/objects imported in game so far to the GR2 format... |
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Hey Gap really nice new stuff on horizon...If I may make a proposal - It would be very nice if we would have a proper model and textures for depth charges in game...Vanilla ones are so lame...I could even provide some pictures and textures from older SH3/4 if you are interested... Best regards.:salute: |
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Ok I'll upload my stuff tomorrow...:up:
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When you request a mission you get a grid reference.
When you approach the grid you receive a radio message that tells you a patrol time of 48 hours and an area to patrol of 80km. You do not make a game save during the 48 hours of game time until the next patrol grid appears. When you receive the second patrol grid. There is no radio message and no area patrol radius given. You only know when this patrol grid has completed when the third patrol grid appears. My question is, does the same principle apply to these later patrol grids of not being able to make a game while patrolling, or does this just apply to the first patrol grid. Can you make game saves while patrolling these later patrol grids? Radio message received after completing the 3 patrol grid. http://i62.tinypic.com/2cxjic0.jpg Peter |
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I always restart my game between patrol grid assignments. Keep in mind that secondary patrol grid assignments are merely cosmetic feature to create cool atmosphere and to give a player few promotional points... They are important in that way but, that been said, you certainly don't want to miss incoming large convoy just because it's outside of your patrol area...:yep: |
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Very nice Gap:up: Quote:
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Hi Trevally
On grid references 2 and 3 there is not a radius given. Also because there is no radio messages given to these two you do not know when the 48 hours starts, only when finished. On grid reference 1. You receive a radio message with a time on it telling you to patrol for 48 hours and a range of 80 km. After 48 hours you get a new grid reference number 2 with no start time or range to patrol. After 48 hours you get another grid reference number 3 with no start time or range to patrol. After 48 hours you receive a radio message to either return to base or do your own thing. It is only on the first grid reference where you know when you will complete the 48 hours and know when you can make a safe game save. Because you are not informed of grid references 2 and 3 having a 80km radius, logically you would look as just patrolling within the rectangular grid reference box for 48 hours. In real time to play 48 hours without making a save especially in EBCW where you might be constantly surfacing and diving to avoid aircraft as well as setting up any attacking situations that might come along means that you need a lot of spare time on your hands. Peter |
http://s6.postimg.org/5th90nz71/SH5_...3_15_15_14.jpg
Why don't you draw your own radius references?:06: After that, it doesn't take rocket science to figure out when your 48/72 h counter is actually started...:hmmm: |
Hi guys,
Trying to return to Silent Hunter after a longgggg lay off and thought I would give WoS a try. I've followed all the install instructions and everything seems to load up fine as it should. But, I don't see any scripts in the automation menu, what have I missed? Thanks. |
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Thanks for the fast reply. I found the problem and it's all OK now.
I have more than one SH5 install and I didn't have it set to the right one. |
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I tested the sonarman with SH5 Enhanced UI in WoS.
Scroll mouse in the sonar station working fine. The sonarman is displaced, observing with the "captain" camera and the sonar station camera. Tested in VIIA, VIIB and VIIC. Best regards. Fitzcarraldo :salute: |
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