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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

skwasjer 06-27-08 10:00 PM

That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.

It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...

LukeFF 06-28-08 01:20 AM

Quote:

Originally Posted by skwasjer
That's one application yea. You could do the same in a 3D program, but the benefits with this feature in S3D is that you don't have to export the models and place them according to the offset/rotation values in S3D in the 3D program, you can now do it straight away in one program, and without the need to learn those complex 3D programs.

It is also useful to see if a model imported correctly, and in the future, I hope to also add stuff like texture support, a zone editor (to edit the damage and collision zones), placeholders (for lights, characters, and other dummy nodes, etc). These features are not as complex as getting the basic rendering engine done. I am now finally close to a working engine, it now mostly needs optimizations before I can release it...

I'm impressed! I can see a lot of good things coming from features like this.

Xantrokoles 06-28-08 06:39 AM

Skwasjer, you make me a happy man too!

When I see this 3d view pics combined with a drag n' drop function in the *.dat and co files, I am sure you are outshining the dev's SDK:up:

keep up your great work and have some nice vocation:yep:

Xantrokoles 06-28-08 06:42 AM

Quote:

Originally Posted by Snaptrap
A program like this should be stickied. It's very well done and complex enough to deserve high regard. Please sticky.

Maybe we can fullfill him this desire?

R.I.P

Digital_Trucker 06-28-08 07:34 AM

Drool, drool. Amen to the sticky request, if there is one thread that deserves to be on the front page, it's this one. :arrgh!:

Thanks for the already wonderful tool, skwas, and for what is to come in the future. :sunny:

momo55 06-28-08 08:10 AM

Quote:

Originally Posted by Ducimus
AVG, ill illustrate for you.


Lets say for example, your placing an entirely new object into the interior. Like.... alarm klaxons for instance.

- Hmmm, i need a starting point, lets take the coordinates of this object here, since i remember by memory its location in the conning tower. Think ill vary it a little bit so i can see it better.

-Save. start game. *tap fingers*. Select single mission *tap fingers*,

- Go to Conning tower. Start looking around. Damn where is it, i can't find it. Hmmm.. maybe its stuck inside something. Nope, not here... not there. Hmm maybe its only visible from one side. Nope not here, not there. Ahhh.. ill bet i know where it went.

- *run the camera into the wall and look on the other side of the CT wall.* Yup, there it is.

- Quit game, start up S3D., Let see know. I know X goes this way, and Z goes that way. Think ill try and position this thing down this axis first, Lets try ..... -1.4.. .

-Save. start game. *tap fingers*. Select single mission *tap fingers*,

- Ahhh F**k, where'd it go!.. Oh there it is. Hmm -1.4 too much.

- Quit game, start up S3D.

- Hmm ok... lets try.. -1.2

-Save. start game. *tap fingers*. Select single mission *tap fingers*,

- Ok... -1.2 too short, lets try -1.3

Rinse and repeat, for X axis, Z axis, Y axis, AND THEN.... you start messing with rotation. Which is a combination of axis.

If you could acutally visually see where your placing an object, an hour of guesswork could turn into a 2 minute task.

Something like this would fit on Duci's door :D

http://img258.imageshack.us/img258/3100/ducixi6.jpg

Yup ! This thread should be sticky .
Nice work Skwasjer ...proficiat man ...je blijft ons verbazen .

Xantrokoles 06-28-08 08:25 AM

Quote:

Originally Posted by momo55
Something like this would fit on Duci's door :D

http://img258.imageshack.us/img258/3100/ducixi6.jpg

:rotfl: This is guilty for all modders.

keltos01 06-28-08 10:05 AM

can't wait for the new release ! the steps explained here above, I did them last night to move a few thingies, and it took me the whole evening....:nope:

so yes it does look awesome Skwasjer !:up::up::up:
k

Donner 06-28-08 01:01 PM

Thread now stickied as per numerous recent requests! :ping:

Ducimus 06-28-08 01:04 PM

Quote:

Originally Posted by Xantrokoles
Quote:

Originally Posted by momo55
Something like this would fit on Duci's door :D

http://img258.imageshack.us/img258/3100/ducixi6.jpg

:rotfl: This is guilty for all modders.

Of that im certain. :rotfl:

DrBeast 06-28-08 02:22 PM

Quote:

Originally Posted by Ducimus
skwasjer,

I hate you! I hang up my modders cap, and you come up with this bit of awesomeness!

I will not be tempted!
http://img116.imageshack.us/img116/3...vincenteh3.jpg

Back! Back foul beast! Back creature of the night!

Hoy now, what did I do?! :rotfl:

skwasjer, once again you surpass our expectations! :up:

AVGWarhawk 06-28-08 02:40 PM

Again Duci, you might as well be telling me how to launch the space shuttle when it comes to this. All I know is I see a lot of happy modders looking to stroke this new feature over. This in turn generates creativity in the modders mind. This tool allows the creativity to come to light. It is a darn good relationship. The modder gets this wonder tool created by Skwasjer. The modder creates with this new tool with impunity. I get to play with the end result.:rock: Damn, that is almost better than a six pack and pizza.

Nice work Skwasjer:up:

Digital_Trucker 06-28-08 03:01 PM

Quote:

Originally Posted by Donner
Thread now stickied as per numerous recent requests! :ping:

[salutes smartly] Thank you, sir:up:

skwasjer 06-28-08 06:20 PM

Hola, it took me a few minutes to find the thread... :rotfl:

I know I've been teasing you all for a while with this functionality, and it has been in development for some time but I never found time to finish it, especially due to other features that took more time than expected. As with any new feature I hope everytime it will make modding more productive, creative and more accessible... :up:

Anyway, I'm heading back downstairs. My beer is warming up... :smug:

Xantrokoles 07-06-08 04:22 AM

http://siliconforest.freetoasthost.o...es/nervous.JPG

S3D 0.9 NOW!


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