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Just need some clarification please - otherwise everything is working fine.
'Baltic Operations' is still showing as not completed. This is despite my captain's log saying that I had completed both primary and secondary objectives prior to the mission deadline. Is this going to hurt me down the line or does it not matter? Coming from vanilla/old modded versions of SH5, where failing to meet objectives could stop your campaign progress, the new system has got me worried. Thanks in advance. |
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Could you also uplaod your last game save from documents/SH5/data/cfg/savegames , I need to check something... |
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I'm having some weird occurences with SH5, namely one of the training (I think) missions where the clock shows 22:00 nautical time but it's clear daylight out there, and sadly a crash at 23:00 Nautical time Sept 30, 1939 in my second mission of the campaign, on my way to Scapa Flow. Crash occurs just north of Heligoland, every single time at 23:00 :( I guess my save is doomed and I have to start over. As I understand it the occasional CTD is to be expected :( Did my best to follow the instructions for stable gameplay but sometimes it's impossible to make sure that nobody is near you, if a column of (friendly) ships is on the same course. |
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Important notice For people who are at the beginning of the campaign, activate this fix with JSGME after TWoS 1.03-Patch 5. This will be necessary only until patch 6 is released... |
Hi Folks,
I've searched long and hard, but can't find an answer to this one, so apologies if it's been covered. I'm running SH5 with WoS on a 3440x1440 monitor. I don't seem to be able to get accurate distance measurements with the RAOBF. Should I be able to and I'm just doing it wrong, or would there be a 21:9 res patch needed somehwere? Thanks so much for this mod by the way Vdr, what a pleasant way to jump back in to SH5! |
I've just noticed that i don't get the DD to atack me, i've sliped right into to the middle of 4 DD and not a single one fired a shot at my uboat.
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Now I am having a CTD on my way back from Scapa Flow to Wilhelmshaven, somewhere in the North Sea, around Oct 4. I will conduct further testing to see if it's repeatable under the same circumstances, and if so I will post. Also, another thing I noticed, though this mostly concerns the UI mod included in TWOS.....I am using the SH3 interface, and when running electric engines, issuing the ahead slow command (key 1), does make the sub move at the proper speed (~2kts I think), but the engine order telegraph dial still shows all stop. Issuing the next command (key 2) makes the EOT dial indicator move to the proper slot for the setting. This does not happen when running under diesel power. |
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Thats a known bug with the "TDW electric engine rations patch" or "TDW electric engine rotations patch". It only happens on the electric engines as far as I know of. |
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But there is other very small bug, i don't know if should it be on this thread or the OHII. I've received information by radio message of two supply ships MV Thalia in Cadiz until December 1941 (and it appear's on map as a "port"), but the MV Bessel that is suposed to be in Vigo i dont get any information on the map about it. |
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MV Bessel should be available for refueling in Vigo from June '40: http://www.subsim.com/radioroom/show...postcount=2078 http://www.subsim.com/radioroom/show...postcount=2088 Please inform Trevally in OHII's thread on any anomaly or misleading campaign message. In theory you should been given notice about the availability of any individual replenishment ship shortly before her deployment in campaign. The same goes for their retirement. Replenishment operations in Spanish ports were unofficial (Spain was a neutral country) and they were carried out in a strictly confidential way; even admitting that someone in KM's high commands could foresee the readiness of Spain to support the German Campaign in the Atlantic, to the point of knowing with large advance start and ending dates (which I doubt), no U-boat captain would have been informed about them but at the last minute. :salute: |
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NOT the game folder Silent Hunter 5\data\cfg. |
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