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You can do it by yourself http://www.subsim.com/radioroom/show...&postcount=890 Or you can try this mod and get only the page layout.ini that makes the button active again - Officer Command „Identify Target“ activated (Page layout.ini) That is a file that i've changed some time ago to get the button active again, but i don't have it with me anymore. Instalation instruction |
Hello,
I hope somebody can help me. I bought days ago, the Silent Hunter 5 Gold Edition via Amazon. After installation, patching, I decided to install the mod and the Dragon Addon. The mod installation was done correct and succesfuly as I had help from a experienced guy in some other forum. Also I deactivated autosave automatication and went offline for playing. Its really a great mod and everything. Even I went on my first mission, starting in Memel. After driving into Danzig bay, sinking 6 ships at all, I try to drive out to some home port. I am dived as 2 polish destroyers are in the near and sonar reporting other contacts in big distance. I have many savegames, so I tried various savegames to avoid the "1-second-going-to-desktop-crash-without-any-message". But it crashes all the time when I try to escape the bay of Danzig. I also restarted career, but it was with same results. What can I do? Is this known? Help would be appreciated a lot |
G'day Toniausmuc
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The two things that were common before I had problems were.... an air unit that crashed in the vicinity of my Uboat that I did not get credit for,.... and a lot of savegames. The first time this happened, after many unsuccessful attempts to get a save game that didn't CTD while loading, I did a complete reinstall and went from using my own mod list and installed "The Wolves of Steel" mod. The second time this occured, I had just escaped out of Scapa Flow and was attacked by two Hurricane fighters that came out of the fog!:hmmm: While trying to get below decks to crash dive, one of the planes exploded over the top of the boat and crashed. It was floating on the water in a lot of debris minus its wings and still roaring away like it was still airborne. I thought for a minute that my useless, constantly disappearing flack gunner actually managed to hit something but after a fair while submerged, no credit was given for the aircraft. At this point I saved the game and went to reload and had an instant CTD. Every time I tried to do a save after the crashed plane, it was corrupted and would instantly CTD. This also included the autosave games. Once again.....a lot of previous saved games and a crashed, uncredited air unit in the vicinity. I loaded an earlier saved game prior to the encounter with the aircraft and it worked. I then deleted most of my save games except for the autosave enter base and a couple prior to the CTD's. From this point the game is once again stable and all subsequent saves are working. I'm not sure whether it is a memory issue with too many saved games or the program trying to find its missing plane or a combination of both that causes the save games to become corrupted and continually CTD.:nope: I'm hoping one of the more experienced Subsimmers may be able to spot a bug if there is one... or give us some kind of explanation as to why this happens.... Regards......:salute: |
Hi guys
These problems can arise when games are saved around destroyed units. Peter |
I am right of Hela allready and it seems more, that when I want cross some line from south to north. Destroyed units are 30km about away.
In the port of Danzig, I sunk alone 5 ships - no problems. I dont know what to do... Shall I delete some of my savegames? |
Few questions...
Hi guys,
after few years I`m again back to the sea and Silent Hunter. First of all, great job with this mode - one in one place nice done especially for noobs;) And I have some questions about HUD and mechanics wich are new for me. 1. Shafts - is it work and how? 2. Tried activate some patches via GenericPatcher - great tool (step by step and after that I decide to DL some gps.gps from this link http://www.subsim.com/radioroom/show...06&postcount=1). Maybe I did something wrong because on the mini map I can see some strange "+" icon described: Look at this contact... Don`t know what is it:( And don`t how to get off that. I`m after second full installation after cleaning my PC deep - Revounistaller did that for me;) 3. How to enable tutorials mission, Trevallys and TDWs? Few years ago it was simply. Go to Tutorial, pick mission, go to Historical find out this missin - Start, thats all. And now? Should I pickup them from Automatation icon ingame? Last pic - nothing, can`t find out this mission (How to use speed finder). http://naforum.zapodaj.net/thumbs/43a58bb913ba.jpg http://naforum.zapodaj.net/thumbs/0d264568c972.jpg http://naforum.zapodaj.net/thumbs/345cf164a128.jpg http://naforum.zapodaj.net/thumbs/63c7a9f0cd75.jpg |
Hi CK
I also get the X in the TAI map and have no idea what it is for? Peter |
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Did you just copied the "page layout.ini"? Or the entire mod? |
Hello, is there a way to remove Steelviking's mod from this collection? I just don't like the new color sets, can't play with it. Please?
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After 5-10 minutes its going to desktop, ending game without any message. Made today my 8th try. Any help? |
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Dragon's addon it's for the 1.2 version of the wolves of steel, current one it's 1.3 with update to 1.4 Perhap's this is why you are getting these CTD's My advice, uninstall dragon's addon and start a new career. |
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Second i copied only page layout.ini and the got CTD. finally i copied original file from this mod, and goes fine again. But i added Stormys sound mod too, that mod modify sounds and also remap keywords keys, i saw that with shift + i, i have the identify target, so problem solved :salute: Thank you so much for your help :yeah: |
Works nice with Coratios
Delete the folder it says delete from coratios reloaded , Install Corartios Reloaded after TWOs alowing it to overwrite whatever .. seems to work so far ..
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You can rename or delete the music folder out of the mod prior to installing it....then it doesn't matter what order you you install.
Regards....:salute: |
I m happy to see that my autoscript mod is included, however it doesn t work properly with the "sluggish" settings. I can tune the scripts if theres interest , and put out both a mod to be installed and the file to replace so its a free choice. Loads of files to be altered and tested so it might take some time.
I also made a patrolarea option where it just baffles slow and go up to recharge and get oxygen, but I never published it. the somewhat annoying autorecharge upon surfaceing as to be enabled unless u do it manually to avoid batteries going down. If theres no interest I just leave it :) (and make a messy fix for myself) |
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Not sure what you mean by "sluggish" settings, but I'm sure that any improvement on an already good mod has got to be a bonus!:D Don't know if this is possible, but would there be any way to script the search pattern to continue with the original sequence after an inadvertent interruption like a crash dive due to an air attack etc? If you have to dive, the surface run sector will remain submerged until the next scheduled surface run which uses up a lot of battery power. It would be great if the automation could run the boat submerged for a short while on "Slow ahead" then to periscope depth for a look, then surface and continue from where it was interrupted. Then again.... I think I'm just being lazy because I have to check to see that those annoying planes have gone before surfacing anyhow..:har: Best regards.......:salute: |
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VDR said the boat is slow and sluggish and I like it. It s anyway different than it was when I used a Sober based soup and there are stuff that is out of sync. -it uses too long to turn 90 degrees so it kinda changes direction 30 degrees per dive -it starts to scan with scope 30 secs before the scope is at surface If I just put bigger speed, the surfacetime is to short to keep battery up. EDIT: nopes, but recharge command must be fullfilled before tc64 Ive started the task though.. I dont think it s possible to solve that issue u mention, the scripts are not very advanced. I don t even remember where I read how the scripts work, but if you find it its not hard to experiment with them.My scripts file is added as a txt file aswell in documentation. I basicly just used Trevallys scripts and shuffled around with the commands. All with Trevallys blessings :yep: Not all the searchscripts are mine only those that says "husks" . (and FEsearch..fueleconomysearch) I made them cause I wanted more options when travelling in potential hostile waters. Happy hunting:salute: EDIT the descripion is in TDWs new uis mod as a txt file under data/automation. |
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