Awesome mod. Works a treat. The only thing holding back the wolves at the moment is my lack of skills.
Can anybody tell me if the stadimeter works in this mod with settings on hard or 100%? It was working when I had settings for the XO dialog box ("use the stadimeter"), but now that the dialog box has gone on hard settings - so has my stadimeter. Any other way I can use it? Also, as much as I love the authentic looking recognition charts that come with the mod, I think the original would have been nice to have also, if only as an extra. Well, the truth is I couldn't recognise the boat i wanted on the authentic recognition chart. Are we able to bring up the original recognition book thing still? How? |
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Needless to say there was no stadimiter in real. Nor could anyone recognize a ship by looking at the smoke . I couldnt help myself using recognition when it was there but Im glad its gone :up: |
RAOFB it is.
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FOR INFO:
This mod is included in TWOS, but "RadCapTools v.0.2alpha" is a MUST have mod when using the RAOBF or Attack Disc in any setup. It allows you to click and hold left mouse button to drag the moveable parts of these circular slide rule calculators instead of using the toggle switch and mouse wheel. It also allows you to move the periscope without having to switch between modes. It is so much quicker and saves wearing out your finger as well as your mouse wheel!:D P.S Keyboard "E" should should bring up the User Charts selection dialogue box as well as the tab to drag the SOAN out......should stick out about halfway down the left side of your screen. If not, try having a look at your UI setup using TDW's Options File Viewer. |
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Now I m at bottom of sea hoping repairs save me. I hammered a freighter with deckgun while an escort "sneaked"up on me. why didn t I torpedo the freighter? I tried but, changed my speedsetting after thinking it was an 80 m long ship when I saw it close..it was not...if it was heavy fog I would have hit it :D Sorry all the semiofftopic babble I ll stop here. Good hunting :salute: |
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How many tons for baltic operation? I just get funny dates and zeros on my sinkings and tonnage bar is not moving. I thought that issue was solved. I saw Sober had a tonnage bar fix snapshot but im not eager about messing with the snapshot I got with the modpack. I dont care about the bar but I like to complete missions and get type c eventually.can I put my tonnage manually and get the benefits from it?I have 35 000 tons now I think baltic was less than that
:D |
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I think, lol. :) |
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If you guys like realism you shouldnt use the RAOFB because it was not used in ww2 uboats, it was used in pre war boats and on ww1 boats.
Source: http://forum.axishistory.com/viewtop...f=110&t=203334 As you can see below there was no RAOFB wheel in the scope in ww2 uboats: http://s16.postimg.org/h767sv1h1/U_b...ime_Museum.jpg |
Is there a way to disable Manual Targeting?
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I have it disabled in game menu but it still wont work in game and what do I disable in Option File Viewer?
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Hi succerpunch
Quote > I have it disabled in game menu but it still wont work in game. I am assuming that the box was previously ticked and you have un-ticked the box and saved the settings but the settings do not take effect. Any Game Play setting changes you make will only be effective in the bunker before you start a patrol not while you are out on patrol. However > Go to your: Documents folder SH5 folder Data folder cfg folder GameplaySettings CFG file Look for > ManualTargetingSystem=true < change to false Go to file Go to save Exit If you have TDW’s Options File Editor Viewer (OFEV) installed may have to disable TDW’s NewUI (main mod) in JSGME for any changes to be effective. Before you do this check the XO tab in the OFEV If the 'Manual targeting enforced' patch is showing red then you do not need to do anything else below. If it is blue then carry on with the instructions below. Create a mep file to do this. See my tutorial post # 5 if you do not know how to do this. http://www.subsim.com/radioroom/showthread.php?t=211804 Create your mep file. Do not make any changes to this mep file. Make another mep file with a different reference to it. Mep file 1 no changes Mep file 2 delete TDW’ New UI Load mep file 2 In the OFEV Go to the XO tab. Change Manual targeting enforced from true to false. Go to file Go to save. Go to JSGME Load mep file 1 Peter |
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Hello gentlemen,
after downloading the latest version of Wolves of Steel megamod yesterday, I followed the installation guide http://www.subsim.com/radioroom/showthread.php?t=210703 I think, everthing is fine. I started a new carrier at Memel, left the harbour and headed for Danzig harbour. I could do that, because I am not a completly noob in navigation. Running the automation script for a first celestial fix on the map, doesn´t work. The navigator tries to position via dead-reckoning and of course he can´t! Right now, my sub is surfaced with very nice weather, no rain, sun is shinning, just a few very little clouds. The navigator doesn´t want to do his job. Do I have to head back for Memel and fire him? :har: Best regards |
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Yes I did. There are 4 or 5 selections for a celestial fix. I activated them all. Not the dead-reckoning one.
Thx for your quick answer! |
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http://s6.postimg.org/76tcqdbhp/SH5_...8_13_15_45.jpg Note nautical time in upper right corner and popup cloud text... |
Mhm, with sobers mega mod I could activate them alltogether at the same time without problems.
Activating only one at a time doesn´t work neither. :hmmm: |
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