Patch 4 is ready and I think that's gonna be it for the next period...
The Wolves of Steel 1.03 - Patch 4 changelog: Snapshot changes: - Other tweaks: - Enabled TDW periscopes spray/wakes (UBoot_Sensors.fx) - Enabled red distress flares, when 100% zone damage (zone.cfg) - Ark Royal zon file, she will capsize now when destroyed...or be destroyed when capsized... :P. Test mission included. - New loading background - As always...waves settings - Removed distracting tonnage bar. Don't worry, Trevally's Open Horizons II campaign is carefully tuned not to require from player to fulfill all the missions so if you fail some, your career will still continue. So, keep calm, sink ships and enjoy the campaign... If you can't live without tonnage bar thing from some reason, then enable "IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix" after TWoS 1.03-Patch 4. Added mods: - SH5_Starshells_patch Removed mods: - FXU_0_0_22_No Starshells (.eqp Files) Installation: 1. Start JSGME found in main SH5 folder and drag content of the archive into available mods area. 2. Enable patch 4 with JSGME after the main TWoS 1.03 megamod, JSGME list should look like this: The Wolves of Steel 1.03 The Wolves of Steel 1.03 - Patch 4 The Wolves of Steel 1.03 - TDW Real Navigation *(optional mod) The Wolves of Steel - *x* Resolution Patch *(optional mod) 3. Start TDW's genericpatcher.exe and restore Snapshot found in "SH5/TDW_GenericPatcher_v_1_0_168_0/Snapshot" folder. (not needed if you're TWoS 1.03+Patch 3 user) 4. Continue your campaign. Happy hunting! * These are install instructions for people whose already using TWoS 1.03+Patch 3. If you're installing TWoS 1.03 for the first time , then install instructions form the TWoS home thread are adequate for you. * This patch is cumulative which means that it containes changes from all previous patches. * Enable the patch in the port or at the sea when you don't have any AI units in your rendering area. * Note for users whose already sailing TWoS 1.03 or TWoS+Patch3: If you're experiencing sudden increase of random CTD's especially when encountering AI units after the patch is enabled, please report issue in TWoS home thread... |
Thank you for keeping your mod collection updated :up:
I like it that you aim for a more realistic experience with the new patches :) |
welcome back!
Homuth! :Kaleun_Salute: After a year's silent run!
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Kudos mate. Will try asap.:D
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see here https://www.youtube.com/watch?featur...XTKl4Qt8#t=800 Thats why I was puzzled lol, I realize the video is like 4 years old but I figured the mod still worked as he showed. Anyways thanks for the info :) |
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I'm confused, there is no patch 4 in JSGME... I ended up just manually adding the patch contents to the main folder. I'm not sure if I did this correctly or not. I followed the instructions to the T and I see everything in JSGME except that patch 4...
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Be careful when meeting those Swordfish bombers...They may appear like slow and easy targets but...:)
East Atlantic, June 1940: Cpt.Shulc's U-52 goes down after encounter with aging Swordfish torpedo bomber... |
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Resolution? Help me out!
Haven't upgraded to WOS yet. Still finishing my last career.
I've been browsing through this thread and saw that there are resolution patches. What are these for? I currently run the game at 1920 x 1080 through my big screen TV and the game seems to work fine. What is the deal with Resolution....I'm really don't know much other than higher resolution is better right? I guess my question is whether I should have been running the game at this setting or is the game fixed to a certain resolution....and the patches allow for different resolution? |
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Thanks Sizzle. :up:
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Hey guys,
I have just one question :) Why destroyers can discover submarine while im surfaced by hydrophone? I thought hydrophone works only when im submarged but even if its night and they cant see me, they can discover me by hydrophone (if my engines are on) which efects turning on lights and shooting. According to what i know, at night submarines could even enter convoys but with this hydrophone spotting on surface its impossibile with engines ON... |
The startup screen (patch 4) is not appropriate. It's just a modification - not the full game.
IO_StrategicMap should be optional (in my opinion :) ). |
Is there a 5:4 patch available for Large Optics at all?
Adrian |
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Just take a look in few threads here, like Trevally's OHII thread or TDW new UI's/ generic patcher, IRAI, and you'll understand what I'm talking about. Anyway, would something like this be more appropriate? :03: |
G'day Vecko,
I finally deleted my modded version after multiple CTD's on "Western Approaches" and started a new career using TWOS. I set out on the first mission to Danzig, completed it and then sailed on and arrived at the Keil Bunker without a single glitch or CTD!!!!:yeah: This is the first time I have actually got to Keil and docked since I installed SH5. Normally after multiple CTD's and frustration, I change that patrol to completed in the .cfg file and start the next one at Wilhelmshaven. So...after all this time, I now have a stable version to actually play the game and not spend the majority of my time trying to fix things and being angry and frustrated with it! As far as the the above post: Quote:
Yourself and all those talented people involved in modding and repairing this flawed program HAVE made it into a new game!! So Thank You for all the work you have done putting TWOS together and for also being available on the forum to help those people that encounter difficulties or have questions etc.:up: Best Regards....Kev* |
I m an avrage middleaged man who enjoyed so much being a daring uboat captain...until time and time again the daring uboat captain was pulled out of action in a split second and was ...again the average man (in underwear) looking at a blue desktop with a square saying thank you for playing silent hunter 5:huh:. Maybe thats how bad a uboat captain feel when he hits a mine. I was in uboatcaptainhell.
Then Wolfes of steel came around. (sorry my inaoppropriate language:smug:) Fully functional fully modded no CTD s ready to play in a fraction of the time I used from scratch before. (Interesting use of JSGME to ...mod mods btw..I hesitated a bit but ...brilliant) Thank you! |
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