Hey guys since this post of mine got lost 'under the waves' (no pun intended :)) I'd like to remind you of it. Still searching for help. If you got any advice or tips please let me know. SH 3 and 4 tutorials don't work for the Wolves of Steel, it's too different.
Thanks Quote:
|
Welcome Aboard Square7 :sunny:
|
Thank you for welcoming me!
So finally it just seems like I got most things like I want them, I am using the up to date version of WoS now withoug Dragons Addon, because it is just not compatible. I managed to make most changes on my own. I have to shout out a nother thank you here to all the people who contributed in developing these awesome mods. I am a part-time programmer myself and it took me for ever to get things running so I can not even imagine how much time and effort it took to develope this stuff :up: But it seems like I have one last problem (well actually there are still some things left but this one really bothers me right now): After completing the mission objective in poland (destroying the task force) the game freezes (and never returns) when I try to open the logbook. If I do not open it I can go on playing but loading saves which have been created afterwards results in a game freeze too. Does anybody have any idea what this could be about? I made a complete fresh install can I still try to continue my career which I started a few days ago? (In bunker of course). Because the other thing is: I still do not get the mission objective "destroy a battleship" for breaking the fortress. This is what it looks like when I try to accept the mission: http://puu.sh/fOYZt/efaf985c9c.jpg Maybe some advise? |
Quote:
Quote:
|
@ Square7
Re: Operation P It looks like you have already clicked the request mission as that small icon beside the "3" in the third picture looks like the icon for that. If you check your capt log - it may give you the coords to ScapFlow If it does - then this mission has been accepted. |
Thank you for your quick response.
The changes I did: I enabled the snorkel and reactivated the option to turn off the TDC (I am too lazy to do the math most of the times but I like to have the option to do it sometimes). Besides that I changed the automation settings for the teleskopes the way they do not automatically move (neither up nor down). @Trevally The 3 screenshots show how I try to accept the mission. It is in the bunker. The first picture is before I pressed the "request mission" button, and the second and third are after I pressed it. I suddenly encountert another problem (or maybe not?): My crew suddenly runs at 0% efficiency. Well everybody but the navigator, he is at 50%. Is that a wanted feature? Another thing is: The objective markers on the map disappaear after loading a save, I can then still click the one on the top left corner left to the name of the mission and it takes me to the position on the map but the marker and so the description text (e.g. "patrol the asigned area xx") are gone. |
Quote:
Quote:
|
Yes I know my current setup is not that realistic but I just really wanted to try out this snorkel and I love it :D (I never used SH mods before at all until this week).
I think normally the crew effiecency should be 50% by default and increase or decrease dynamically. So right now I am trying something else: Could the SH5 in the windows users document folder could cause the problems? Looks like the game stores all saves and career data in there but I did not remove it when reinstalling. So I erased it, started the game and as I ecpected it recreated the vanilla version of this folder. So I closed the game made the changes to the main config and right now I am trying to start a new career and hope for the best :D Edit: Well this fixed the effiecency problem, so I should forget about trying to use my other save but since its just one mission ahead that is not that big of a deal at all. I bet the OHII problem has to do with this too but I'll see when I get there. But the freezing problem is still persistent... |
Quote:
|
Edited - problem solved on my own :)
|
Oh yea you are right about that I totally forget that :D But anyways: Everything seems to be fine now. I just sunk HMS Roayl Oak, I am really happy that works. But one minor "problem": Will I get a cross for that mission? I headed out before the mission became available, on my way there it was available and the status bar did fill up now. But will it count for the campaign? And can I got head for my patrol on the east coast now without accepting that mission either? Would be rally sad if I had to reload, then instantly end my patrol just to fast forwad the time and then accept the misison, do it, head back, accept the other mission...
Edit: Oh okay I got the cross now, very very nice. Well I am happy now. Seems like I can finally enjoy just playing a bit, everything works. Thenk you very much for your help! This community is awesome |
Patch 3 is uploaded, check out subsim download area and readme documentation.
There may be one more patch to come, the patch which will require restart of the campaign and that's gonna be it for the next period. |
Very nice mod thanks!
I am using it with AilSmoke 1.7 AilRain 1.0 Ailmoon 1.5 AilClouds 3.0 Ailbubbles 1.0 AilDeckwave 1.0 and Moon_light_mod These really should be included, all top notch graphics additions. EDIT: also using sobers Realistic contrast V15 SH5 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english EDIT EDIT: http://www.subsim.com/radioroom/showthread.php?t=167447 Link to the ailmods |
Can someone clarify a bit what changes WoS makes to crew special abilities?
Thanks in advance! ;) |
Quote:
Reworked Morale and Abilities v.1.1 by Rongel Real U-Boat Performance - Type VII v1.7 |
Thank You for the response!
If these are the only changes, I assume some of the commands, like revealing hidden contacts and improving max dive depth, are still there etc. Any plans to play with them in the future to achieve something more "realistic"? The reason I'm asking is because I'd really like to get rid of those (remember No Magic Skills?), but.. I'm just unable to do it myself, doesn't look like a simple thing to do; and other than that I'm really eager to give SH5 with WoS a try :arrgh!: NVM, realising the idea behind current state of things, I suppose it is probably not viable to change all sub specs just for the sake of removing some odd skills/dialog options. :salute: |
Great compilation of mods loving it so far!
I am having a bit of trouble though, I am trying to figure out this "Real Nav" mod. I have followed the install instructions exactly, I also have the Steam version of the game, I got the Generic Patcher working thanks to sirrawrsalot's thread. I have only enabled Megamod first, patch3 2nd & TDW real nav 3rd via JSGME. I get no errors and everything thing seems to have installed properly. In game I have enabled the real nav script for the time of day. When I click the "Celestial" fix button the navigator reports back no coordinates, even on clear weather. Is there a trick to get this working? Dead reckoning seems to work fine today however yesterday is was like way off, lol. I am a nOOB when it comes to the real nav stuff, so is there something I have over looked? :hmm2: Here is a screenshot http://i.imgur.com/pZ7nsTr.jpg |
G'day vdr1981,
I installed Real U-Boat Performance - Type VII v1.7 into my mod mix to check it out during my current patrol :nope:(yeah I know I'm supposed to do it in the bunker!!) All was well except when I went to Flank speed, my boat was doing 22 knots! What I noticed was that each time I used Flank speed, any save games thereafter , auto or manual would CTD when loading. I went back to a save game prior to using flank speed and they load alright. I then remove the mod and all was well again with the save games again untill I needed to use Flank speed again and my boat would only do 14 knots! That was with the batteries not being charged. I was trying to run down a Uekel Medium Composite Freighter, and fourteen knots would just not do it, so I asked the Motorman to redline the diesels and got 18 knots. After that the save games were once again corrupted. My thoughts was that it had something to do with the changes to the SpecialAbilities.upc . I disabled all of my mods, replaced the SpecialAbilities.upc, NSS_Uboat7c.cfg and NSS_Uboat7c.sim with pristine files and re enabled all the mods again excluding Real U-Boat Performance. My boat still only makes 14 knots on the surface and just over 4 knots submerged with full batteries at Flank speed. Not sure where to look next as this game seems to make vast amounts of replications of various files, especially in save games. I would really love to be able to complete a campaign without something happening like Uplay updating etc and corrupting the files or some other calamity wrecking my game.:nope: any ideas would be appreciated... My mod mix for info: Quote:
|
Update....Just replaced the entire Silent Hunter 5 with a pristine version, did the required patching etc.
Using the original saves in "SH5 User My Documents", I still only get 14 knots!!!:/\\!! It would appear to have to be one of the files in "SH5 User My Documents" as everything else is pristine....I just can't find which one:wah: |
Quote:
Quote:
|
All times are GMT -5. The time now is 07:29 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.