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So status update on my CTD search , ive changed JSGME SH5 and KSDCommander exes to Windows 7 compatibility and set all to run as administrator , so far played 3-4 hours no CTD. :Kaleun_Cheers:
Now i have another couple of questions if u guys dont mind answering , is it a common bug that in Exterior view when i torpedo an enemy ship i cant hear after explosions and fire sounds? i only hear torpedo impact explosion and sinking sound and thats it .. no fires sound nothing.. i only see flames .. :06: In SH3 for example i hear all sounds perfectly? And why i cant see 3D Torpedo damage on enemy ships when i torpedo them ? i have option selected :hmmm: |
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Many thanks, Herr Kaleun, for thsi link! Fitzcarraldo :Kaleun_Salute: |
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Explosion sounds are also here like Secondary_Explosion_Large , Secondary_Explosion_Small , P16_#oil_explosion , P17_@ref_bomb_explosion and many many more but i cant hear them in game :k_confused: |
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Respect the sounds: from periscopes, it is realistic for me do not hear fire sounds. Explosions and sinking sounds, yes. But flames, with the wind and you submerged, itīs OK for me doesnīt hear the fire. But if you aproximate the damaged ship and donīt hear the flames, surfaced, it is a another problem. Regards. Fitzcarraldo :Kaleun_Salute: |
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I'd recommend full game re installation and a fresh campaign start. :yep: Happy new year! :salute: |
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By the way is there any way to attach these sounds to imported ships ? Happy new year :subsim: |
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Hi Vecko!
Many thanks to you and all involved modders for creating this awesome modpack. Love the feeling of being lost at see in a vulnerable steeltube. Real navigation is a cool unique feature, just as is the enigmaencryption. I like it, that sighting of ships is seldom. My hydrophoneman has to find them and when he has found them, I have to locate them. A thing that I can do badly atm. Pure excitement . No problems with version 2.2.9 so far, thought - thanks to Gapīs great environment mod - I spend my time mostly on sightseeing missions along the coast. At last I can order my annoying xo to shut up. Happy new year 2019 to you and everyone else on Subsim. :Kaleun_Thumbs_Up: |
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When I apply the DynEnv High Visibility addon, the underwater seems Minecraft....a lot of cubic forms....buggy. What is the procedure to use this? I tried to change only the parameters of TWoS underwater by those of stock and I donīt see any change. BTW. Iīm trying it with savegames from a campaign in course, not in base. Many thanks for any help! Fitzcarraldo :Kaleun_Salute: |
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Also a thank you to all other forum members who also took their spare time for bringing support here and new input and game reflections for future updates. Thank you all, you are the greatest! :up: Happy New Year! :subsim: |
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Congratulations Vecko for another year's award. Well deserved and thanks for this amazing megamod, almost a new sim in it's own right by now! :Kaleun_Salute:
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Just Returned after a long time. Thanks for awesome work. Need to update my mod folder and stumbled upon your mega mod exe. Extremely good work. Thank you.:Kaleun_Salute:
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