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Just for historical accuracy, if a well trained crew couldn’t keep a steady sub at 180m, they ‘d better try other stuff ... like baby sitting for example :haha: Mine is actually 100%, so I expect they can keep a steady level any time. Even if in real it was not that easy :03: Before, when i was in red zone, the sub was sinking and only way to keep it level was regularly to blow ballast and play with the manual dives planes (not easy, you need some speed though, and when 3 DD are on top...) After 3/4 ballast manœuvres you are air empty... hence dead. I didn’t test over 180m yet, but i will (with the patches deactivated) But so far, i’m Quite happy to don’t have to spend that much time for not sinking myself... It’s enough tough to evade those Uber destroyers :D |
So it seems you were right (again) Vecko... :03:
180m is the limit to not cross for steady sub. Below, you have to give quite some speed to level up, and blow ballast to return at a normal depth. But blowing ballast is VERY air consuming! Didn’t realize how much air each time... blowing twice you ‘re almost empty :o |
Hello
I think that this problem is expressed in the game enough. At a depth of 180 meters, the ship has enormous power and can not keep it running without the engines. If my memory does not deceive me, it was sufficiently explained in the novel "Das Boot" by the chief engineer in a conversation with a propaganda worker. Unfortunately, I am unable to calculate how many kgs per square centimeter is affecting the hull of the submarine at this depth. But the pressure of the water column will surely be huge. |
So basically the weight of the water column above the boat starts to equalize the buoyancy?
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Hi
I will find the passion in the book "Das Boot" and I will try to introduce a complete explanation of the problem here. Just in a nutshell it's the way you wrote. If the ship goes into ever-greater depths, the weight of the water column is constantly increasing, and the ship continually compresses and thus increases its weight. The air that is in the submarine is constantly compressed, and so the less and less the boat is hovering. And at a certain depth, the ship gets to the condition that it is no longer hovering, but it falls naturally. And there are two ways to lift the boat, either use compressed air and inflate into ballast tanks, increasing air volume and active buoyancy, or using engines and rudders. Just like a submarine captain you have to be able to decide what depths you dive into and how to use compressed air. :Kaleun_Salute: |
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Edward Tambunan gave me permission to use his incredible repainted U-96 picture for new TWoS loading screen, which will look something like this...:yep: https://i.postimg.cc/K89ZhXm5/Capture.jpg Very SH5-ish I'd say...:) |
Very nice loading screen :up:
On other hand, something that is making me crazy actually, is the absolute impossibility to get my flak gunner with rough sea... Up to 10ms it’s dead :timeout: He is on top of conning tower deck though! Waves doesn’t come to this heigh. I know it’s game limitation (or more SH5 vanilla bug) but nothing can really be done? Very frustrating... Also i know i can do the job by myself, but AI gunner is ten times better than me! |
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Picture looks great :Kaleun_Applaud: |
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I absolutly agree with gap in this point, with these fixes it would look really fine! I like this new loading screen. :up::salute: |
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Better? :hmm2:
https://i.postimg.cc/K8Fz2XCK/Capture.jpg |
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I'll upload base image and parts and when you have some spare time, you can upload your vision of the new loading screen, if you agree of course...:yep: |
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Dive is the best of course. But that’s crazy to have a double AA up in the conning tower for figuration :D SH3 and 4 don’t have this issue, a shame SH5 does! I remember a mod for deck gun in all weather, could it work for AA also? Or was it for an other SH? |
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