Quote:
Thank you very much, first time I take'd a look at KSD. Thats awesome, just like a real "soldier book". Great :) |
Quote:
|
Quote:
|
Quote:
Regards. Fitzcarraldo :salute: |
Quote:
|
Quote:
|
Quote:
http://www.mediafire.com/file/p4qvam...+binocular.rar |
Quote:
Fitzcarraldo :salute: |
Quote:
|
Quote:
Many thanks! Fitzcarraldo :Kaleun_Salute: |
super thx :Kaleun_Salute:
|
i am looking for most immersion possible, enjoy guys :salute:
|
Quote:
1. battle_stations_shortcut 2. remap arrows sub controls because of map controlls conflicts :salute: |
Quote:
1. It adds keyboard shortcut to battle stations as you can see I code. 2. This is not needed anymore, it just changed sub course manual control from arrows to ctrl+ arrows |
Is there a way to bring back a steady submarine at high depth? :hmmm:
Maybe deactivating manual dives planes in TDW patcher? After around 3 blow ballast times, it’s dead... |
Ok, that did it. No more unwanted sinking at high depth even running 1 knot :up:
But there are 2 patches to deactivate about manual dives planes. |
Quote:
In order to achieve what you want, you'll have to experiment with submarine mass and surfaced/submerged displacement values specified in the appropriate submarine's sim file, using Goblin editor... |
Quote:
How could I disable the patches for dive planes? Via text edition? Many thanks! Fitzcarraldo :Kaleun_Salute: |
Quote:
With my crew now 100% trained, if they can’t keep my sub steady even in deep depth without my help, it’s not really accurate for wolves of Kriegsmarine! Quote:
Deactivate all inside and close. You’re good to test. |
Quote:
Quote:
|
All times are GMT -5. The time now is 07:26 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.