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A breath of fresh air after 100 BRT of how do I do this-how do I do that posts...:)
That was a good reading Gap...:yep: If you can, please make a few comments about other Cybermat's campaign remarks. There are some interesting stuff there but I would also like to hear your opinion as well... |
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BTW Vecko, here’s some info on the 2nd and 7th Flotillas, including what types they operated and where their bases were. https://uboat.net/flotillas/2flo.htm https://uboat.net/flotillas/7flo.htm |
Currently reading Dönitz and the U-Boat warfare by Peter Padfield, i was wondering if it could be possible to add some new missions for nice change in gameplay...just to add some more variety, but according to historical data.
At some time of the Atlantic war (I could give the exact date just looking back through the book) when Dönitz got the first serious setback, he decided to send few U-Boats as minelayers…without carrying any torpedoes, wich were replaced by mines. Would it be possible to settle some mission as the spy mission, but instead of launching a life boat, launching a mine? We could have to launch 4/5 mines in same mission in some hot spot… Don’t know if it is doable though :) |
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There is something that has been bothering me for a while and I hope that someone here might have a proper answer. How exactly did Type VII U-Boats determine the targets speed, range and AOB? We have multiple options in game, but how realistic are those? For example, I have read somewhere that the boats did not have a stadimeter to measure the range as we do in game. But I can´t find sources that are clear on that. How realistic are the RAOBF and the U-jagd clock? I already know that the backside of the attack disc we have in game, was not present on Kriegsmarine attack discs. |
I have read that early both did have a statimeter on them but it was taken out for some reason. I think uboat captains used the redicle to estimate distance. The lines on the left-hand side of the periscope view.
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it seems as if, for some reason, Germany stopped fitting Stadimeters to u-Boats during wartime. I guess they were expensive.
It seems as if the Stadimeter could also be used horizontally to get the targets AOB after entering the ships length. See here http://www.tvre.org/en/acquiring-torpedo-firing-data The range and AOB finding device looks very much like the RAOBF we have in game, only that the ingame RAOBF is not linked to a stadimeter. Any chance to implement a stadimeter function for the RAOBF? So that the inner ring moves automatically when you use the stadimeter? See here: http://www.tvre.org/demos/demo_3/ind...l?setLng=en-US that is a demo of only the rangefinding function. The AOB finding function would offset the image horizontally. Could it be possible to implement a horizontal stadimeter? |
Is this mod multiplayer-compatible?
Sorry in advance, if this question has been answered before somewhere around here. cheers :Kaleun_Salute: |
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Hi guys,
For testing purpose against destroyers, i tried to get back my U-mark to see the sub direction in external view when underwater, but no way...:hmmm: I deactivated the real nav mod of course, activated the map contacts settings, but still nothing. I have the U-Mark dds in my data/misc nevertheless. What did i missed to get this visual icon back? Or maybe it’s impossible with TWOS? |
Regarding the U-Jagd clock:
Apparently this clock was originally intended to be used on German Sub hunters to measure the speed of the submarine being hunted. However it was also used by U Boat crew, so it can be assumed that it is historically accurate if you use it to measure the speed of a target vessel. Does everybody know how it is used or should I write a little how-to? |
Hi Fifi
Take a look at this. External U-Boat Markers by Venatore > TWoS Compatible > Enable JSGME https://i.postimg.cc/FKKKdtz4/Extern...at_Markers.jpg Peter |
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Oh well... |
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:hmmm: there is something in my settings that is making U-Mark not effective, but i’m stuck on this.
Full clean reinstall is still the same, even with difficulty settings set to zero! That’s quite incredible and a bit ridiculous to not be able to get this noob setting! :haha: |
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I do not know if it's the solution to your problem, but by clicking on "Ctrl + Del (NumPad)" the U-Mark disappears or reappears like a switch. Torpedo :Kaleun_Cheers: |
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No chance Torpedo... still nothing ...
I think i’ll Give up with that :timeout: |
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