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Does anyone have this problem when looking through the Binoculars, the image keeps skipping/jumping? It only seems to happen with the hand held Binoculars, the UZO or Periscopes work fine. I've been searching the forums but I can't find anything about it or how to fix it, It's driving me nuts!
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A Warm Welcome To The Subsim Community > Sapper90
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below |
https://i.postimg.cc/zvTSnHw4/SH5-Im...9-14-41-05.jpg
https://i.postimg.cc/qMdGpQ4r/SH5-Im...9-14-41-58.jpg https://forum.axishistory.com/downlo...8f5fa30dbe3f6a :hmm2: Please notify me about any typos or grammatical errors I made... |
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Excellent job :up: |
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Nice detail Vecko!!! :up:
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Thanks guys for your help. :yep:
I'll try to upload the JSGME ready test version with a rough change log and some notes so you can be aware on what to pay attention while testing. :yep: I also edited a lot of descriptions of crew's active and passive abilities so some grammatical checks may be needed there as well... :yep: |
Nice work Vecko as always.:Kaleun_Applaud:
Peter |
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Fitzcarraldo :salute: |
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Here are the files...http://www.mediafire.com/file/cr1a32...er+testing.rar
JSGME ready, enable it first in your JSGME list and then other TWoS optional addons. The test patch is only for TWoS v2.2.8! Please check crew's new passive and active abilities and their descriptions. Are they understandable enough? Typo and grammatical errors? Moral costs? Crew response when no moral left (previously "cannot comply" ect)? New torpedo man active abilities? Test them and tell me what you think. Turn on/off hydrophone and WO reports, any problems there? Should I rename all "Morale" references to "Motivation" ? That would make sense IMO. Crew efficiency bars? Any proposition regarding previously mentioned stuff? The patch can be activated anytime although it wont work properly in your current campaign (there will be a lot of missing stuff which require new campaign). It should be tested in historical missions and new campaign. Happy hunt...testing!:) |
[QUOTE=Fifi;2574734]Yes have the same here...but not always and more in the sun reflection. guess it’s an Nvidia glitch, even with latest drivers
How bad are you getting it? I'm getting it during the night and day. I'm using AMD, latest drivers, 1920x1080. Clean install, TWOS, with real navigation and the Enigma addon used, everything else seems to be working fine. It seems to happen to most when looking out at 230-320 degrees and 40-110 degrees or there about, it is making the game unplayable, sometimes when I'm trying to spot a ship it just shakes like crazy like my Captains having a fit or something. I've tried disabling v-sync, windowed mode, all the graphics options, different Windows compatibility's and enabling/disabling dpi scaling behaviour with no success. |
Thanks Vecko for your SH5 dedication, will try the test mod :up:
Sapper, i don’t get it that bad it seems...and it’s not always. But sometimes looking with binoculars at a ship in fire, it is flickering. Same for looking at sun reflection on sea. It’s still playable though. To me, it’s an Nvidia issue. |
Vecko, i can’t open it with winzip :hmmm:
Is it made like an usual mod, or did i miss something? |
Here are some suggestions:
Ability PRESSURE HULL CRITICAL SPOTS Thanks to his years of experience, the chief knows just how deep the boat can really go. Ability MANEUVERING Experienced helmsmen can react to your orders faster and start turning the boat immediately. Ability EMERGENCY BOSUN Intervention The bosun’s short-term “corrective” measures. (The rest of the text is perfect). Ability SPECIAL MEAL (Should read “Olaf”, not “Dieter”). Ability WATCH CREW An experienced watch crew will be more effective at spotting targets, and will identify them faster and with more confidence. Ability DIRECTION FINDER - HYDROPHONE I suggest you change this one to Ability EXPERIENCED SOUNDMAN An experienced hydrophone operator can pick up contacts faster, due to his familiarity with sound contacts. Ability SKILLED RADIO OPERATOR An experienced radio operator can accurately guess the speed and course of RDF contacts. Ability SKILLED TELEGRAPHIST (All text is fine except for the following suggested correction) ... lowering the chance of radio messages being intercepted and triangulated by Allied forces. Also, I noticed that the torpedo pre-heat ability has gone. Are you planning to have the TII’s performance at 30 knots at 5km by default in the next release, or is the “torpedo maintenance” ability the new way of getting that performance? Personally, I think that having the 30 knots at 5km performance makes the most sense, while the torpedo maintenance should make the torpedoes less likely to be duds. Or perhaps this: there’s a ten percent chance (just as an example) that a torpedo will have 100m less range than normal, but upgrading the torpedo maintenance ability reduces that chance, as well as reducing the chance of a dud. Quote:
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