I did and cannot find any reference to speed charts....
|
Quote:
|
moin, so i have today a question to the repair system. on my last feindfahrt the UZO was damage bei airplains , 14% orange color. after the atack i was on the way back to kiel and i had take a look how far the repair is. strange things happen 14% , some time later 19% , 2 hours later 15%....... is this normaly or so ? kind reguards steineib
|
Quote:
|
Quote:
Don't take my statements above as if they were carved in the stone. This is just how I think the discussed parameters migh work, and how in my opinion they might be combined to achieve a realistic gun behaviour in game. I am posting my points here for others to contradict/correct them, in the hope that the debate can bring some new ideas on the topic :salute: |
Quote:
SORRY! |
Haloo
I'm finally enjoying silent hunter 5 after many years of false starts due to mod soup issues. This all in one is great and so far its working!! Just askin though, If I want to remove Real Navigation only and go back to having marks on the map made by my trusty assistant Kaluen what do I need to do? Domestos... |
Quote:
|
Hello,
I just installed this mega mod on a clean 1.2 installation without another addons and I have a problem with the navigation instrument, when I plot a new course on the map, the precision is not really here... Look at the screen bellow. any ideas ? http://imageshack.com/a/img196/6349/efhe.jpg |
Quote:
Coolio. Major thanks to all involved. |
Quote:
Second post down, version 1.0 WITH real nav! |
Quote:
|
I forgot plotting tools fix... Sorry guys !
And now, I'am at the Second Happy Time campaign (US coast) but I can't reach the US coast due fuel limits... and Can't request resupply ship... Any idea? Before, I was able to request resupply ship... |
Quote:
|
Thanks!
|
I can't seem to download this file, I get a page that says "access denied" and mentions a song from the Das Boot soundtrack.
Perhaps there was some sort of copyright claim? |
Quote:
|
It is certainly worthy to try to make things easier for new Kaptains but i am wondering why then in your OP you next describe how difficult it will be to navigate and how slow the boat will be. I know this is a sim and there are limits to the patience people will have to sit there and navigate in real time. ....but why make a mega mod that makes it harder and say it is easier? does not make sense to me. Even as vanilla format, SH5 is hard enough. just not sure of the reason for this..as these mods are easily available and instalable with the installler without using a mega mod?
perhaps you might list your ADVANTAGES of your approach in the intro. |
Quote:
Most of the subsim users will agree that megamods like this are much more accessible for people than gigantic modlists. If you personally cant see any advantages from this mod archive that probable means you're advanced SH5 user and it's better solution for you is your personal modlist, like I do. Now, I'm a bit confused with your statement that even vanilla SH5 is "hard enough"?! Personally , I think it's broken crap, not a penny worth...:03: Most of the players will find The Wolves of Steel easier to install but harder/more realistic to play, which is my goal from the beginning... |
Hallo again
Earlier in this thread someone asked if you could add the WO's Identify target button and was directed to this mod: http://www.subsim.com/radioroom/down...o=file&id=4248 But that messed up my recognition manual. Can someone help me get back the ID target button any other way. This would make the game perfect (for me:D) |
All times are GMT -5. The time now is 08:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.