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How to save the game . I only save while surfaced and my avatar is on deck . Do not save with damaged ships around because the game does not save damage . Be aware that the game doesnt save the weather properly and the weather might change on the next save load . I name my saves a diffrent name on each new save (sober1 , sober2 etc) Check CTD scenario 8 here too... http://www.subsim.com/radioroom/showthread.php?t=210153 With that in mind, start new patrol from bunker save (or even better start new campaign) and send us radio report in a few days...:03: |
Thx...I'll try this out. The ctd indeed mostly appeared while approaching Scapa Flow as I tried to sneak past the destroyers.
I'll report if it works. |
Hi everyone,
Does anyone know how I can disable the manual aiming with the periscope? i'm no good with maths and would like my Weapons Officer to provide the solution. |
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Ahoy wolves made of steel, please fell free to ask any question in this thread, not on PM, so that anyone can answer your question, not only me. It's kind of useless to answering always on similar questions via PM over and over again...:03:
Don't be afraid to ask, wolves wont bite you...I guess... |
Is there any chance we could get an option, add-on, or could we ourselves have the low resolution patch disabled?
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sea foam underwater suspension explosion halos lightnings moon and moon halo seagulls various smokes some water splashes, esp. bullet/shell splashes :03: low resolution versions of seabed, rocks, seaweeds, etc. are available as separate submods and if, I remember correctly, they are not part of your megamod. |
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ok i have something to ask, so i hope the wolves dont byte too strong :D also in this video here http://www.youtube.com/watch?v=2vQ8uWHo4uw you can see the rate of fire is nice fast. would it be possible to make this happens in the game/mod, and the smoke after fire a shell would this somehow possible to make ? and in a other video , ok its a musicvideo.... but there i can see how fast the deck gun can turned http://www.youtube.com/watch?v=lXxsmuW5rCQ at 3:15 so i hope this ideas are not too far away from possible ;) kind reguards steineib
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Actually the way that film is edited you can't tell if the rate of fire is fast or slow. You never see the gun fire twice in one film shot. In reality the 8.8cm deck gun could fire once every four seconds or so, which is quite fast. The problem was that even in a calm sea the boat rolled a lot, so they had to wait to fire until the boat rolled in the right direction. In a heavier sea the problem was much worse. The bad news is that the game doesn't change the rate of fire for differing sea conditions, so it's either way too fast in rough seas or a little slow in calm seas.
In stock SH3 and SH4 the gun does fire that fast, and I assume that it is the same for SH5. It is usually a mod that slows it down to a more practical level, and it is possible to make it as fast or as slow as you want it. Unfortunately I can't play SH5 so I can't tell you for certain how to do it. |
ok i understand, hmm also would it be maybe better that the rate of fire is ..... sorry my english. bad weather = lower rate of fire good weather = normaly - better rate of fire.
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Unfortunately, that's not possible ...
In this megamod I've tried to simulate what Steve said with aprox 9 seconds of reloading time for untrained crew. Even with reloading time like that it will take few minutes to destroy large steamer from 500-600m which is overpowered still IMO... |
ok than it is no problem. hmm vdr1981 and what time would be ok for a normal powerd attack with deck gun to sunk a larger steamer.
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I try to strike a happy medium (using SH3 Commander) and set the reload time to three rounds per minute (20 seconds).
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Hi, I installed this megamod and it all works great! :)
The only thing I cannot find are the speed charts. They just do not show within the available charts I have. Can someone tell me how to see these charts? Thanks! |
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