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In the meanwhile I have found this website with detailed maps of Hoxa and Balfour coastal batteries :up: EDIT: from those maps and from your pictures I see Orkneys coastal defenses were located mostly on top of high cliffs. Unfortunately this can't be modelled in game; as you might have read if you followed the discussion during the last two weeks, due to the current limits we can only have seashore gunnery.... |
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What you may call "black magic" is probably a glitch in "improved" SH5 engine which modders can not solve, we can only take good care not to "provoke" it by adding mods which are untested in all kinds if different situations. I remember that similar issues were present in stock SH4 as well, but untill patch 1.4, all isses were solved and the game become almost CTD free. Patch 1.4 is something we dont/we will newer have for SH5... Anyway, when you are ready, I can tell you how can you experience "black magic" with your SH5 (you chose the modlist) and if you rationalize it after that, well , you know what follows...http://www.globalmotorbikes.com/foru...s/mooner01.gif |
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The camp shown in the vids is called Ness Battery https://twitter.com/Ness_Battery http://www.nessbattery.co.uk/ Quote:
The large gun emplacements are set perhaps 50m to 150m inland |
Awesome, tyvm !:yeah:
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I don't get where the guns were placed within the big concrete structures. What was the use of the central horseshoe-shaped pit surrounded by pillars? I see some big bolts disposed in a circle on its floor: where they used for fitting the gun base? If so, was the gun so big that it protruded ouside the pit? Sorry for asking so many questions in a row, but I need to understand :D |
Thank you again
I have to thank you again lads for your work, i am so enjoying this..
The main problem about moding SH5 was about information what to put together and what not, because it would not work in between. Very few people invested so lot of time to it. Not me. Most of us remained with SH4 trigger maru or SH3 mods.. Wolves of steel fixed this, its absolutely awesome sim now, i have to admit i never thought SH5 could be playable for sim addict like me. :rock: I believe now with this modpacks is the right time for kaleunen like me to return to SH and eventually migrate from 3/4 to 5, because this is what we've been waiting for long time, but never believed it will come some day. I would like to even buy you a beer, but unfortunately i am one of those unlucky pals blocked on paypal from unknown reason and i dont want to solve it be their conditions (sending scanned ids via mail), dont you have even IBAN for standard europayment? There's some minor things which could be added into FAQ (like that you could not end patrol directly in pen), but its really awesome now. I would even recommend to split characters menu icons into special side-mod like real navigation, to be able to easily uninstall it with JSGME. Its very nice, but very unintuitive, i would prefer screens of real ingame officers. I put Kurt Widmann record on my sub gramophone and start my second patrol from Kiel at 20:00 with beautiful dawn through the canal :subsim: Thanks a lot :salute: |
@vecko
i really like to have in TWoS the gwx mega mod menu music here is the music the lyrics from the video are stupid listen the music PS. I have the .ogg file from the song :D |
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Since you seem to care kissing my buttocks, you will be allowed doing it when I release a sub flag mod that doesn't crash the game :D |
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EDIT Have you saw this Sjizzle? :hmm2::hmm2:http://www.subsim.com/radioroom/showthread.php?t=220954 Quote:
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By the way I just experienced one of the nastiest bugs ever while playing with different collison mesh shapes for our platforms: as soon as I entered mission, the platform together with the linked bunker jumped for some hundred meters into the air, and then fell down disapperaing below the water level; after that it slowly resurfaced, stabilizing itself at its expected height over the sea level, but drifting away from land. :o :D This was caused by the collision mesh that the StaticObject controller is attached to, being closed on its top rather than open as it was during my previous tests. Moreover, if the collision mesh is too close to the main mesg, bunker's gun stops working. I need to be careful with those models :yep: |
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EDIT Have you saw this Sjizzle? :hmm2::hmm2:http://www.subsim.com/radioroom/showthread.php?t=220954
http://www.sherv.net/cm/emo/funny/1/...issing-ass.gif:haha::haha::haha:[/QUOTE] thx for the link i will take a look there now :yeah: |
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EDIT: Wikipedia says they were Mk VII 6-inch guns :hmm2: Quote:
What can you tell me about the semicircular (roofed) space on the back of the gun? What was its use? Does it have any special feature that I should model? Quote:
One last question for now: do you know if Ness Battery buildings were a standard design used elsewhere in Orkneys and throughout the British Empire (likewise German "Regelbau" bunkers), or any coastal defense emplacement had its own unique features changing from place to place? |
Check this vid Gap for good views of the CD from overhead
https://www.youtube.com/watch?v=fmIdMlSEJcA I will keep looking:up: |
This is reported as a practice fire at Ness battery in 1941 - It does not look like it is in the correct bunker:hmmm:
The cement bunkers were finished in 1939 http://www.subsim.com/radioroom/pict...pictureid=8485 Here is a pic for the search light bunkers used at the shore front http://www.subsim.com/radioroom/pict...pictureid=8484 |
Not from Orkney, but i think it is the same gun:hmmm:
http://www.subsim.com/radioroom/pict...pictureid=8487 |
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I have found this other picture of the gun which looks like a wider shot of the picture you had posted yesterday: http://www.scapaflow.co/assets/files...(Small)(1).png Quote:
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http://www.subsim.com/radioroom/pict...pictureid=8489 Quote:
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http://www.subsim.com/radioroom/pict...pictureid=8483 http://www.subsim.com/radioroom/pict...pictureid=8476 I would need for a picture giving me an overall view of the roofed room, seen from the outside and preferably slightly from the top, so that I can see its floor and any partition wall inside it :) Quote:
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