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However, I'll have to start placing bunkers in mission layer on their definite positions because my days off are slowly slipping away...:wah: Any later 3D models replacing or anything I'll do with text editor...:yep: |
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Hehe, bunker is not reported anymore like "warship" both by watch crew and hydrophone... Here's how, but don't ask me why...:) (probably because if all values are 0, the game will register it as 100% of rpm, engine pwr and speed, and therefore report it like "contact, moving fast"...)
http://s6.postimg.org/jykwi692p/Capt...2p/Capture.jpg Also, surface draught must have some value...Otherwise, there's high chance that game will spawn the unit submerged (remember deck awash ships in ports and convoys) ... |
Thanks for this mod. I'm finally ready to give SH5 a try (after playing a lot of the original SH and SH3 years ago).
I've read the FAQ, but not all 200+ pages of this thread. I have an install updated to 1.2 which I've started, but have not done anything else, including not yet starting a campaign, which I realize I need to do before following all the steps of the mod install. My question is can I do the tutorials before installing the mod? It's been a while since I've done any SH, and I was thinking the tutorials would be helpful. But I'd rather not have to uninstall and reinstall SH5 if doing the tutorials will make installing the mod unstable. |
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...but I don't quite get you. Going by what you are stating, max_speed should be set to some high value, not 0 as seen in the picture above :hmmm: |
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You gotta love SH "reality"...:D |
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P.S: don't miss my answer to your questions about aircraft spawning, in OHII's thread :03: |
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I am now importing the reworked platforms in game. So far I have the following shapes:
round round big square square big rectangular V-shaped U-shaped Which ones do you think are gonna be of any use to you? |
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Ships displacement from cfg files are only there for our scored tonnage calculations and rec.manual. If you set 20.000 for fishing boat in it's cfg file, units will still behave the same, but destroy few of them and you'll become new tonnage king ect ect... This is all easy to test...:yep: Quote:
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That's why I asked you if you are sure that ships' MaxSpeed parameter is only for recognition manual reference. To be honest I hoped it to overseed the max speed set in cfg file, as I planned to set up some stand-in units with different speeds that their parent unit... Quote:
Okay, but when you finish your work on the bunkers, remember to remove the unused platforms from the game. Even though the number of possible bone/node ID's is huge (to be exact, we have 18,446,744,073,709,552,000 possible unique ID's:o) there is an infinitesimal chance of the same ID being used more than once, and we don't want to take this risk with stuff we don't actually need :03: |
Destroyed Marks??
So sometime I get Destroyed Marks ...sometime I don't. But even when I do get them.....they don't stay from save to save. If I do a save/reload I'll only get the ships I sunk on the last save or nothing.
Right now I don't get them real time at all. What's going on? I need these marks!! lol |
Also, in addition to my question above, the Patch 14 has an odd file structure.
https://dl.dropboxusercontent.com/u/7983151/patch.JPG Do I copy all of these into the game folder, or the MODS folder. If the former, then some game data will be overwritten. If the latter, then the MODS folder will have its own MODS subfolder and that doesn't seem right, particularly since there is a further embedded Wind and Smoke mod in the Real Navigation mod inside this folder. A little help here please? Couldn't find any info in the thread. |
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Not sure about planes cfg files though... I may be wrong however, but luckily, this is easy to test... Quote:
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Don't I feel foolish?! I'd actually already started watching that video tutorial and then stopped as I hadn't decided to use this mod for sure yet. I guess I've just done too much reading and downloading over the past few days and totally spaced it. And looking at the post again earlier, I somehow missed that link at the bottom.
I'll skip the in game tutorials then. I'll just start a campaign and exit and follow the procedure you outline in the first post from there. Looking forward to it. Thanks! |
100 manual saves made with TWOS since starting on 13th July 2015.
No problems at all, absolutely brilliant. Now on my 1st patrol in Happy Times. Peter |
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