:wah::/\\!!
Small Modern Composite Merchant...3.5 meter draft..........14 m/s weather.....high waves. Well that sucks... So early war depth keeping issues are modeled? How did you implement that? As a %...or what not? |
I've got another issue......
I used to get a bouncing graphics when looking through a scope (attack, UZO, Obs, binocs) at ships and burning ships. I started a thread about it years ago and it seemed that all I had to do to fix the bouncing (more jittery up and down movement) was to mousewheel in. That fix worked...but ever since I've installed TWOS it's back and the mousewheel doesn't fix the problem anymore.
As far as graphics...I have everything max blast...except I have Gamma at about 50% and Anti aliasing is off (0%). |
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I'm testing it with V sync turned off....seems to solve some of it....but I'll let you know.
Screen shot wont work because it's video..... |
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I have a few simple questions, I have been searching and looking for a chart of hotkeys for the game but cannot find any at all!
How do I pause the game and how do I open my compass? Also when I open my binoculars I just have one round hole I see trough. I saw on the a video someone having a more normal binocular and he also had a bearing indicator on top that changed according to what bearing he was looking at, how can I use this binoculars? Also when I use scroll weel to change bearing, it's not very sensetive, it jumps over a some numbers even on minimal scroll movement. Is there any way to make it go 1 number at a time? Thanks! |
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yea the binocular from TwoS is 1 Round Hole and for normal binoculars is the default TDW's one or from MagUI, to change the course with scroll pres shift key to scroll 1 by 1 and about compass i am not sure which one do mean here |
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Now I can set my bearing properly, very good. I found another pair of binoculars that was mounted on the sub that had bearing wheel on it that I can use, Id prefer to have those in hand but I don't know if I can undo the modding for just binoculars. I have a few more question, how to turn off the spacebar hotkey? I accidentally hit spacebar while on deck and a torpedo was fired without warning:oops:, that is a very dangerous hotkey that is too easy to press by accident.. And does this mod include bug fixes, like for example the Torpedo speed bug? |
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If you've never used binoculars in real life then it might seem that if you look through two eye pieces that you'll get the imagine you desire (aka two semi circles).... but IRL.....you only get One round hole. So that's what's simulated. As far as the relative bearing (heading) in the binocs ...it was taken out for realism....since you wouldn't get that IRL. I think you can Mod that yourself in TDW's UserOptionsFileEditor.... when you use the mouse wheel to change heading you'll get 5 degree increments as standard.....to go to 1 degree increments...hold the shift key while you scroll the mouse wheel. :rock: |
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I have no idea how to 'turn off' the space bar....and yes I agree it's annoying as it's an auto fire for the deck gun.....which gives away your position rather easily. |
I found how to see most hotkeys, F1 in game shows a keyboard map with hotkeys! :)
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http://www.subsim.com/radioroom/showthread.php?t=178048 |
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I have another question about this mod. I'm playing the very first campaign. I have now finished my first patrol. But I cannot find any new mission to accept on the map after the breifing. There is still 1 or 2 days left until deadline of the mission I did on my first patrol, so the other missions will not show up until then am I right? What should I do? Should I load my save when I'm outside of Keil harbor and wait 2 days and then enter bunker or is there any way to wait in bunker or accept the mission after I entered patrol 2? |
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if u mean the Danzing bay mission then u must got a radio message which one say to dock at Kiel navigate and dock at Kiel and from there u got another mission from the Officer |
Hi ColorKraken
The Wolves Of Steel Frequently Asked Questions (FAQ’s) & Game Tips (Please Look Here First Before Posting A Question) - I've arrived in Kiel but I cant select Eastern British Coastal Waters objective, only Danzing objective is available? Campaign objectives are date controlled and EBCW objective will not be available until 4th September 1939. Peter |
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There is not much difference... |
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Gap, I'm eager to see updated bunkers with sandbags and crates, if they're ready? :)
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Anyone having problem with camo paint?
I bought the tiger stripes camo paint for 1500 renown but I cannot see it on my boat. Only the emblem I bought is shown. EDIT: Restarting game and diving up and down a few times seem to solve this issue, because now I suddenly came up from the water with this camo paint on! |
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- UV map of main model's diffuse channel reworked for matching better concrete texture's lines ocross adjoining walls; - darkened/lightened various materials and textures for better look under different light conditions; - resolution of some (huge) base textures reduced for lesser memory usage; added further downsized low resolution textures to the lowres folder, for the ones playing the game on low graphic settings; - changed vertex coordinates of the bunker model as well as draft setting in sim file, which now is taken directly from object's absolute coordinates in the global space. Now the bunker looks like sitting lower on its plaftorm, while having more or less the same draft as before (for correct gun functionality and optimal floatation stability); - bunker mass and drag further increased for extra stability. - decresed gun's train rate in obj_turret controller to a more realistic 3 deg/sec as per historical specifications (this is supposing a complete handwheel revolution per second). Nonetheless I doubt this setting actually works. We might want to tweak gun's main controller's train/elevation rates instead. Now I am modelling damage/collision. Let's see if we can make our floating bunkers collisionable/damageable without side effects... Wait for updates and download link by me in a couple of hours :salute: |
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