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But here it is. My modest attempt to improve ingame representation of DCs and some other stuff: http://s5.postimg.org/3k11hu35z/08_N..._action_02.jpg http://s5.postimg.org/qziyn6mx3/06_N...les_WIP_01.jpg http://s5.postimg.org/fogaytg1z/09_N..._action_04.jpg http://www.mediafire.com/download/s6...75q/SH5_DC.rar There are some realy nice 3d models on internet: http://www.3dcadbrowser.com/download.aspx?3dmodel=57827 http://www.steelnavy.com/Akizuki3D.htm http://www.turbosquid.com/FullPrevie....cfm/ID/906301 http://www.3dcadbrowser.com/download.aspx?3dmodel=10209 And a good reading about ASW in WWII in general(a lot of really great data): http://www.ibiblio.org/hyperwar/USN/rep/ASW-51/ :salute: |
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Take a look at included screenshot(unidentified object wraped around DC)...I included both textured and nontextured versions...I didn't find any file that points to that anomaly... What can you say about that?
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The strangest thing about this DC model is that if you completely remove the DC_barrels.gr2 file from SH5/library folder, game will still render DCs as if nothing happened...Try it you'll see...
It would be easy to change texture or even remodel a DC, but there is something else outthere(a hiden secondary 3d model of DC with strange thing wrapped around it) which I can't find neither understand...:hmm2: Another good site(more specific): http://www.navweaps.com/Weapons/WAMBR_ASW.htm Hm, another question: Can I create an alpha texture for gr2 file to conceal parts of a model I don't wish to be seen? |
I'm going to vacation in a few day (my wife insists that I should spend some time watching at real sea instead of only simulated one :D, she's right I guess) so I'm going to start upload of v1.04 tonight.
Hopefully, it will be more stable , realistic and easier to install...First and 2nd post are already edited to reflect new changes. |
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It is mostly based on John Campbell's "Naval Weapons of WWII", of which I have a digitalized copy on my HD. Quote:
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You can verify it by importing one of your obj models and then re-exporting it. If for instance you had a cube whose faces were uvmapped separately (for making them to fit them on a square diffuse map, overlapping them over it), after importing-exporting it you will have 6 separeted faces rather than one cube! My suggestion is using as few UV map sewings as possible where smooth edges are expected. :know: |
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Hi vecko
For all your hard work you certainly deserve it. Hope the weather stays kind for you both. Peter |
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But anyway you opened my eyes - the file guns_radars_01.GR2 in ShipParts folder must be the reason for this mystery. Great news,VDR1981! I wish you happy vacation and a lot of good weather.:salute: |
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Many thanks Vecko for all the work.
In the link first post tells "1.04", but the version is still 1.03. I uninstalled all SH5, waiting 1.04. Best regards. Fitzcarraldo :salute: |
Problem
Hi,
can someone tell me, what am I doing wrong ? Everythings still, only I can move. Several overlays + original SH5 overlay :hmmm: Thanks http://i.imgur.com/b6f7AAh.jpg |
I had problems with the SH4 UI. Try the enhanced SH5 UI. Also, check the installation procedure. I installed WoS "at first test" (first and only installation) and all works as expected.
Regards. Fitzcarraldo :salute: |
Problem solved
Oh
I found it, it was problem in main.cfg, I copied it wrong. Well, No country for old men :) Thanks anyway. |
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Regards. Fitzcarraldo :salute: |
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welcome aboard!
johnysed!:Kaleun_Salute:Welcome to country for old men!:D
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I noticed in Stoianm's tutorials his radio contacts show more information than mine such as range, speed and bearing. Why is this?
Also to go from WoS 1.0.3 to 1.0.4 does it require a complete uninstall? Thank you :) |
OK, for now direct link to mediafire (first post) is ready...
I'll fix other links too when I get back home this afternoon...:yep: |
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