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It would be great if someone figure out how to play with it in campaign without CTD. If someone wants to experiment here it is: http://www.mediafire.com/download/j2...HardcoreAI.rar Also check my single mission called "Vs 2 Fletcher's" and see the difference between campaign AI and single mission AI. All credits go to TheDarkWraith. |
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Fixed submarine damage. All credits go to TheDarkWraith and vdr1981 for R.S.D. This is just for experimenting if someone likes. http://www.mediafire.com/download/u6...dcoreAI+V2.rar |
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In any case, with WoS and TDW's FXU most of the ships will sink/die within 30-60 minutes after single torpedo hit, assuming you hit them well, not just scratch their bow/stern... If you were talking about "one torpedo, one instant kill" scenario, that's a different story then... Also, what do you mean by "Fixed submarine damage"? Have I made something wrong?:hmmm: |
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Oh..sorry my english is a little bit bad...i apologize. I mean "one torpedo, one instant kill" because it's too hard with this mod. No you didn't done nothing wrong with R.S.D, i implanted your great mod. It's just for testing to see how AI behaves in single player in a compare to campaign. And maybe someone will fix it in campaign. I hope you don't mind i used it. |
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I just thought that you've maybe discovered some glitch in RSD files. :yep: I still get my brain spins when I remember those UPCGE files...:doh: |
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I had a big cleanup about a year ago and threw all my old backup discs out . I do have
IRAI_0_0_39_TheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 Anyone tried playing WOS with the exe patcher (disable UPlay not enabled) . Is it some sort of screwed up drm thing . Even though you are not online the game uses the game launcher . I am playing the campaign atm (sobers mega mod ) and a hunter killer group (I think) is all over me . Some ships direct other ships to me and they are dropping depth charges like mad . I can not escape . I cannot see because I don't have external camera but everything seems to be normal . I will try surfacing lol and see what happens . Lasted about 30 seconds . |
I vaugely remember something in this thread about not assigning promotion points to the torpedo man.
Is that true? Steve |
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Steve |
I don't see how it would do anything if its disabled in the exe .
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https://www.sendspace.com/file/k37qqa |
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We still need IRAI versions 30, 31, 33, 34, 35 and 36. If somebody has any of them, please post it! |
Just thought i'd post here my story leading up to this mod and current progress.
Couple weeks ago out of nowhere, for no apparent reason I discovered an interest in submarines. I looked around for games and discovered the Silent Hunter series, despite all the negative comments I decided to take the plunge into numero 5 first. So I ordered it, and also a copy of the 6hr version of Das Boot. Watched it in a single sitting a few nights ago, great film! I read about the modding for this game and it seemed Wolves of Steel was the way to go. I wanted a realistic and immersive experience so it seemed the right choice. I downloaded all the files at work beforehand(at home I get about 40kbs download speed). The game arrived today, thankfully it was a small patch to get to 1.2. I found the mod installation quite simple, the instructions were easy to understand. Booted up the game and no problems so far, playing on 100% realism and real nav on. I've now made it half way across the sea with no incidents and will get to know my tools a bit better before working out torpedo settings :) I gotta say thank you for this perfect collection and guide :) ps. Its kinda awesome seeing where I live given a location on the map too, I live in a remote place that was a hotspot in ww2. Loch Ewe, NW Scotland :) |
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- more variety in patrol-to-area objectives as far as their required duration is concerned. - status reports, followed by confirmation messages by BdU, having to be sent at the beginning and at the end of each patrol-to-area mission, in order to BdU aknowledging its fulfillment. If due to compelling risks we fail surfacing the boat for a long time so that we can't send/receive messages, that's our problem, not BdU's. We might still be aknowledged for our patrol, but we will receive a belated confirmation of it... - Patrol-to-area duration requirements being hidden when we first accept the mission. Once our patrol in the designed area is considered finished, we receive a message by BdU informing us on it. Alternatively, we could be given this information after sending the first status report (i.e. the first we send after entering patrol area; see above to understand what I mean). The military tend to be rather secretive, and they often hand out sensible information in a diluted way and at the last moment. Reasons for that are obvious. As a disciplinate U-boat commander we should be ready accepting it, even though it will make our patrols lesser predictable to us as well as to our enemy. - Every once in a while our orders should be cancelled (i.e. we are reassigned to another area and/or task) even before, or right after, we start our patrol to the originally designed area. This is simulating unpredictable changes to ubootwaffe's order of battle, or even the attempt by BdU to confuse the enemy, in case our previous orders have been intercepted somehow by the Allied intelligence :03: Quote:
Hope to see you around more often! :) |
I was mentioning 48 hours, this was before I realized later that there is also 72 hour patrol grid areas as well.
The question is? How does one fit real time in to be able to play 72 hours gaming time without making a manual save? I only play in the evenings. I have to make a manual save before entering the grid reference. I then start again the next evening around 20.00 hours, and hope I can get to bed before 02.00 hours. Peter |
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Whatever as far as we have variety or, for what can be seen from the player, some degree of randomness. Quote:
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I too am from a remote Scottish hotspot - Orkney:D |
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