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dont mean harbor raiding but sit between the 3 ports
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2 vdr1981
as usual, thanks for your detailed changelog!! :up: a question regarding TDW Generic Patcher. In order the changes to be activated, the snapshot should be restored AFTER the installation of 2.2.21 is completed? |
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v2.2.21 Changelog: - Edited and revised campaign traffic lines in order to ensure that by the early October 1939, all DARKENED ships bound for British ports may be considered hostile, regardless of their markings of currently neutral nations (like Norway, Sweden, Denmark, Finland ect). - Edited and revised campaign traffic lines around fall of France in June 1940 in order to prevent possible friendly sinking of French ships around UK and other legit U-boats hunting grounds since they will appear as legit darkened targets (The game will consider french units friendly as soon as France fall and it's ports "turn blue"). - Fixed problem where allied convoys in Mediterranean campaigns will occasionally try to "squeeze trough" in between Sicily and the mainland Italy. - Other various campaign fixes involved mainly around illogical and misplaced traffic which can sometimes occur when nation "change side" form Axis to Allied and vice versa. - Added new merchant ship type to various nations roster: awesome looking "Raised Quarterdecker", entirely created , from scratch, by Kapuhy! - Edited description and displaying messages of Campaign Advance Verifier_Testing addon. Make sure to read updated JSGME "More info" description of this addon. - Edited instructional Campaign/Flotilla transfer radio messages to be in line with recent Campaign Advance Verifier_Testing addon description changes. - Disabled Generic Patcher Collateral Damage patches in the snapshot for better damage distribution calculations, both for playable subs and other units. No more exploding bow when torpedo hit stern of the ship or damaged propellers if you frontally collide your sub with something. Some larger ships and warships will more frequently require more then one well placed torpedo in order to go down which is more realistic after all. (Fire up TDW Generic Patcher and restore the snapshot again if you wish to activate the changes). - Edited and rearranged XO dialog box Auto TDC messages. After you mark the ship the XO will inform you that "Auto TDC solution are set! Fire when ready!", so if anyone still ask again "how to use auto TDC in TWoS" , I will personally shoot him with my Luger pistol! - Increased probability to 80-90% and decreased time interval (12h) of non directional beacons activation in harbors, which can help real navigation Captains to position their boats properly for harbor entrance in bad weather conditions. - Updated official PDF install instructions to reflect recent changes. - Added names to ingame official credits page of recent TWoS donors and supporters: Gregory Prichard, John Damuth, Lenny Miller, Jacques Alary, Dimitris Triantis, Antti Komulainen, Wolfgang Moog. Thank you very much Captains and I hope you'll enjoy TwoS for a long time! https://i.postimg.cc/sxRQ3x7X/SH5-Im...4-18-52-17.jpg As always, download links are in my signature...:yep: :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute: Happy hunting! |
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Please find below my usual bunch of questions and remarks. Quote:
For completeness, I will mention my own elaboration of German prize rules:
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Out of curiosity, can you explain more in detail what was the problem and how you fixed it? Quote:
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Sorry if my question might sound silly, but what's that? Quote:
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No manual snapshot in TDW Generic Patcher is needed after installation of 2.2.21? |
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And for NDBs, eeeeeeh...Finally someone to ask. :D Do you remember strange "report nearest radio contact" command from TDWs NewUI which never actually did anything? I discovered that on this command, the radioman will give us the bearing and the approximate range of received radio contact BUT only for static units with "docked" status?! Unlike normal radio reports on sea, these are quite rare and that's why it took eternity to figure this out...:) I was wondering what to do with these since it didn't seem to me as a quite useful function. What should I do with it? To home in on bored radio operators in British ports? I already know that there is a port there and that ships are probably there, together with coastal installation and hundreds of mines which I have placed there...:D Then I remembered that I have read on Uboat.net that German U-boats actually used radio navigation and I also remembered my troubles while trying to find Lorient in dense fog and bad weather while I was just few kilometers from harbor entrance. As an ex hardcore flight sim enthusiast, I then immediately knew what to do with those "un-useful" reports...:) I took the antenna from one of the imported dat coastal installations, organized it as a single ground unit, placed it on the most appropriate locations and set it in ME to send radio reports every day. :yep: I properly renamed mentioned command to "report nearest land based contact/beacon". It's a small geeky touch IMO, kind of non precision approach for U-boats, but it can be very immersive for real nav captains...:yep: https://i.postimg.cc/rKMZKn61/SH5-Im...4-23-26-56.jpg Although it isn't very realistic to have range reported in this case, I didn't remove it because it's heavily randomized and I needed some kind of confirmation that we are homing on a correct beacon from Lorient and not from Brest for example... |
And next time Gap, don't ask more than two questions...:D It took me an hour to write all this down with my creepy English!:)
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Many thanks for the new update. :Kaleun_Cheers:
New campaign start needed? Best regards. Fitzcarraldo :Kaleun_Salute: |
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Some important belligerents, like the USA, didn't even have city blackouts in place when U-boats started knocking at their home door, and before the Nazi occupation most French lighthouses were still operational, sic! Some allied shipmaster deciding to keep his navigation lights on (out of recklessness or in the hope to lure the Germans into mistaking them for friends) is the least we can imagine, especially outside British waters where the U-boat war was more intense and where he would have risked not only his ship and the life to be taken by a German submarine but, I suppose, also heavy sanctions by the British Government. Quote:
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Brilliant fix by the way. I wasn't even aware that we had a thing like threat zones to control where a ship can go or not. Shame on me! Quote:
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thanks for the update downloading now,now if someone could mod a club throw in some ladies of the night then when my capt get back from sea he won't be howling at the moon
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VDR your English is much better than you give yourself credit. :salute: Take that from another flight simmer that grew up chasing NDB's.
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