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thx man i try find interest in it :up: |
guys the auto Tdc i sure not work are there something i miss i lock target get ship name and its mist to find torp will hit in each area in ship unlock ship change torp speed the tdc act with change of speed i locked x an all that steps now lock Tdc again and unlock open torp tube fire but noting come close ship and when come one time and very good in middle its miss under the ship in the darkwrith when i work with the green arrows an lock like i that i miss 1 form 10 i kill all ships now i never kill one from start of game lol are there is something
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Nice pics, Veko, I think the ship is there because of your popularity: people hire a passenger ship and go on sightseeing, they want to watch you at work :D Greetings, :Kaleun_Cheers:XS |
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To all: I've just figured out that there is indeed some little difference in how auto TDC works with map contacts enabled and disabled (no idea why is this so) but again, the basic procedure is almost the same. Press "space" few times on target until you get the announcement that auto TDC is active, point the scope and shoot...I really can not understand why this still posses such a problem for some payers...:hmmm: No idea how can I make it much simpler than that. I can not rewrite auto TDC routine in SH5, it's how it is... |
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I think your new dialogue in the XO improves a lot the understanding about Auto-TDC, but many players who are used to play SH3/SH4 think Auto-TDC will work after a single lock to the target and then firing, which will miss most of the time. But i agree: you can hardly do more than that, for me your XO dialogue is crystal clear... Question: is it possible to somehow revert the TDW NewUis 7_x_x part of the mod to play again with the 3-circles method of the stockgame for Auto TDC? I ask this also because I want to re-introduce it optionally in my other modlist. If i would take away the NewUIs I could then play with 3-circle method, but obviously I don't want to miss all the UI features. Thanks! |
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Thanks for your fast response, I appreciate! I will take a look. Of course, I do not suggest you point to that for TWoS, this would be terrible... :) |
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Maybe I got confused because I read here that I´m in the 6th flotilla now: https://www.subsim.com/radioroom/sho...97&postcount=2 |
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Is it possible to install star shell launchers on some ships in convoys, or the destroyers?
It should be according to "I want the starshell gun on a ship!.txt" in C:\Games\Silent Hunter 5\The Wolves of Steel - Documentation\Other Readme Files and Docs\FX_Update_0_0_22_ByTheDarkWraith |
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Search "5InchStarShellGun" (13 hits in 13 files) D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.eqp (1 hits) Line 289: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.eqp (1 hits) Line 36: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAMC_Komet\NAMC_Komet.eqp (1 hits) Line 82: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAMC_Patroclus\NAMC_Patroclus.eqp (1 hits) Line 153: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAMC_Penguin\NAMC_Penguin.eqp (1 hits) Line 83: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NC_Waziristan\NC_Waziristan.eqp (1 hits) Line 75: LinkName=5InchStarShellGun D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NC_Waziristan_CS\NC_Waziristan_CS.eqp (1 hits) Line 75: LinkName=5InchStarShellGun D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NKL_North_Sands\NKL_North_Sands.eqp (1 hits) Line 23: LinkName=5InchStarShellGun D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NKL_WarSupplies\NKL_WarSupplies.eqp (1 hits) Line 142: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NKMSS_WarMelody\NKMSS_WarMelody.eqp (1 hits) Line 33: LinkName=5InchStarShellGun D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NLL\NLL.eqp (1 hits) Line 141: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NLL_WarSupplies\NLL_WarSupplies.eqp (1 hits) Line 142: LinkName=5InchStarShellGun;NULL D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NPL_Conte_Verde2\NPL_Conte_Verde2.eqp (1 hits) Line 148: LinkName=5InchStarShellGun https://www.subsim.com/radioroom/att...8&d=1563722730 |
I thought it might be appropriate for the destroyers to send up starshells when they detect a torpedo attack
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I will fix this in the next update which is almost ready. :yep: I'm going to rename unused hydrophone and sonar bones for merchants (they don't need them) and use them as new bones for SS and horns dummy guns...:yep: I'll also add missing reflector bones for some merchants ect... Still fixing modder's oversights even after all these years...:) :subsim::salute: |
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