Quote:
|
it is disabled but nothing shows up on the map like at all..
|
How to solve problem with 2 destroyers sticked with me? I travel from Lorient to Athlantic, and two DDs are always on constant distance to me, can't get rid off them, no matter i do, going on surface or submerged...
|
Quote:
|
Quote:
BTW, there is an addon mod for Map Contacts Colors. Try it. If you donīt have the icons, open OFEV and see the options. Also, in the options of the game (in the options menu), see if you have the contacts enabled. Realism options. Fitzcarraldo :Kaleun_Salute: |
I dug a bit into the game files to figure something out, and wow, I couldnīt believe my eyes that apparently so much code from Silent hunter 4 has been used to make this game. There is bits of SH4 code everywhere, although, often without function, since many features SH4 had were not implemented. Things like proper crew management, an office room you visit between patrols, etc.
Now I wonder if they simply used "unscrubbed" SH4 code to save time, or if they at some point intended to get these features into SH5? What a shame that Ubisoft has ruined what this game could have been by rushing it out the door. I guess the devs would have also had more time for developing the game if Ubisoft didnīt insist that this game should be a testbed for their bull**** DRM they had back then.... EDIT: Disregard the following. I departed on a new patrol, and the submerged torpedo loading boost works again..... This game sometimes.... Anyway, what I wanted to do is have a look why I can not activate the faster torpedo ability while at periscope depth. I guess it is because of this part of code in Silent Hunter 5\data\UPCDataGE\UPCCrewData\SpecialAbilities.upc Code:
[SpecialAbility 19] ; *Faster torpedo tubes reloading-submerged So, doesnīt Periscope depth count as IfIsSubmerged ? There is not persicope depth function in that file. Code:
; RunOnActivate - functions |
Quote:
Very sloppy if you ask me. |
I have one quick question:
Is it normal for the U-Flak to not have any internal or external storage for torpedoes? |
U-Flak had limited Torpedo loads. I am not sure whether it is working in-game since I have not played a U-flak yet.
https://uboat.net/types/u-flak.htm . |
Quote:
if you think about it, all of us work this way. |
Quote:
|
Was doing a test dive to 200m today in a Type7b. Before i even made it that depth my KDB Hydrophone reciever was reported destroyed. Wut?
A quick look from the bridge after surfacing confirmed it was gone. Since when? |
Never experienced that. What was your speed?
|
Quote:
|
Am I doing something wrong? I don't have any way to TC past 64 when near units, is there a setting I'm missing?
TimeStop=0 RealTime=1 LandProximity=1,128 CriticalDamage=1 CrewEfficiency=2048 AirEnemyDetected=2048 SoundEffects=2 CharacterAnim=64 FriendDetected=32,2048 EnemyDetected=8,256 RadioReport=2048 Particles=32 PrayState=1 HunterState=1 3DRender=2048 Maximum=2048 |
All times are GMT -5. The time now is 07:12 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.