The ctd is not due to the game.
I installed some extra memory of the wrong type and my older nvidia has trouble with it as well as with win 10 which is installed on a lenovo 3.1 ghz dual core rofl. So at times the computer decides that it has had enough... Which messes up my campaign system hahahaha sometimes the screen just turns black, other times it says c** found a problem ;). I need to migrate my system to my core i5 rig soon. . |
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A Warm Welcome To The Subsim Community > Vasilisgr
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3-4-5 Tutorials And Other Information Links In My Signature Below Post #169 How To Use The Kriegsmarine Grid Numbers |
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got it working; a couple TDC questions
after a bit of troubleshooting i got the mod working, but i have a few questions about interacting with the TDC in attack parascope
I was giving the TDC tutorial a try to practice manual entry, and the first time i did it in historical missions, i was able to lock on to the ship (whats the hot key for this?) and XO officer popped up, and i was able to enter in the data there rather then the dials, which though cool, are pretty small and hard to get exact input in. Id much prefer to use the XO officer dialog to select the data input values. Anyway, the second time I tried doing historical mission TDC practice, the XO officer photo, that lets you input data, did not pop up, even after locking onto target. I was forced to use the historical dials HUD. am I missing something? is there a hot key to get XO dialog to pop up in attack parascope? Also, while entering the data into the TDC w/o XO and using dials, I noticed after entering in AOB, speed, baring, and range, I would get the one dial telling me the firing angle of the torpedo, but I could not ask my torpedo officer, using the officer interface at lower center of screen, what the solution is, it was grayed out. under what parameters does it become ungreyed? I had one more question but i cant seem to remember it:06: |
Hi fireblade274 :Kaleun_Salute:
There are quite a few options available when calculation firing solution and entering data ( Almost too many :03:) The default Lock key is Spacebar but you can also use the Circle Icon on the officer pics bottom middle. The L key can be used to show/hide XO box or by the clicking the XO TDC icon it is also possible to move drag the box to a more desirable position if necessary Lock/Break/Lock tooltip will only show if it is enabled from the Scopes Tab in the Options File Editor Viewer. I'm not sure if enabling /disabling ingame Tooltips overrides this The torpedo officer may not be showing data due to not being locked on or ship not identified . 1 method is by first lock on target [Circle Icon] - [ Periscope Icon/Torpedo Attack] - Then just above left side ship identification . This option is partly dependant on which of optional mods you have if any. Using the Ship Recognition Manual is obviously more realistic The Tutorial missions are handy but best used in combination with Tutorial Vids the best I've come across are by @ stoianm1 good commentary not rushed and great attention to detail https://www.youtube.com/watch?v=bROqWPlTldg @vdr1981 https://www.youtube.com/watch?v=sMYz1Oxg6rY @ stoianm1 these are good examples of different techniques there are more, some like using the RAOBF Wheel Its kinda difficult to explain everything which is why I recommend the videos Happy Hunting Simon |
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"X" key would be the actual "lock" command (or follow this ship with my periscope, UZO ect). So, in order to fully inform the game about your intentions, one has to first mark the target with "Spacebar" key and then use other commands like "X" (follow target) , send mast height from recognition manual to TDC ect... Just a small clarification...:yep: |
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Simon |
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can't see it just message
This content is not available on this country domain. |
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Found yesterday this interesting german propaganda film from 1940 (UFA) about battle for norway. Just recovered in 2006 by a norway film historian (Jostein Saakvitne). :up: https://youtu.be/omkasFiShWQ |
Quick question for Vecko.
In one of the last versions or some versions before this one of TWoS there was a clickable Telegraph one could use next to the clickable compass/rudder item (press C to show the compass). Where has it gone ? Is it still in the mod somewhere and if so, how can I make it visible again ? I used it on a regular basis, especially when in harbor but also often when on a torpedo run. Hope you can help out with this, would love to have it back somehow. |
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https://s6.postimg.org/k80cw2a29/output_PZVU5_V.gif If yes, you can enable SH3 UI style anytime with your Option File Editor/Viewer program. |
Yes that was it if I remember correctly.
:Kaleun_Salute: |
Just one problem with the options file editor, in the dark wraith.py there is only SH5 enhanced UI, not SH3.
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