Same problem with two torpedos, but in my case i follow the DD untill it stop very near the coast, was imposible to destroy, there was medium rough sea so i imagine that torpedos run like dolphins
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Hi Vecko i have problem with 1.06, i cannot "dock" in Memel after very first mission of war (docking interaction is never shown).
When i look to the map, i think i can see why - port label is far away from port real location dont you know why? I have fresh SH5 install and i am sure i have everything installed just like when i played last 1.05 and every before. (i did it already about 1000x) I have only mods for sounds, intro video and so: ----- Mods: ------------------------------------------------------- 1. The Wolves of Steel 1.06 - Part I 1. The Wolves of Steel 1.06 - Part II 2. The Wolves of Steel 1.06 - Update 03a 3. The Wolves of Steel 1.06 - Real Navigation aggresive UI sounds fix authentic gramophone records Battle of the Atlantic - Menu video Popular German Music From The 30?s wolfgang_luth_records Dax Environment Sound Mod 1.0 for SH5 ------------------------------------------------------- |
Hi palmic
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Your new home port is Kiel. This is confirmed by radio message after your objective of sinking 2 ships has been completed. The Memel base icon remains in place until you are well on your way to Kiel. Peter |
[REL]The Wolves of Steel - SH5 Megamod
hmmm am i an idiot? :o
I would bet no message came, but this make sense, i dont remember it from before.... Thanks! :salute: Update: Massage came, i was inattentive... Thanks again! :salute: |
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You should redownload the modpack/update and reinstall the game...:yep: Your campaign is still "fresh" anyway... |
I have been in the Narvik Fjord since March 29th moving around.
From late evening on March 31st I started to cover the channel entrance to Narvik from the Fjord to within 15km with my hydrophone so I had the whole entrance covered from all directions. I have not seen or heard the British Task Force and yet they occupy Narvik as it has turned red. On April 3rd I decripted an Enigma message, "Attack ships close to the port of Narvik Urgent". According to the Flag Chart Norway does not become an enemy until the 9th April. Does the game recognize this Enigma message or am I going to pay a penalty if I now start sinking Norwegian ships before April 9th? Peter |
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Hi Vecko
The OFEV is buried deep inside all of the FAQ's. Quote:
Peter |
Hi Vecko
Thanks for the quick reply. That is good to know. Peter |
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I don't use manual celestial nav, i just calculate distances by speed table in time and once a time i confirm my logs by navigator celestial fix. When i tried to return to memel, i picked time by this way, set alarm clock and run TC. When alarm stopped tc, i went out to the tower and saw... Nothing, it was very foggy. Just seagulls was screaming around. When fog passed by, i went out again and saw memel buildings lightning at my 90 about few kms away :) Just stop using script and pick your travel time by table. There just check celestial fix from navigator. It's easy and so much better ;) Sent from my iPhone using Tapatalk |
After attack the DD in Narvik, when it turns red, a german task force will enter
Then go to the end of the red arrow and you will see a capital ship and a lot of DD, report contacts and near uboats will help to disband the DD protection circle, now you'll have a chance to destroy that capital ship Or you can attack from a side and run like a fool, again the circle will disband it's a hard work evade the 5 DD that protect the capital ship Good luck mate |
Can anyone remember was it possible with previous TWoS versions (or any custom modlists at all) to hear AI submarines on hydrophone (player operated)?:hmmm:.
EDIT: Nevermind...I've found what is the problem... EDIT 2: Fixed in TWoS 1.06 Update 03c |
hmmm i just decoded my first enigma message :know:
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Did you see post #6640 ?:hmmm: |
Yep, i just want to dock into Kiel and reinstall, thanks! :)
Sent from my iPhone using Tapatalk |
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