as i expected, thanks :salute:
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Im not really sure where excactly you struggle, but things can be done simple. If you hear a closing contact just draw a bearing line from a reference point that can be wherever. Wait six minutes then draw a new bearing line. Then draw a line between the two lines where you think ship goes. If you think about it you now know a lot about target. Approx speed is already given by hydroguy. Then start to move in position and plot yourself from reference point and take new readings. Its fun . Thats just one of many methods. Good hunting |
Bwahahah, now i sunk Cimarron with Medium class troop transport even they were zigZaging as hell! :arrgh!:
It was salvo of all 4 eels from standing position to 90 degrees target and thx to their zig zag path it really did not result as i wanted, but everyone got 1 torp. But it was for a price - troop was broken in half by torpedo which was targeted to tanker, tanker got one targeted to its nose (but got it to the middle and was only burning..). I emerged... And .. the Cimarron started to fire (which was totally unexpected) aaand he injured my navigator.. So now i have to really learn manual celestial navigation :sunny: |
Is Iceland neutral June 40? port is red. I read that it was invaded by Brits May 40 I think.
I let a freighter pass but it acted like ally and crew recomended it as deckguntarget. Are all countries with red ports ally? Is it always safe to take crews advice? Im noob in HT :) |
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all red ports are ally all blue one are axis ..... |
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Err .. Is it possible to set to NOT to fix map position after loading the game? :)
My effort to desperately find my position fix without injured navigator are gone after morning coffee because of this :-? |
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Nice! This will be totally awesome with saving navigation fixes between sessions via captains log journal! :rock:
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Bug report: I use Uplay version of game patched to v1.2.0 with TWoS 1.05 - Update No. 08
On the boat Type VIIB with double Flak tower upgrades (as in the screenshot to your forum signature Vecko) the second shooter have wrong animation to sit at the gun. And when you try to remove the crew from Flak cannon using F6 key - CTD (with "Improved 2cm Flak 30", with "2cm Flak 30" no CTD). If you remove the crew from Flak cannon through the Watch Officer (with "Improved 2cm Flak 30") was no CTD. |
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I've probably messed up something with my gunners scrip tweaks for U-FlaK...:hmmm: I'll see what I can do... |
OK Vova, please take this file and extract it to your "data/Scripts/AI/Crew" folder, overwrite all ...This should do the trick...
Good find...:up: http://www.mediafire.com/download/g7...ctions_QR1.rar EDIT: Nope, still not good, the crewman sits when sub is equipped with improved 30mm gun...:hmmm: No CTDs for me however... |
vecko did u find a map tool what are u looking for.... or u want me to start making one ????
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I'll take one of the gap's tools or one created by me...:yep: |
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