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Not a big problem, as most of the SH5 campaign takes place in mid-Atlantic. Anyway, if you just don't like this feature, I already told you (in the aforementioned post) how to get rid of it once and for all. DynEnv's no murky waters addons are found in the same package as their main mod, and they are fully compatible with The Wolves of Steel. :03: Finally, if you like especially brilliant colours, you might be interested as well into one of the Camera Filter submods of Dynamic Environment and/or in one of the different setups of Sweet FX that Sjizzle has finetuned for us. :salute: |
Hi Sokolov
You can only take it in the bunker from the flotilla leader.. This means that you would see the mission appear while you are at sea and when possibly heading for your home port so then you can accept/request it. Peter |
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I have a big problem with a torpedo.
https://www.youtube.com/watch?v=mgyp...ature=youtu.be it's like lottery. Press button and praise to gods. I even had funny situation when torpedo turn right and swim away. What factors influence the course of the torpedoes? Also my save has broke again. No friendly or neutral ship sunk this time. I imagine. I play without saving, on tcx1. 2 weeks in real life i swim to target. and then save the game goes to hell. LOL. I can take everything. But this is too much for me. http://www58.zippyshare.com/v/iLtS9oWO/file.html |
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This one is Stoian made targeting solution the video is old but the manual targeting is the same. BTW u have also in game tutorials manual TDC u can watch it and learn it again and again :D |
Hi Uboot
Try this. Manual targeting is not difficult once you know what the basics are and I have explained a simple 90 degree fast shoot that you can use with great success. I am assuming you are using map contacts where you see ships on the maps. Draw out a course line (TCL) from the target past your sub. Make a 90 degree angle with the protractor on the TCL. Position your sub on the line to take up a firing point 800-1000 metres. It is very important to get the targets speed correctly. Use the 3 minutes and 15 seconds method to do this. Pause the game. Expand the map so you can place a tool mark X on the bow. Start the stopwatch un-pause the game. At 3 minutes 15 seconds pause the game again. Place another tool mark X on the bow. With the compass measure the distance across the 2 X marks. 600 metres = 6 knots and so on. Press the TDC button to open it manually. Put your periscope bearing on 0 degrees. Enter your AOB 90 degrees either port or starboard. Enter the speed 6 knots. Enter the range 1000 metres. Press the TDC button again to close it. It is important now to set your torpedo speed as the TDC needs to calculate the impact point taking into account the targets speed (where it will be) and the speed of the torpedo (what bearing to fire from). Now turn your periscope until you see both of the gyro dials pointing vertically. The periscopes bearing degrees and the 2 vertical gyro's is the position it needs to be in when you press the torpedo fire button. As you move the periscope on to the target the TDC will automatically adjust as you will see from the gyro angles changing. You can lock the target to identify it if you wish. This will allow you to set the torpedo/s depth. You will see your manual data showing in the TDC. You do not need to be locked to the target to the fire the torpedo/s You can for example put the periscope bearing on to the firing bearing and just wait for the target to cross over it and then fire at different places on the hull without having to move the periscope. Always make sure your torpedo doors are open other wise you will most likely miss. The range on a 90 degree fast shoot is not important but a range still needs to be entered in the TDC. Peter |
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@gap
@THEBERBSTER @Sjizzle Thanks guys! I appreciate that. I try to get your advice. It's more complicated than I thought. But it's ok. Yes i play on ,,noob mode" :/ i use battery, co2 compressed air. infinite fuel, icons on map, torpedo solution line, etc i always load game 10 times before i hit the target, cause a look at torpedo solution line like in my record on yt. Then torpedo turn left/right and swim, towards sun, freedom, but not the target, yes i must learn how to check ship speed and range this is basic. Thanks again :up: |
Hi Ub
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Then torpedo turn left/right and swim, towards sun, freedom, but not the target, yes i must learn how to check ship speed and range this is basic. If you can see the torpedoes circling or going a.w.o.l. it looks like you have not enabled TDW's Generic File Patcher application with the TWOS snapshot file. Peter |
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