Aces of the Deep Modding tutorial and tools!
As promised, I have written a tutorial on modding AOTD, based on my findings so far.. I have also included all tools needed. If anything is unclear please ask me here and I will try to explain. Everything can be found in the download below.
:salute: https://drive.google.com/file/d/1Evc...ew?usp=sharing |
Thanks for these too. I plan on diving into them later today/tomorrow. The various new screens are outstanding too !
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I notice the readme in this file is for AOTP. Am I correct in assuming the same info. in it would apply to AOD ?
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Thank you, I am happy you like the mod! :salute:
Hmm, what readme are you referring to? The AOTD modding tutorial I have written myself for Aces of the Deep.. Yes, all info I have listed applies to AOTD. |
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Oops, sorry for not being clear. The UP2NOWAP.txt readme. |
Disregard; I see what's up now after spending more than a glance at things.
Trying out the various tools a bit. Very handy ! |
Yes, especially Engie is really helpful in this regard. There are two problems I want to find a solution for, one is the LZW compression of BMPs which Engie cannot handle, and the second is that Engie hangs when you try to save over a certain amount of frames to a sprite BMP with internal type SCN/OFF.
Take the "TOWER" BMP files for example. There are four of them, that builds up the bridge views in 4 parts, covering 90 degrees each. They are all Dynamix BMP sprite files, 16 frames in each BMP. The internal palette is greyscale, type "SCN" with compression off. But when I try to save my own modified BMPs (I have tried many different approaches), Engie hangs when saving to SCN/OFF. I have yet to try to change all frames though, so I am not 100% if I am doing it right.. I would very much like this new bridge with lookout concept to work, and maybe improve the internal view of the tower a bit. This is frame 0 of TOWER1.BMP, with my own sprite added: https://tinyimg.io/i/zRHDfvE.jpg |
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Good idea, very nice ! One really big plus about modding AOD is that unlike SH3, it doesn't need much if any gameplay modding so nice additions like this are able to be concentrated on. I use a camera file in SH3 that allows me to move right up to the front of the bridge, "in front" of the watch crew, so the non-crew AOD bridge view never really bothered me as I couldn't see them in SH3 either. But this addition would be great. |
This would indeed be a great addition:Kaleun_Thumbs_Up:
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So, I can see the file menu and folders but can't actually open or download anything? :06:
Tried Internet Explorer, Edge, and Mozilla Firefox; All the same thing? Am I doing something wrong here? Tim |
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That's weird.. You don't get any download option? I checked the link just now and it works fine. |
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https://moddingwiki.shikadi.net/wiki...N.2FOFF_format Quote:
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Nice stuff Mate!
:up: For extracting the DYN files Game Extractor works great! You only need the FREE basic version. http://www.watto.org/game_extractor.html |
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I use Firefox. Click on the download icon in the upper right corner of the screen. |
@Andreas86,
You mention you have some code you can't compile. Would you mind sharing that code? Being from the 80's maybe C code? |
As to Hex Editing?
I started with free editors. I moved to SweetScape 010 LONG ago for it's features. It's not free but once you buy it and learn it's capabilities? There's nothing like it out there! I bought it years ago around version 3 and am running version 12 now! I have used it to figure out AND write Scripts and Templates to work Animations in SH3, SH4, and a bunch of stuff for SH5. For serious Hex Work? I don't think there's anything better! And I've been doing Hex for 30+ years! Now if you want SERIOUS information and help on Game files? https://forum.xentax.com/index.php?s...421e40b58139b8 Yes I'm a registered member there but under a different Handle. |
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Well, I didn't save the info but I found it online, think it was a source for LZW/huffman compression from the 80s? As I understand it caught on with many game developers.. But coding / compiling /decompiling etc is beyond my understanding. See if I can find it in the browser history though. |
No problem. I've got some code and a few programs now to test.
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@Jeff-Groves: Is there any chance you could help me work out how to save the TOWER frames back into SCN/OFF format sprite BMPs? Engie just hangs upon saving. I have contacted the creator of Engie, but it is a longshot. It would be so nice to be able to give the old conning tower a stroke of paint..
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With the information you are providing that helps me to break down file structures and work towards a solution. The OFF sets could be a clue once looked at in Hex. |
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