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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

JoeySatriani1980 08-16-14 03:54 AM

Frist of all I want to thank for the great Mod.
Just bought SH5 and didn't play any other version of SH before. So a real sub virgin. Installed it and everything is working properly.

Only thing I was wondering about, is that when I start a new campaign, I only can choose the poland mission. There is no mission available at the british coast. Is that normal? Or did I install something wrong? Hope someone can help me out here

Sjizzle 08-16-14 06:26 AM

Quote:

Originally Posted by JoeySatriani1980 (Post 2233724)
Frist of all I want to thank for the great Mod.
Just bought SH5 and didn't play any other version of SH before. So a real sub virgin. Installed it and everything is working properly.

Only thing I was wondering about, is that when I start a new campaign, I only can choose the poland mission. There is no mission available at the british coast. Is that normal? Or did I install something wrong? Hope someone can help me out here

your first mission is in danzing bay after u finish this mission or around sept 4-5 1939 another mission will be unlocked

JoeySatriani1980 08-16-14 05:00 PM

Ahhh ok Thanks! So nothing is wrong

Dodo11 08-18-14 03:16 PM

Tai map invisible
 
Thank you for this mod , but i have a problem,my TAI map is transparent - invisible.

http://i.imgur.com/WLdiqCD.jpg

Dragon81 08-18-14 11:35 PM

@ Dodo11:

Here we go...

http://www.subsim.com/radioroom/show...&postcount=839

Dodo11 08-19-14 01:38 AM

Quote:

Originally Posted by Dragon81 (Post 2234608)

Dragon81 thank you for help , now i can see my tai map.

Dragon81 08-19-14 09:47 AM

1 Attachment(s)
Hi guys,

please can somebody tell me why my 1WO is not able to identify a target for me?
The icon for this function is missing...

masd 08-19-14 11:56 AM

Quote:

Originally Posted by Dragon81 (Post 2234715)
Hi guys,

please can somebody tell me why my 1WO is not able to identify a target for me?
The icon for this function is missing...

Check page 60 from this post. You will find your answer there, i've had the same problem and managed to get the WO idenfication button.

Dragon81 08-19-14 12:21 PM

What have you done? Added the missing part and renamed the following entries? Or have you added it on the end?

MadCowMoo 08-19-14 01:07 PM

Quote:

Originally Posted by Dragon81 (Post 2234770)
What have you done? Added the missing part and renamed the following entries? Or have you added it on the end?

Sticking at the end would be far, far, far too easy and not in the true spirit of Mods :har:

I did mine using Notepad++ and it's built in python manager. I wrote a query string in to it as a script and ran it once I placed the cursor at the right point in the INI file. Simply copied in the missing block at the right place then. Am at work so can't demonstrate this now. Would like to post some screenies when I get the chance if that's ok with everyone? :up:

Dragon81 08-19-14 01:38 PM

can you upload your file?

masd 08-19-14 01:58 PM

Quote:

Originally Posted by Dragon81 (Post 2234787)
can you upload your file?


Here you go

http://speedy.sh/gCeuV/Page-layout.ini

Remeber to backup your original file.

You should drop this one on

C:\Ubisoft\Silent Hunter 5\data\Menu\Pages

Dragon81 08-19-14 02:27 PM

awesome thanx!

Dragon81 08-20-14 12:17 AM

Well... I'm sorry but... it's the third topic I have to ask this:
I have the problem that I can not dive below 120m without damaging my hydrophone.
What mod in WoS is causing this? Do anybody have a idea how to fix that?

TheDarkWraith 08-20-14 12:43 AM

Quote:

Originally Posted by Dragon81 (Post 2234909)
Well... I'm sorry but... it's the third topic I have to ask this:
I have the problem that I can not dive below 120m without damaging my hydrophone.
What mod in WoS is causing this? Do anybody have a idea how to fix that?

I believe it's one of both of these mods:
R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

Dragon81 08-20-14 12:53 AM

OK, I will take a look at the files... I hope I can handle this because I'm not a scripter. :88)

By the way: Is it realistic that the hydrophone gets damaged below 120m?
I'm using the T shaped hydrophone in front of the deck gun. Should I use the other hydrophone type mounted in the bow?

S1LK 08-20-14 04:52 PM

Quote:

Originally Posted by LCQ_SH (Post 2228283)
lol....it's an official game..... I can assure you that......... Yeah,I have my backup........so, should I try patched and unmodded.........modded but not patched it or with none of those options above??

I couldnt get it to work either. I ended up playing with the patcher all day and got it by updating the 168 patcher and I disabled these patches:
Camera can switch views to land and air objects
Disable intro movies
Air to Air combat

The others are all selected except the all the advanced users, map colors, experimental.

Now the bar updates.

Dodo11 08-20-14 05:50 PM

How can i restore the information about contacts on the tai map , such as speed? I dont use the real navigation patch.

Rocko 08-22-14 12:26 AM

Can only sink a single convoy ship with manual targetting
 
Again, thanks for all the effort put on developing this very good mod.

I have the following challenge when attacking a convoy:

After manually entering the fire solution in the TDC (speed, range, AOB, etc) and firing the torpedoes usually I get a good hit.

However, after manually entering the solution for a new target, all the torpedoes miss ...

Do I need to 'reset' something ? Please provide your advise.

:arrgh!:

Soul_IT 08-25-14 06:51 AM

I really like the mega-mod, I was fed up of SHV due to the daunting mod soup it needed only to become playable, now thanks to this work I am into it again! :D:woot:
I appreciate a lot the real navigation, it's really immersive and make the sim much more credible! :up:
There is a little detail I really hate of the last silent hunter, with stock version the ships sink always in the same unrealistic way, so I used to add this mod to my old soup:
Better and Realistic Flotation
It's really good and makes the result of an attack much more interesting, and I would like to add it to the already cool Wolves of Steel mega-mod.
I fear instability though, so I would like to ask you, kind developers, if you think I can do that or maybe this is a bad idea, or maybe you can try that one out and add it for the next release, if that's possible :06:

Anyway thanks for the great effort, I really appreciate it and look forward for an even better SHV experience, THANKS! :):salute:


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