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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

fire-fox 11-19-17 11:45 AM

Quote:

Originally Posted by gambla (Post 2526245)
There are options for various delays and other stuff you can change via TDW's user option application, I recall it's in data/applications - default value is about 10 seconds or so to simulate watch entering the boat.

I changed it back to 0 as it felt weird without the immediate bell ringing. Also the LI was always on standby to run the crash dive procedure.

No I ,wan there was nothing...

When using any other versions hit F7 there is an alarm cry and all the hatches slam shut. But I'm getting nothing.

Looking at generic patcher every thing looks to be disabled? Though I did follow the steps. Think I'll leave it for another day and start off from another clean install.

Cyborg322 11-19-17 12:53 PM

Quote:

Originally Posted by booby (Post 2526174)
Hi im enjoying playing Twos,

but i dont understand why TIIe 'Eto' Torpedo Speed/Range is 28Knots/3000m?
It is "cold" status and if heated to 30°C/85°F the Speed/Range is 30Knots/5000m.

U-boats has Pre-heat mechanics in Front and Rear torpedo tube and its reserve except external storage.

I know SH5 has Pre-heat ability but it extend range only 15%.

so Plz change TIIe status or ability status. :Kaleun_Crying:

Hi booby

The Torpedo Range is determined by the speed . You have Slow Med Fast . Slow gives the longest range but has the disadvantage of easier evasion. The changes in range between are considerable

The Pre- Heat ( In Theory) Works by Heating the Electrolyte in the Battery speeding up the chemical reaction involved which, in turn, allowed the battery to deliver peak performance. In the same way as it is difficult to start a car on a cold day

So it not going to make a huge difference but it the right circumstances could be useful a 15% Improvement is the norm

With the G7e type Torpedo you only have a slow speed so there is no option to change range

G7a Speed 44 - 40 - 30 Range 5 - 7.5 - 12 km
G7e ( TII) Speed 30 Range 1.8km
G7e ( TIII) Speed 30 Range 5km

So if its range you want stick with the G7a
In most situation you would use fast torpedoes at under 1km in anycase

Hope that helps

Simon

booby 11-19-17 01:10 PM

Quote:

Originally Posted by Cyborg322 (Post 2526294)
Hi booby

The Torpedo Range is determined by the speed . You have Slow Med Fast . Slow gives the longest range but has the disadvantage of easier evasion. The changes in range between are considerable

The Pre- Heat ( In Theory) Works by Heating the Electrolyte in the Battery speeding up the chemical reaction involved which, in turn, allowed the battery to deliver peak performance. In the same way as it is difficult to start a car on a cold day

So it not going to make a huge difference but it the right circumstances could be useful a 15% Improvement is the norm

With the G7e type Torpedo you only have a slow speed so there is no option to change range

G7a Speed 44 - 40 - 30 Range 5 - 7.5 - 12 km
G7e ( TII) Speed 30 Range 1.8km
G7e ( TIII) Speed 30 Range 5km

So if its range you want stick with the G7a
In most situation you would use fast torpedoes at under 1km in anycase

Hope that helps

Simon

I think TIIe was treated more carefully that maintained its max potential.
many report says that TII2 shoot from 5km range.

Cyborg322 11-19-17 01:18 PM

Quote:

Originally Posted by fire-fox (Post 2526233)
so after a clean reainstall after running CCleaner

added TwoS install to 2.09e then ran through config for generic patcher.


came across a polish V&W destroyer in Danzig bay and sank it no problem though when hitting F7 didn't get the ''ALARM'' :arrgh!: and all the hatches stayed open.

anything changed for that o should I clear out and reinstall again ?

Hi Firefox

Try this first

You have to be below deck first

Also ALT Tabbing in game can bug the game and sometimes results in the crew staying on top which in turn stops the all the hatches from closing

Simon

palmic 11-20-17 09:26 AM

Quote:

Originally Posted by booby (Post 2526174)
Hi im enjoying playing Twos,

but i dont understand why TIIe 'Eto' Torpedo Speed/Range is 28Knots/3000m?
It is "cold" status and if heated to 30°C/85°F the Speed/Range is 30Knots/5000m.

U-boats has Pre-heat mechanics in Front and Rear torpedo tube and its reserve except external storage.

I know SH5 has Pre-heat ability but it extend range only 15%.

so Plz change TIIe status or ability status. :Kaleun_Crying:

Haha, there is soooooooooo many things at TWOS which you could blame, but still it is most imersive and realistic ww2 sub sim i ever played and i dont believe there will be any better anymore :)

wolveirne16 11-20-17 10:12 PM

Issue with no speed/Dysfunctional Auto-TDC
 
I have an odd issue, I can't seem to find any more info about it either.

New campaign after installing TwoS, but I have no speed output (or depth either but I figured that's 'realism' for depth under keel?), it seems to have also affected the auto-tdc which tracks, but does not adjust for speed at all.

Basically I can be cruising along at 7 knots but the speed display in the lower left reads 0, any depth and that also reads 0.

I can target and track a ship, but every shot fired completely misses which does not seem par for the course in all the "auto tdc not working" threads I've found. It isn't making speed adjustments.

It seems all related to me, has anyone experienced this issue?

vdr1981 11-22-17 09:59 AM

Quote:

Originally Posted by wolveirne16 (Post 2526604)
Basically I can be cruising along at 7 knots but the speed display in the lower left reads 0, any depth and that also reads 0.


It seems all related to me, has anyone experienced this issue?

That shouldn't be happening. You should reinstall your game/mod according to install instructions...:yep:



Also, I have to post one big Thank You for the latest TWoS supporters/donors: Clement "Siege00" DeLarge and David "HW3" Stevens.

Thank You very much Captains! Your support really kicked my lazy butt and I have already started to work on the next official TWoS update. :yep::Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:

wolveirne16 11-23-17 11:23 AM

Quote:

Originally Posted by vdr1981 (Post 2526844)
That shouldn't be happening. You should reinstall your game/mod according to install instructions...:yep:

This worked, not sure what happened last install but no problems from fresh to new game.

Thank you!

Aktungbby 11-23-17 12:02 PM

welcome aboard!
 
wolveirne16!:Kaleun_Salute:

THEBERBSTER 11-23-17 12:46 PM

A Warm Welcome To The Subsim Community > wolveirne16
Subsim <> How To Donate <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below

Jimbuna 11-24-17 09:12 AM

Welcome :salute:

gladkov 11-24-17 11:37 AM

Install issues
 
I just tried installing the mod; followed instructions to the letter (clean install etc) but am having major kaput. Namely,

What could it be? I tried admin rights, compatibility mode, etc etc, but no luck. My system is Win10 creators update.

Many thanks!

vdr1981 11-25-17 07:35 AM

Quote:

Originally Posted by gladkov (Post 2527180)
I just tried installing the mod; followed instructions to the letter (clean install etc) but am having major kaput. Namely,

What could it be? I tried admin rights, compatibility mode, etc etc, but no luck. My system is Win10 creators update.

Many thanks!

DirectX? If that doesn't help, reinstall your game...:yep:

Sauroketh 11-25-17 11:21 AM

DISTANCE-KEEPING DESTROYERS
 
I have been encountering strange behavior of some English destroyers.
Such thing comes from nowhere and obtains a position approximately 12-15 km from my boat and starts circling on the same place like crazy.

If I try to crawl away, it moves closer, although it can not hear me crawl.
If I yell "come and fight like a man!!!" and rush towads it on a flank speed, IT STILL KEEPS THE DISTANCE and moves AWAY from me, although this time I HAD obviously to be spotted via radar and via hydrophone for making a hell of noise.
As if there is a metal rod between us both.
This is confusing.

Once I attracted the attention of one of these "destroyers-on-a-rod" by sinking some merchant and making lot of noise, - than the damn thing finally came closer and started searching for me with its torchlights, again making stupid circles, although I had the snorkel sticking out of the water. Than I fired a G7e Zaunkoenig at that thing and after a short chase it struck the destroyer.

What the hell is this all about?
Some smart English tactics I don't get?
Has someone experienced these "Destroyers-on-the-Rod"?

HW3 11-25-17 11:57 AM

Sauroketh, It is the sticky destroyer bug. There is no fix for it. Save your game, quit out, and reload the save game and the destroyer should be unstuck and leave.

THEBERBSTER 11-25-17 12:29 PM

A Warm Welcome To The Subsim Community > gladkov
Tutorials And Other Information Links In My Signature Below

Alex_U-9 11-25-17 12:37 PM

good JOB! tnks

Alex_U-9 11-25-17 12:45 PM

vdr1981, thank you so much for your mod!

vdr1981 11-25-17 03:32 PM

Quote:

Originally Posted by Alex_U-9 (Post 2527399)
vdr1981, thank you so much for your mod!

Thank You very much mate! Happy hunting! :salute:

THEBERBSTER 11-25-17 03:51 PM

A Warm Welcome To The Subsim Community > Alex_U-9
Tutorials And Other Information Links In My Signature Below


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