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Thresher 06-07-17 12:57 PM

Quote:

Originally Posted by PL_Harpoon (Post 2489200)
Thanks. I was actually thinking about keeping the number of enemy ships and instead messing around with player initial position so at least you have a chance to strike first. :)

If you haven't done so already, you might be able to play with the PlayerPosition value in that file:

//Ship positions and headings, otherwise build into a formation
UsePresetPositions=TRUE
PlayerPosition=-266,9
PlayerHeading=90

Lanzfeld 06-07-17 12:59 PM

Could someone explain the distance scale option and how it effects gameplay in detail?


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