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-   -   Just watched "silent service" History channel documentary (https://www.subsim.com/radioroom/showthread.php?t=142380)

pythos 09-22-08 12:36 PM

Just watched "silent service" History channel documentary
 
When finished watching this a thought came to my mind

Sh4 is in serious need of a revamp.

Though the simulator is fun, it is actually really lacking reality. Something that caught me was the statement that US submarines ran on the surface at night, with radar tracking the target to do an end run attack AND that Japanese escorts LACKED radar. In sh4 even early war Japanese warships seem to have surface radar, and zoom right in on you when you are doing an end run out of visual range.

Also, as I had thought for a long time, the silhouette of the submarine was very difficult to see due to how low in the water it was. Sh4 it seems the enemy can see you when they are a speck on the horizon, even with the great mods this seems true.

The discussion of "holy wood" explosions is suspect to say the least. From the footage shown it seems one torpedo was enough to take down even a large freighter. This was due to what the freighter had aboard. The explosions were pretty large.

Running the game with Auto TDC is pretty acurate, as it seems all the figuring was done by the attack team, not the skipper (usually). If there was a way to make the transfer of info to the TDC less clumsy (perhaps a key for range and bearing, as opposed to having to click a small icon, would make manual targeting more accurate.

ULTRA messages are sorely lacking. It seems this was in fact a huge strategic weapon used by the Silent Service. Is there a way this can be better implemented in the game?

I highly recommend viewing this documentary. It has a lot of info about the TDC, and other aspects of the submarine war in the pacific.

Webster 09-22-08 01:21 PM

your in the wrong section, repost this in the mods forum and you will get very good response to this topic. :up:

rfb mod tries to address the sensors and detection as well as weakens the too strong and too accurate depth charges.

Task Force 09-22-08 01:29 PM

Is love to see these things you posted, but im afraid it probably will not happen anytime soon.:-?

kiwi_2005 10-07-08 07:54 AM

I agree with you pythos but heres the problem to the Japs seeing us way to early. When SH4 came out the jap destroyers were pretty much dead in the water you could sneak up quite close before being spotted, then we got players going hey WT Hell its too easy so the modders heard our pleas and upped the anti & made those jap destroyers more alert, now after what i just read whos going to be the brave one to tell the modders we want it so we can do surface attacks :).
The other day i was shadowing this convoy i was out of their trigger zone or so i thought, doing flank and slowing getting in front of them. 5 destroyers were protecting them but hey they wont see me its too early in the war for them to have eyes like an eagle and besides surface attacks were possible. Next thing i know i look at the map and see the 5 destroyers including the 3 on the other side of the convoy heading in my direction! Theirs just no way they chould of seen me but they did! They just zoned down on me at full speed where all i could do is fire some blind shots hoping to sink something. Thanks to some duds i missed on every shot. Then i got my butt pounded. So i gave up and drank some beer :rotfl:

vanjast 10-08-08 01:25 PM

Quote:

Originally Posted by pythos
When finished watching this a thought came to my mind

ULTRA messages are sorely lacking. It seems this was in fact a huge strategic weapon used by the Silent Service. Is there a way this can be better implemented in the game?

Do not panic.. this is on the way, If I have time for it - not sure yet.
Essentially it'll test how good your code breaking skills are :lol:.
You break the code - you know where to go.


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