SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New ships (https://www.subsim.com/radioroom/showthread.php?t=250369)

nik112 12-11-21 04:27 AM

Quote:

Originally Posted by Alex.B (Post 2779478)


Progress???

Alex.B 12-11-21 01:44 PM

Moving forward slowly...

in work
https://d.radikal.ru/d14/2112/a0/c34d03e65dfbt.jpg
https://c.radikal.ru/c32/2112/a0/a90b7e180b98t.jpg

nik112 12-11-21 03:23 PM

Quote:

Originally Posted by Alex.B (Post 2782294)


Great!! waiting :Kaleun_Applaud::Kaleun_Cheers:

kapuhy 12-12-21 06:27 AM

Quote:

Originally Posted by Alex.B (Post 2782294)

Looks amazing - details, textures, this model is a pleasure to watch :up:

Alex.B 12-25-21 01:39 PM

test...

https://a.radikal.ru/a16/2112/ff/5b75af95d3f3.png

Alex.B 12-29-21 08:00 AM

Type C3 ship...

https://a.radikal.ru/a05/2112/93/18c247fc6606t.jpghttps://a.radikal.ru/a25/2112/81/e1dcc2f887ect.jpg
https://b.radikal.ru/b17/2112/ba/ed5846628818t.jpghttps://b.radikal.ru/b35/2112/56/f8768a7f1eabt.jpg


https://disk.yandex.ru/d/uKVrCSmivWvbjw

CapZap1970 12-29-21 09:55 AM

Thank you very much!!! Looks fantastic!!! :Kaleun_Thumbs_Up:

WolfyBrandon 12-29-21 04:40 PM

Type C3-class Cargo Ship, Screenshots!
 
https://i.ibb.co/C0H37gK/Type-C3-cla...go-Ship-01.jpg

https://i.ibb.co/DptBpTL/Type-C3-cla...go-Ship-02.jpg

https://i.ibb.co/dGMYM99/Type-C3-cla...go-Ship-03.jpg

https://i.ibb.co/FJLxYxN/Type-C3-cla...go-Ship-04.jpg

:Kaleun_Thumbs_Up:
WolfyBrandon

Anvar1061 12-30-21 05:27 AM

It's self-deception to put Hi res textures in a tex folder. This is what actually happens when textures are placed in place.

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
For example
https://sun9-17.userapi.com/impg/d15...c28&type=album
https://sun9-28.userapi.com/impg/huZ...fce&type=album

Alex.B 12-30-21 08:50 AM

Quote:

Originally Posted by Anvar1061 (Post 2785384)
It's self-deception to put Hi res textures in a tex folder. This is what actually happens when textures are placed in place.

:Kaleun_Wink:
For example
https://sun9-17.userapi.com/impg/d15...c28&type=album
https://sun9-28.userapi.com/impg/huZ...fce&type=album


Если в конце должна быть какая-то ссылка, то она не отображается.


...It's self-deception?... Самообман? Поясни.

Anvar1061 12-30-21 09:49 AM

Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.
Self-deception lies in the fact that the date file at first glance has an acceptable size of 10 Mb, but in fact it is many times larger. If the texture is used in different ships, like Razlom.tga, then it is advisable to put it in the Textures folder. The others are not. The extreme models I just "hang" even with the minimum size .tga. They don't load stupidly.

VonDos 12-30-21 01:23 PM

Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?

https://salutetofreedom.org/images/ms/3-lg.jpg

Best regards, and thanks!
Vd

Mister_M 12-30-21 02:28 PM

Another version just in case : https://www.themodelshipwright.com/h...-cargo-vessel/

Alex.B 12-30-21 04:21 PM

Quote:

Originally Posted by Anvar1061 (Post 2785434)
Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.

Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.

Quote:

Originally Posted by VonDos (Post 2785458)
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?

1 - 107.000 triangles.
2 - Maybe in the future.

Quote:

Originally Posted by Mister_M (Post 2785469)

Thanks. I was interested in this https://www.themodelshipwright.com/2...k-plans-added/

Mad Mardigan 12-30-21 04:44 PM

Quote:

Originally Posted by Alex.B (Post 2785492)
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.

That, sounds to make sense...it would make more sense for the ships to have a controller, that would (& could, at that...) randomly choose from a multitude of different skins for more than 1 call for that particular ship... especially in a convoy, call triggered situation. (Same scenario, for... warships, as well... though that more in line with ships in a countries roster... as not all would share ships much across the spectrum... except maybe for some DD's/DE's... as in the case of U.S-Brit lend lease that did occur between themselves... with escort ships, from the U.S., to offset round out, the convoy system that was put into motion from the British admiralty, to counter the U-boat threat... but... I diverse. :oops:

1 ship model, a roster list for countries that would have used said ship... with a multitude of different skins to reflect different paint schemes, based on the time frame. That, sort of layout call, for the ship model... correct Me, if I am wrong... would & should also work with say... different parts/equipment calls, as well... I would imagine. :hmmm:

:Kaleun_Salute:

M. M.


All times are GMT -5. The time now is 11:54 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.