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-   -   [REL] S3D - Silent 3ditor (https://www.subsim.com/radioroom/showthread.php?t=119571)

skwasjer 07-28-09 08:21 AM

Quote:

Originally Posted by Rubini (Post 1141097)
Hi guys,

I already ask skwasjer but he recall me that he don´t have his files for a while.
So, can someone send me a link (by PM ) of the last S3d beta with zones edition feature?

Thanks!:up:

Rubini.

Please do not ask this. My testers are strictly forbidden to provide any link, be it in public or private. In fact, (re)distribution has always been a no.

I have my reasons for this:

- I want to host an official download, for tracking/statistics.
- The testers have a build that is not for public use. Period.
- The last build I have is 0.9.8 at home, NO tester has ever received this build. This is the build that will be released.

The last thing I want to see is that build 0.9.7 is being used by general public. I know why it shouldn't be and that's all you need to know...

Just be patient... I know it's crap but this is the way it is...

Rubini 07-28-09 08:31 AM

Understood and waiting for it when it comes!:up:
(Excuse me by my requestion, I thought that it could be open for testers, this is why I request it by PM :oops:)

Cheers,

Rubini.

skwasjer 07-28-09 02:31 PM

Don't worry about it, I understand the enthusiasm ;)

Rubini 07-29-09 07:31 AM

Quote:

Originally Posted by skwasjer (Post 1141446)
Don't worry about it, I understand the enthusiasm ;)

:up:

iambecomelife 07-31-09 12:51 PM

PLEASE PLEASE hurry up - with your latest version I think I can figure out a way to get subs to comply with the Prize Rules! :arrgh!:

j/k - Take your time! "A watched pot never boils", etc. :rotfl:

skwasjer 08-05-09 03:56 PM

I've just released v0.9.9. Have fun...


FINAL NOTES

S3D is nearing version 1.0, and as such I am wrapping this project up. For over 2 years I have put my heart and soul into this application for everyone to use free or charge. In that time, I uncovered many more secrets of Silent Hunter, allowing for awesome new mods and idea's to come to reality, and even with this release new mods will be possible (animations, damage model, etc.). I released over 20 versions of S3D, and have well over 18.000 downloads in total since I started measuring (since version 0.5.4, in january 2008!). The last beta was downloaded close to 5000 times by itself! Quite a feat for a game in a niche market, and I'm interested to see how this release will do. I enjoyed all the feedback and excitement by the users (you!). All of you made this a great asset for the game, I just built it... ;)

But it has to end somewhere, and that moment is now. There are still a couple of things left on my wish list but I don’t any more time to spend on this project, it’s time to move on for me. Thanks to everybody that supported me, and thanks for the open community spirit that I have strived for. I like to believe I have made my mark on the community, and hope everyone appreciates my efforts to bring all modders together. I wish everyone the best.

Have fun using S3D!!

skwas

Rubini 08-05-09 04:53 PM

Again, many many thanks mate!
And, yes, sh3/4 community have reached this grade of development because we have S3D, this is for sure!:up:

Thanks and i hope that you can make the same for others good games in the near future!

Triple cheers for skwasjer!!:salute::salute::salute:

DarkFish 08-05-09 04:55 PM

thank you

there's not much else to say, no existing words in this world can express how grateful we all are, for all of the work you have put into S3D all these years. I just hope this didn't contribute to your 'personal problems'.
I think I can speak for all of this modding community if I say you've been one of the most important 'modders' around here. Without you SH4 wouldn't have been what it is today. If you look back on all those years you should be very proud of all you've done. Not many people would put so much effort into a program and then distribute it for free.

But as we Dutch say, "Er is een tijd van komen en een tijd van gaan". En nu is de tijd van gaan aangebroken.

Dank je:up:

Anvart 08-06-09 08:26 AM

Опа ... как я вовремя подоспел к раздаче ...
Надеюсь многие ошибки 0.94 версии исправлены ...
Thanks.
Good luck.
:salute:

keltos01 08-06-09 09:24 AM

We'll miss you Skwas. If you ever drive by Belgium you are always welcome for a beer and a lunch ! (just pm beforehand)

I was so into using .094 that I didn't notice your release of 0.99 !

thanks again for this beautiful tool and all the help you provided. :yeah:

keltos

sergbuto 08-06-09 10:05 AM

skwasjer,

As a modder since the start of SH3 decoding, I can indeed understand the amount and degree of work you 've done and truly appreciate your efforts. You get my respect for keeping going under any circumstances. Congratulation on well executed project.

ReallyDedPoet 08-06-09 12:18 PM

Thanks for everything, good luck to you in your future endeavors :yep::up:

AVGWarhawk 08-06-09 12:21 PM

:up: Skwasjer! Good luck sir!

Carotio 08-06-09 01:14 PM

Thank you, skwas http://www.silenthuntermods.com/foru...ended/bow1.gifhttp://www.silenthuntermods.com/foru...nded/clap1.gif

Wilcke 08-06-09 02:20 PM

S3D is probably the greatest single contribution to the modding community. Thank you sir!

THE_MASK 08-11-09 04:42 AM

Thanks for all your hard work , cheers , sober out .

nautilus42 08-11-09 11:46 AM

Thank you for your great Tool, it`s the best Moddingtool in the net:up::up::up:. Good luck to you!

greetz

nautilus42

Anvart 08-27-09 01:57 PM

I repeat here too ...
Yes, export/import mesh with mesh animation works well ...
As example ...
I exported existing flag (with "animation") from stock SH3 flagS.dat... imported in 3D Studio Max 2009 all 25 objects...
Scaled flags (25 objects) in three directions using different values ... then exported 25 objects
from 3D Studio Max 2009 and then imported model and "animation" in dat-file with a flag. All OK.
...
It is inconvenient, that it is impossible to import "animation" to a file where there is no model...

skwasjer 08-27-09 03:13 PM

Quote:

Originally Posted by Anvart (Post 1160126)
It is inconvenient, that it is impossible to import "animation" to a file where there is no model...

I understand but I struggled with this to make it work (due to internal S3D code paths). So I chose to always require a model as it was just easiest to implement. The whole animation portion was a quite complex bit of code. It could be made easier in UI, but due to time constraints I had to accept this 'nuisance'...

It's not a big problem though. You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out. :up:

Anvart 08-27-09 03:48 PM

Quote:

Originally Posted by skwasjer (Post 1160184)
...It's not a big problem though.

Yes, of course ...
Quote:

You can quickly set up a temp node, with an empty model and the materials, do the import and then just remove the temp chunks again for those situations where you need it, but you already figured that out. :up:
Yes, i do it ...


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