hard coded scales and crosshair
where do these scales in the periscope view come from ??
http://img24.imageshack.us/img24/271/10deg1.jpg as the rest come from dds or tga files it must be the same for those two but I can't seem to find them :damn: Luke FF said : hardcoded but, Skwasjer can you help ? The IJN scope had no crosshair and no scale at the side and top... I need those gone ;) keltos |
Hi keltos01,
afaik for SH3 it comes from Bearing.tga in ...\data\Menu\Gui\ Cheers, SquareSteelBar |
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it might just be in the data\menu\menu_1024_768 file ? something like : [G26 I23] Name=Bkgr Type=1030;Static bmp ItemID=0x26110001 ParentID=0x26110000 Pos=3,-7,85,37 Zone= 745 301 85 37 1 1 0x26110000 0.0333333 -0.14 0x26110001 0 0 0 0 Materials=1 Display=2;Linear Mat 0=data/menu/gui/Periscope.tga Crop 0=0.773438,0.808594,0.0830078,0.0361328 MatFlags=0x9 TexFmt=0x0 where it would tell it where to cut and install those scales ? keltos |
Maybe it's in the alpha channel of Periscope.tga but dunno what item in menu_1024_768.ini points to it... http://img116.exs.cx/img116/934/z0tdntknw.gif
http://img14.imageshack.us/img14/8981/scale.th.jpg |
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but no matter what people say, even if it is hardcoded, the stuff you see in the periscope view is a graphic :yep: just have to find it... keltos |
I don't know if it's hardcoded or not. But if it is, it does not 'require a graphic'. Just some 'draw line' calls... If the scale changes depending on fov, unit system, and/or zoom, changes are it is hardcoded...
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looks like your seeing both german and japanese periscope optics at the same time. The ones you have lined out in red are the german markings in their periscope...
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about the scope: help me find out if we can remove those lines, now another problem :
when I export from S3D 0.94 the periscope head model and import it in 3DS, it lies horizontal in 3DS whereas in S3D it appeared vertical as it should. WHY ? I also have trouble changing the scope's 3D, S3D crashes... http://img413.imageshack.us/img413/9161/skwas.jpg Skwasjer HELP ! keltos |
Hi,
I'm having some trouble making water reflections to work properly. Well it work s and reflect the sub's hull on the water. However it also creates a full hulls shade on the other side of the sub until it disapears into the horizont. Have someone came accross this? I had compared the objects against other models that also have water relection and even using identical settings it continues to show that shade while other sub/ship doesn't. Thanks |
@Keltos
How you add the 3D object under a node? Because every time I try to add the object under a node my S3D creates the 3D object on the root. :damn: |
Your object's parent ID should be the node's ID.
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but I have a problem... when I create a node then I add then "append new child chunk" and select "3D model type 1/101" the 3D object goes to root imediatly like it was "append new chunk". Once the 3d object created the parent ID = N/A and I don't seem able to change it. I'm using S3D v0.9.4 Since I could be trying this wrongly...is there a better way to add that 3D object under a node? Thanks |
Not the 3D object himself is appended to a parent ID but it's node...
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http://img18.imageshack.us/img18/7733/23746413.jpg
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keltos |
Great!!!
many thanks Keltos and SquareSteelBar :salute: now the process is clear, I wasn't moving the 3D object to the node. I assumed by adding a new child it shouldn't have done that automatically :damn: It is now working now is just matter to figure out how to make the dynamic shadows working :) |
@Thyro,
One thing not commented on, your 3D node # must be lower than the node that it is linked to. Otherwise it will not work. Notice in Keltos' picute the 3D model is Node 1608 and the node it is linked to is Node 1612. Peabody |
Guys, I'm sorry, I'm too busy and can't help...
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@peabody
Thanks for the heads up :up: Does dynamic Shadows really work on SH4? I've also added a node+3D+control+DynamicShadow added a "black" material as shadow but no effects. (I have the main cfg with active shadows btw). Thanks |
i need help
im looking at the shells.zon file and the entire tree is anonomous with nothing to show what anything is. how will i know if im adjusting a 14" gun or a 3.5" gun im sure this has been answered before somewhere but i didnt have time to read all 50+ pages of posts lol. is there a plug in or something i forgot to add? |
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Peabody |
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