that is what I did and it worked fine but only after I opened it back up a second time.
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skwasjer any idea when you will release 0.9.7
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No specific date, but hopefully soon. Since this will be the final release of S3D (1.0), it is undergoing extensive testing right now. You won't be disappointed though. 0.9.7 is my last test build, and once all issues are ironed out it will become 1.0. Hurray! I'm done!
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:cry: nooooo ! no more improvements then ? so sad... you know there's always something more to do...:cry:
great work you did anyways !:yeah: keltos |
Yup, there's always something extra to do, but not by me for a change...
;) |
looking forward to that. being able to see the damage boxes and spheres will be a big plus doing zon files
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hopefully.. keltos |
Who knows what enlarge the finding of the sub under water what parameter to have charge of consuption of the air for crew on sub. If possible that screen
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For some reason I'm getting the following error when I try to import any new mesh (0,0 is not a valid value for double). Even exporting an existing mesh and then re-importing it right back doesn't work. :hmmm:
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Download the latest release.
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help
i've put some glass shields on the instruments
but is it possible that transparent textures just doesn't work in the command room/interior? they do show up in silent editor, but not ingame (solid textures do work). http://s2.imgimg.de/thumbs/glasssal640ed787jpg.jpg edit: forget what i said, i didn't include the texture mapping |
You should see "light" reflection on your glass objects (SH4) ... ?
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the glass because i forgot to export the uv-mapping in wings3d:doh: |
improving TMO
i'm trying to improve TMO and corrected the rudder wheel
position by separating the objects in the conning tower, but how do i get the animation (wheel) back in?:hmmm::hmmm: http://s2.imgimg.de/thumbs/SH4Img200...bb4b0b8jpg.jpg |
For a long time I did not see good news in this thread ... :D
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If you are interested you can track the latest changes on my site. I post them in my changelog every 2-3 weeks or so. Currently, I have some problems with S3D, and due to lack of time I have not been able to fix them yet. Therefor, no release yet... :-?
The list of changes and improvements is big though, and should keep people busy for a long time. And it should, because it will be the last release :O: @vickers03: Not sure. I will need some material to look at, so if you can, upload whatever files are associated with it (DAT/OBJ/UVW/MAX etc). |
I read ... sometimes ... :yep:
I think, now i can see this "big ass" in S3D viewer ... |
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They will be surely left alone in the mire that quags us all. How soon will we all be? No one can say, but I can say it, without fear of being worried. That time is now and is too soon. They cannot find us. For we are already here :|\\. Your 'big ass' will be seen by everyone, unless you are reversing, in which case it will be seen by no-one. For me, the Stella serves me well and for a very real reason guides my hands tonight in the typing of this. I am without single vision, perhaps, but I see twice as much as I could before. Remember not the bad times or the aroma - it is useless. |
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In that case, I admit I don't know, I'll have to check. :O: There are some issues though related to this with the captainroom.dat so I may have to undo some of the tweaks related to near/far clipping or balance them out a bit further. If I have some more time I may make it an 'option' but I can't promise it, in reality I have had enough of 'the project'. :yawn: |
Yes ... skybox (sky-hemisphere) and clouds-hemisphere ...
I only have repeated your words (in quotas) ... :rotfl2: p.s. N., cure your head ... :O: |
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