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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

JagdStealth 06-28-18 02:25 PM

GBWS,

I have the same problem and have been unable to find a solution yet. Hopefully someone knows an answer!

JagdStealth 06-28-18 02:44 PM

GBWS,

Okay, I think I figured it out. I went into the OFEV and in the TAI Options setting I enabled it at start and set the mode to TAIMode TAI and that seems to put it back in the default spot!

Aktungbby 06-28-18 02:44 PM

welcome aboard!
 
JagdStealth!:Kaleun_Salute:...AFTER A LONG SILENT RUN!

JagdStealth 06-28-18 02:45 PM

Thanks! I'm coming back after a several year hiatus from playing, but looking forward to exploring all that has happened since then!

Captain_AJ 07-02-18 10:40 AM

Complemenst to VDR
 
I will say VDR the exchange in operation drumbeat was flawless, unlike any previous mods with TDW interface, Refueling to continue to America -- simply well done. by the way, I managed to destroy all the ships that were in line . you youtube video .. the trick is. aIM FOR THE BOW AND THE SHIPS WILL SINK FASTER CAUSE THE VIRTUAL WATER IS RUSHING IN LOL :Kaleun_Salute:


https://i.imgur.com/zZIDikJ.png

https://i.imgur.com/ZykO4Mk.png

jscharpf 07-02-18 02:23 PM

Two things I'm missing since re-install - IGNORE THIS!
 
EDIT:
Ignore this post! SORRY!
I have it all working fine now. The problem is that the installation is too easy lol! :)

:doh:


Hello!
I decided to re-install SH5, and of course, TWOS.

Two things that I noticed and I'm not sure what I did wrong, but I thought I went with the standard defaults.

1. I don't see any Enigma messages yet.. It is early September 1939. Seems I got a few encoded messages earlier than that. If my memory is wrong, then ignore this!
2. I can't seem to set the mast height. When I spot a ship, it brings up my helper guy, but the mast height says NaN, and I can't set it anywhere.

I'm going to assume Enigma is now in the default? (It does not show up as a MOD in JGME).

Jeff

Dustin0311 07-02-18 08:54 PM

Very cool video. SH5 looks awesome but I don't think my Intel i7 and GeForce 930M will be able to handle it sadly.:wah:

Captain_AJ 07-02-18 09:39 PM

Quote:

Originally Posted by jscharpf (Post 2559687)
Hello!
I decided to re-install SH5, and of course, TWOS.

Two things that I noticed and I'm not sure what I did wrong, but I thought I went with the standard defaults.

1. I don't see any Enigma messages yet.. It is early September 1939. Seems I got a few encoded messages earlier than that. If my memory is wrong, then ignore this!
2. I can't seem to set the mast height. When I spot a ship, it brings up my helper guy, but the mast height says NaN, and I can't set it anywhere.

I'm going to assume Enigma is now in the default? (It does not show up as a MOD in JGME).

Jeff

it is in the mods folder toy have to enable enigma

THEBERBSTER 07-03-18 03:52 AM

A Warm Welcome Back To The Subsim Community > JagdStealth
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below

XenonSurf 07-05-18 01:15 PM

A question about the latest v.2.26:
I don't see anymore the optional mod 'DeckGun Friendly Waves' in the JSGME list. Does it load by default now? If not, does it still make sense to load it for better deck gun usage?


Thanks,

Taki1980 07-06-18 06:02 AM

Are there still critical Hits Like in engineroom or Ammoracks? Are ships taking Walter slowing down? Had some Shots fired with deckgun AP in the Engineroom Same With Torpedo but it seemed Like ships never slowing down. Or am i wrong Here?

vdr1981 07-07-18 04:09 AM

Quote:

Originally Posted by XenonSurf (Post 2560011)
If not, does it still make sense to load it for better deck gun usage?
If you still own have it, you can load the mod without any problems...

Thanks,

Quote:

Originally Posted by Taki1980 (Post 2560083)
Are there still critical Hits Like in engineroom or Ammoracks? Are ships taking Walter slowing down? Had some Shirts fired Witz deckgun AP in the Engineroom Same With Torpedo but it seemed Like ships never slowing down. Or am i wrong Here?

Damaged ships will slow down and eventually stop of course but this depends of number of factors like amount of damage, damage zone type, ship skill and type ect...

excel4004 07-07-18 04:33 PM

Quote:

Originally Posted by vdr1981 (Post 2560211)
Damaged ships will slow down and eventually stop of course but this depends of number of factors like amount of damage, damage zone type, ship skill and type ect...


Like that, that the ships have different skills, sometimes i felt that.."What!?..How fast does he hit me with his deckgun!!?" :D

guinness50 07-10-18 05:52 PM

Im a noob
 
Hi all, i have just installed Twos but i seem to be missing something.

I spot a warship. I press E, try to identify it, but there is no sent masts height button. I dont know how to enter the masts heigth....

Plz help lool

Aktungbby 07-10-18 08:48 PM

Welcome aboard!
 
guinness50!:Kaleun_Salute:

palmic 07-11-18 03:14 AM

[REL]The Wolves of Steel - SH5 Megamod
 
Quote:

Originally Posted by guinness50 (Post 2560744)
Hi all, i have just installed Twos but i seem to be missing something.



I spot a warship. I press E, try to identify it, but there is no sent masts height button. I dont know how to enter the masts heigth....



Plz help lool



Haha, twos is hardcore style, a lot of learning :)

But there is some optional mod for what you are looking for, i can't remember name, others will tell....

If you want to learn how to solve targeting realistically (how it was ment in TWOS), see this 4 videos tutorial:

videos

vdr1981 07-11-18 04:25 PM

Quote:

Originally Posted by guinness50 (Post 2560744)
Hi all, i have just installed Twos but i seem to be missing something.

I spot a warship. I press E, try to identify it, but there is no sent masts height button. I dont know how to enter the masts heigth....

Plz help lool

Send mast height to TDC clickable "link" will appear in your recognition manual after you mark your target with "space" key...:yep:

https://s6.postimg.cc/ly4a20apt/SH5_...5_23.01.41.png

palmic 07-12-18 02:04 AM

Eeh? So it was changed? Wind and smoke is already included?

THEBERBSTER 07-12-18 02:56 AM

A Warm Welcome To The Subsim Community > guinness50
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below

vdr1981 07-12-18 03:44 AM

Quote:

Originally Posted by palmic (Post 2560884)
Eeh? So it was changed? Wind and smoke is already included?

Nope...He asked only how to send mast height to TDC, not how to actually identify the ship...:yep: :salute:

Wind and smoke is still a separate add-on , only it's now called "TWoS UI cmd_Auto Target ID".


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