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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

q800 10-04-15 09:51 AM

Hmmm... ive just noticed, that there are no water reflections (including fire) and no water transparency for ships. Any chance to have these in a future?

vdr1981 10-04-15 12:03 PM

Quote:

Originally Posted by Bosje (Post 2348963)
yep read the whole thing, I guess it just feels a little too much like a spectator when there's nothing you can actually do with the whole damage screen anyway. But ah well :)

The only way to effect repair speed in SH5 is through following commands/crew abilities:
Battle stations ("bell icon", slightly faster repairs)
and two commands available trough interaction with your chief engineer (increase repair speed and reduce flooding time)...

Quote:

Originally Posted by Bosje (Post 2348963)
yes but the one time I actually needed it when i was flooded, my compressed air was expended by my Chief and I could not get him to stop. seemed like he wasted all my air trying to get 1 meter higher or something. using manual diveplanes did nothing, it reset itself after a couple seconds.

at the moment I am being hunted by 2 escorts in 140 meters deep water.
my depth is 91 while I ordered 120
ahead 1/3 gives me 0,05 knots which makes my boat slowly drift upwards. no idea why I have no speed. battery is full and no damage.
so i am completely puzzled by the whole thing. (my frame of reference is SH3 GWX and there it was straight-forward. slow speed = slow depth changing)
but here I can't even get my boat to settle at 120 meters at all....
while typing this we drifted up to 87 meters... is there a manual on depth-keeping somewhere? :salute:

You should understand first that sub underwater maneuvering capabilities in in any supermod that I encountered (including GWX) are way off (and I mean WAY OFF) the scale.

What you see in Wolves megamod is much more closer to the real submerged WW2 submarine behavior. Just compare sub acceleration from 0 to full speed found in any other mod with that what you have in TWoS...:yep:

Anyway, what will I do if I wont to dive to 120m with speed of 1-2 kn fastest as possible...

- Command highest possible depth (260m) so that your sub can achieve the highest possible negative buoyancy.
- Your sub will then start slowly do go deeper and your forward speed will drop because of diveplanes and submarine drag. If you wish too speed up dive rate, you'll have to increase speed (not good idea when escorts are near by)
- When you reach desired depth, then command "maintain depth". The sub will then maybe drift few meters up or down and our "resourceful" chief will try to counteract this by using diveplanes automatically and you may again lose speed.
- In this situation I will then use manual diveplanes controls and set them to 0 angle in order to decrease drag on forward on forward sub motion...

I understand that this can be a bit confusing for players who are accustomed to stock underwater submarine performances but after some practice there will be no problems at all.

I may create one short video in order to show all this in practice...

YoYo 10-04-15 01:43 PM

Quote:

Originally Posted by vdr1981 (Post 2348966)
There shouldn't be any problems but some changes regarding convoys/TF formation will became visible only when you restart your campaign or when you "jump" from Coastal Waters to Happy Times for example. :yep:

P.S.
Your YT channel and the website are just awesome!:up:
I love DCS/FC series and especially my favorite Ka-50...:yep:

Good to know :D. Yep, submarines are second my love after aviation (as You see Im here from 2005!). I was very angry what Ubisoft did in SHV so I had big break. God bless all creators of this mod! :sunny:

Btw.
Im between Coastal Waters and Happy Times (7.06.1940). Installed patch 9, no any problems with my saves and campaign. TY.

Quote:

Originally Posted by q800 (Post 2348972)
Hmmm... ive just noticed, that there are no water reflections (including fire) and no water transparency for ships. Any chance to have these in a future?

I dont see problems decribed by You. Maybe someting else?

Reflections:

http://i921.photobucket.com/albums/a...psqfg3wdpi.jpg

Transparency:

http://i921.photobucket.com/albums/a...pshayxejaq.jpg

Bosje 10-04-15 01:46 PM

cheers, that helps

one thing I don't get the hang of is manual diveplane control. i can click on full up but it will go back to whatever the chief orders immediately. is there something I am missing?

as for the rest: yes I realise that simulated and modded sub behaviour must be FAR from the real deal, but I once wrote an essay stating that realism is in the eye of the beholder. there is a fine balance between actual historical realism and gameplay which 'feels' real. So that's where my griping takes place. (must be annoying for you and if so, i'm sorry. lot of hard work done and people comment on tiny little things they don't agree with :smug: )

to illustrate: Sitting in my VIIC in SH3, at 190 meters, destroyer coming in, he gets his DC's close and the whole boat shakes around. no damage though, lucky! next attack, lights go out, valves break and water streams into control room. 'Cut silent running! Every spare hand on damage control!' It's terribly exciting and probably wholly unrealistic. In SH4 it was underwhelming. And now in SH5 it's just.... anticlimactic. no beautiful ominous pressure sounds, just a little SH4 creaking. then a DC attack gets close. no wobbling, no sense of being hammered. But a little more damage in yellow percentages which you can't do much with. See the point? Its the main problem all SH games had, I think. Getting the feel of the thing just right. Anyway I keep noticing awesome little details which certainly enrich SH5 and make it stand out. Real navigation is just fantastic! I'll say again: good job! BTW in the recon manual, the description of the Deutschland is mismatched, it's got pictures and description of the pre-dreadnought Schleswig-Holstein type. (I just love reading those pages, awesome stuff!)

q800 10-04-15 02:22 PM

Quote:

Originally Posted by YoYo (Post 2349014)
I dont see problems decribed by You. Maybe someting else?

I was writing about targets' :) reflections and transparency. My Uboot reflects in the water.

vdr1981 10-04-15 02:29 PM

Quote:

Originally Posted by q800 (Post 2349021)
I was writing about targets' :) reflections and transparency. My Uboot reflects in the water.

Few imported dat ships don't have reflections...No big deal IMO...

vdr1981 10-04-15 02:42 PM

Quote:

Originally Posted by Bosje (Post 2349015)
cheers, that helps

one thing I don't get the hang of is manual diveplane control. i can click on full up but it will go back to whatever the chief orders immediately. is there something I am missing?

Hm, they should hold position, like in this video...:hmmm:

Quote:

Originally Posted by Bosje (Post 2349015)
as for the rest: yes I realise that simulated and modded sub behaviour must be FAR from the real deal, but I once wrote an essay stating that realism is in the eye of the beholder. there is a fine balance between actual historical realism and gameplay which 'feels' real. So that's where my griping takes place. (must be annoying for you and if so, i'm sorry. lot of hard work done and people comment on tiny little things they don't agree with :smug: )

to illustrate: Sitting in my VIIC in SH3, at 190 meters, destroyer coming in, he gets his DC's close and the whole boat shakes around. no damage though, lucky! next attack, lights go out, valves break and water streams into control room. 'Cut silent running! Every spare hand on damage control!' It's terribly exciting and probably wholly unrealistic. In SH4 it was underwhelming. And now in SH5 it's just.... anticlimactic. no beautiful ominous pressure sounds, just a little SH4 creaking. then a DC attack gets close. no wobbling, no sense of being hammered. But a little more damage in yellow percentages which you can't do much with. See the point? Its the main problem all SH games had, I think. Getting the feel of the thing just right. Anyway I keep noticing awesome little details which certainly enrich SH5 and make it stand out. Real navigation is just fantastic! I'll say again: good job! BTW in the recon manual, the description of the Deutschland is mismatched, it's got pictures and description of the pre-dreadnought Schleswig-Holstein type. (I just love reading those pages, awesome stuff!)

Yes, I see your point...SH5 still lacks some of those cool atmospheric elements indeed... For example, Dc shake range had to be cut down to distance slightly over DC max damage range because even shake effects from DC sim file will from some reason cause damage to your sub and destroyers them self which is not good at all...
However, increased sound volume of exploding DC may have similar cool effect...:hmm2:

Bosje 10-04-15 02:53 PM

thanks, thanks and good idea! :)
didnt know about things like shake damage that will damage the destroyers... silly game...

im curious, will wait for that vid if you make one. I watched another one called 'extreme depth keeping in VIIC/41' but i think that was an older mod. it didnt help much

McKvack 10-04-15 03:22 PM

I just got this wonderful mod but I cant speed up time faster than 64x.

Any help is appreciated :)

vdr1981 10-04-15 03:33 PM

Quote:

Originally Posted by McKvack (Post 2349036)
I just got this wonderful mod but I cant speed up time faster than 64x.

Any help is appreciated :)

http://www.subsim.com/radioroom/show...21&postcount=2

McKvack 10-04-15 03:53 PM

Thanks for the fast reply and sorry for not taking a sec to see the second post.

But there is another thing that I didn't see there which I would like to have ingame and that is, seeing ships and stuff on the map like in the original.

I am very new and want to start off a little arcadish way of playing then advance. Is there any way to get these icons back?(and sorry again if I missed obvious info) :)

EDIT: I found everything I needed :)

Regards
McKvack

vdr1981 10-06-15 08:32 AM

New imported ship form SH4, soon...
http://s6.postimg.org/t00ojakbx/SH5_...5_22_51_07.png http://s6.postimg.org/pqm9ctw8d/SH5_...5_22_52_15.png http://s6.postimg.org/e2s7ia73h/SH5_...5_23_01_41.png

Tonci87 10-06-15 09:27 AM

That looks nice!

Bera 10-06-15 09:45 AM

Quote:

Originally Posted by YoYo (Post 2349014)
Good to know :D. Yep, submarines are second my love after aviation (as You see Im here from 2005!). I was very angry what Ubisoft did in SHV so I had big break. God bless all creators of this mod! :sunny:

Btw.
Im between Coastal Waters and Happy Times (7.06.1940). Installed patch 9, no any problems with my saves and campaign. TY.



I dont see problems decribed by You. Maybe someting else?

Reflections:

http://i921.photobucket.com/albums/a...psqfg3wdpi.jpg

Transparency:

http://i921.photobucket.com/albums/a...pshayxejaq.jpg

You know, looking at those amazing screenshots I remind of "Aces of the Deep", "Silent Hunter 2" and how far we got (graphics and simmulation wise) after all those years...

Tonci87 10-06-15 10:04 AM

Quote:

Originally Posted by Bera (Post 2349377)
You know, looking at those amazing screenshots I remind of "Aces of the Deep", "Silent Hunter 2" and how far we got (graphics and simmulation wise) after all those years...


And then remember that the genre is now basically dead (no new games) because Ubisoft ****ed up so hard......


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