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vdr1981 11-20-15 02:00 PM

Could someone be so kind to upload ActiveUserPlayerUnits.upc file from your last campaign gamesave? :hmm2: Need to check something...

shinzdesu 11-20-15 03:21 PM

[HELP] Gamma doesn't apply
 
Hi, I'm newb here... Sorry never post before because I just reading for fix my special problem... :) btw
I've some problem about gamma doesn't apply,
Since I used Win 7 Ult x86 gamma is work properly using patch 11 & 12...
Yesterday, I upgrade my os to Win 8.1 Pro x64 with Clean SH5 installation...
I don't know how to fix it...
Please help me :(

My mod order :
- The Wolves of Steel 1.04
- The Wolves of Steel 1.04 - Patch 12
- The Wolves of Steel 1.04 - Real Navigation_by TheDarkWraith
- The Wolves of Steel 16x9 Resolution Patch
- Change days in bunker

kevinsue 11-20-15 05:42 PM

Quote:

Originally Posted by vdr1981 (Post 2360198)
Could someone be so kind to upload ActiveUserPlayerUnits.upc file from your last campaign gamesave? :hmm2: Need to check something...

G'day Vecko, here is one from the Eastern British Coastal campaign that I have just started with all the TWoS latest version + OSIapp.bat.

http://www.mediafire.com/download/6t...PlayerUnits.7z

vdr1981 11-20-15 05:54 PM

Quote:

Originally Posted by kevinsue (Post 2360241)
G'day Vecko, here is one from the Eastern British Coastal campaign that I have just started with all the TWoS latest version + OSIapp.bat.

http://www.mediafire.com/download/6t...PlayerUnits.7z

Thanks Kevin.:up: Good to have you back!
After you finish few patrols, I could really use a feedback on Choums bat file behaviour, does it work or not? :yep:

fitzcarraldo 11-20-15 07:15 PM

Quote:

Originally Posted by THEBERBSTER (Post 2359694)
Picture shows patches disabled.


Thanks Berbster and all. I see is disabled by default in TWoS. I´m working on a cameras.cam file for reduce the annoying flickering textures. I want to do tests with and without the render patch (enabled/disabled).

Best regards.

Fitzcarraldo :salute:

THEBERBSTER 11-20-15 07:25 PM

Hi fitz

Latest snapshot in patch 12 will automatically disable it.

Peter

finchOU 11-20-15 07:54 PM

Been away for awhile......
 
Still have 1.03...but looking to go to 1.04. What's new? I could find what changed....

Is there a way to change to 1.04 with starting over??

peter421942 11-21-15 04:52 AM

sh5 mega mod
 
i seem to be having a problem with mega mod ,it downloads okay starts ok the red bar starts to go across then it all goes into blank screen, when i take mega mod of it runs, i must be doing something wrong, if any body can send a simple way to sort this out please pm me thanks in advance:wah:

peter421942 11-21-15 06:34 AM

thanksi never
 
Quote:

Originally Posted by THEBERBSTER (Post 2360084)

i never thought to alter the patcher but have done it now.i cant down load the mega mod yet as i had to do a reinstall as mega mod would not run just got black screen but even with watching your tutorial i found out about the patcher thanks again

THEBERBSTER 11-21-15 06:47 AM

Hi finchOU

You should be okay in the bunker to change versions and update the patch.
Disable all your patches in TDW's Generic File Patcher first.
You will need to restore the new snapshot from patch 12.

If it concerns you just uninstall but keep your saved games documents\SH5 folder.

You will be asked this option whether you want to keep it as part of the uninstalling process.

Peter

gap 11-21-15 02:06 PM

@ Vecko RE: Coastal Artillery platform
 
As per your request, here's a (very) simple platform model to be used together with your modified "coastal artillery ships".

http://www.mediafire.com/download/lf...y_Platform.zip

Shape and sizes as specified by you. Included with the GR2 model is a sim file with the following controllers: HarborObjectCtrl (for winter/night textures usage), WaterReflection and StaticObject. Should you have problems with the platform being collisionable, you can remove the latter controller from the sim file.

Forgive me for the long wait and let me know if it works. :salute:

YoYo 11-22-15 02:16 PM

Quote:

Originally Posted by vdr1981 (Post 2360198)
Could someone be so kind to upload ActiveUserPlayerUnits.upc file from your last campaign gamesave? :hmm2: Need to check something...

Here: https://www.sendspace.com/file/ddc7ca .
Regards!

vdr1981 11-22-15 07:01 PM

Quote:

Originally Posted by gap (Post 2360464)
As per your request, here's a (very) simple platform model to be used together with your modified "coastal artillery ships".

http://www.mediafire.com/download/lf...y_Platform.zip

Shape and sizes as specified by you. Included with the GR2 model is a sim file with the following controllers: HarborObjectCtrl (for winter/night textures usage), WaterReflection and StaticObject. Should you have problems with the platform being collisionable, you can remove the latter controller from the sim file.

Forgive me for the long wait and let me know if it works. :salute:

Thanks Gap, but I just can't import this piece of sh*t into the mission editor as a simple env sea unit...:mad:?!
http://s10.postimg.org/dbxo17ct5/Capture.jpg

I dont understan what have I done wrong , now after several correctly imported units?
http://www.mediafire.com/download/eh...D+Platform.rar

gap 11-22-15 07:17 PM

Quote:

Originally Posted by vdr1981 (Post 2360759)
Thanks Gap, but I just can't import this piece of sh*t into the mission editor as a simple env sea unit...:mad:?!
http://s10.postimg.org/dbxo17ct5/Capture.jpg

I dont understan what have I done wrong , now after several correctly imported units?
http://www.mediafire.com/download/eh...D+Platform.rar

No, you can't place it on the map as a sea unit; I have set it as terrain object. You got to place it using terrain editor. If I made it a sea unit, you would get the message that the two units (coastal gun and platform) are too close.

gap 11-22-15 07:21 PM

Quote:

Originally Posted by gap (Post 2360761)
You got to place it using terrain editor.

https://drive.google.com/file/d/0B48...?ddrp=1&hl=en# :03:

vdr1981 11-22-15 07:34 PM

Quote:

Originally Posted by gap (Post 2360761)
If I made it a sea unit, you would get the message that the two units (coastal gun and platform) are too close.

That message can be ignored, it's just a warning, not an error or something...
The platform looks great but I need it as simple env sea unit, just like iceberg.

Since I don't know nothing about TDW gr2 editor (not that I haven't tried), if this requires a lot of work, just disregard it.

Also, how much work would be needed to convert one simple SH3 bunker to gr2?:hmm2:
Is it something like "few clicks job" or...

gap 11-22-15 07:47 PM

Quote:

Originally Posted by vdr1981 (Post 2360764)
That message can be ignored, it's just a warning, not an error or something...
The platform looks great but I need it as simple env sea unit, just like iceberg.

Why don't you place it as a terrain object? once you get used to Terrain/Objects Editor, it is even easier than ME, and you see exaclty where your object goes relative to shore line and port models. Once you save, new object's position gets stored in MapObjects.ini. You can copy its coordinates and paste them into the coastal gun's mis layer, so to make sure that the guns will be placed exaclty on top of the platform :03:

Quote:

Originally Posted by vdr1981 (Post 2360764)
how much work would be needed to convert one simple SH3 bunker to gr2?:hmm2:
Is it something like "few clicks job" or...

It depends how "simple" is that model. If you send me the files (or just tell me where I can get them from), I can import the model for you :up:

vdr1981 11-22-15 08:00 PM

Quote:

Originally Posted by gap (Post 2360766)
Why don't you place it as a terrain object? once you get used to Terrain/Object Editor, it it is even easier than ME, and you see exaclty where your object goes relative to shore line and port models. Once you save, new object's position gets stored in MapObjects.ini. You can copy its coordinates and paste them into the coastal gun's mis layer, so to make sure that the guns will be placed exaclty on top of the platform :03:

I need it to test test my concept and I really dont have much time to learn terrain editor these days. Plus, I'm pretty much sure that placing platform with one editor and bunker with other would cause me to much problems...

Here's the bunker, I've already set necessary nodes...Is it simple enough?:06:
https://www.mediafire.com/?e9o2qjje91xgguv

gap 11-22-15 08:06 PM

Quote:

Originally Posted by vdr1981 (Post 2360768)
I need it to test test my concept and I really dont have much time to learn terrain editor these days.

There's nothing to learn about it. Very easy. I have posted a link to a quick tutorial from devs a couple of posts back

Quote:

Originally Posted by vdr1981 (Post 2360768)
Here's the bunker, I've already set necessary nodes...Is it simple enough?:06:
https://www.mediafire.com/?e9o2qjje91xgguv

Do you want it as a Land Unit or what else?
When I try downloading the file, I get a chrome message that the file is dangerous and it was blocked. :hmm2:

vdr1981 11-22-15 08:19 PM

Quote:

Originally Posted by gap (Post 2360770)
There's nothing to learn about it. Very easy. I have posted a link to a quick tutorial from devs a couple of posts back



Do you want it as a Land Unit or what else?
When I try downloading the file, I get a chrome message that the file is dangerous and it was blocked. :hmm2:

If I add the platform with TE can I see it's exact location in ME after that?
And I can't just copy paste it's coordinates and place the bunker in the middle of the platform because the bunker position has to be carefully adjusted, not to far from the ground and not to close...

Nothing unusuall with chrome these days, just rename the extension to rar ...
I need it as GR2 object, not air, sea, land or anything else. Only gr2 instead of dat , is that possible?


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