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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

skin-nl 12-06-20 05:37 AM

Thanks for the update Vecko :salute:

Demon777 12-06-20 07:24 AM

hi gyus,


please advise from which date/campaign in TWOS decoy launcher will become available as upgrade?

vdr1981 12-06-20 09:07 AM

Quote:

Originally Posted by Demon777 (Post 2711697)
hi gyus,


please advise from which date/campaign in TWOS decoy launcher will become available as upgrade?


Early 1942 is when the first decoys will appear in the game...

Tonci87 12-06-20 11:25 AM

Quote:

Originally Posted by vdr1981 (Post 2711706)
Early 1942 is when the first decoys will appear in the game...

Which is too early.
The decoys were developed during 1942 and started to appear on boats from the End of 1942 onwards.

But well, a lot of the gear is available far too early.

vdr1981 12-06-20 11:33 AM

Quote:

Originally Posted by Tonci87 (Post 2711741)
Which is too early.
The decoys were developed during 1942 and started to appear on boats from the End of 1942 onwards.

But well, a lot of the gear is available far too early.

I'm aware of that and that is intentional Tonci.:yep:
The catch is, early prototype equipment will be very expensive in renown points which means that it will be available only to proven and successful captains. I hardly believe that new equipment was completely untested by some U-boat captains well before their official enter to service...:yep:

Tonci87 12-06-20 11:35 AM

Quote:

Originally Posted by vdr1981 (Post 2711747)
I'm aware of that and that is intentional Tonci.:yep:
The catch is, early prototype equipment will be very expensive in renown points which means that it will be available only to proven and successful captains. I hardly believe that new equipment was completely untested by some U-boat captains well before their official enter to service...:yep:

Yeah well, testing of the BOLD started at the end of 1942 :D
I get what you mean and I think it is a nice idea. I was not aware that equipment will be more expensive in its prototype stages.

vdr1981 12-06-20 11:40 AM

Quote:

Originally Posted by Tonci87 (Post 2711748)
Yeah well, testing of the BOLD started at the end of 1942 :D
I get what you mean and I think it is a nice idea. I was not aware that equipment will be more expensive in its prototype stages.

Well in that case, think of it as prototype of prototypes. :D Yes , their costs will be significantly larger...:yep:

gap 12-06-20 11:59 AM

Quote:

Originally Posted by vdr1981 (Post 2711747)
I'm aware of that and that is intentional Tonci.:yep:
The catch is, early prototype equipment will be very expensive in renown points which means that it will be available only to proven and successful captains. I hardly believe that new equipment was completely untested by some U-boat captains well before their official enter to service...:yep:

Nice idea :up:

Though, the price of 'experimental' equipment should be disproportionately high as, in reality only an handful of U-boat captains had the privilege of testing them beforehand.

Similarly, and with similarly high costs, I would like to see in game equipment which was later discontinued, never becoming standard. Should you need for 3D models of those items, I will be glad to provide them. Right off I can't offer any example of those technological "failures", but I am sure that with a quick research we will find many of them, especially in the radar/RWR field...

Tonci87 12-06-20 05:36 PM

Well, I wanted to record a new video, but discovered to my absolute horror that I had accidentally deleted my saves a few weeks ago.

So much for my flawless SH5 Career that lasted until mid 1942....:doh:

Salvadoreno 12-06-20 10:02 PM

Quote:

Originally Posted by vdr1981 (Post 2711402)
- Disabled Generic Patcher Collateral Damage patches in the snapshot for better damage distribution calculations, both for playable subs and other units. No more exploding bow when torpedo hit stern of the ship or damaged propellers if you frontally collide your sub with something. Some larger ships and warships will more frequently require more then one well placed torpedo in order to go down which is more realistic after all. (Fire up TDW Generic Patcher and restore the snapshot again if you wish to activate the changes).

Apologies, I am in the TDW patcher and i do not see "collateral damage". I see a "collisions" patch. I always enjoy adding more challenge to the game!

poveglia 12-06-20 11:53 PM

Will I ever get missions or patrols that involve being out at sea for several weeks or more? Or is it all 24, 48, and 72 hour patrols? Ive just started and am in October '39

Cybermat47 12-07-20 09:26 AM

Quote:

Originally Posted by poveglia (Post 2711933)
Will I ever get missions or patrols that involve being out at sea for several weeks or more? Or is it all 24, 48, and 72 hour patrols? Ive just started and am in October '39

Upon completing a patrol mission, simply continue patrolling in an area of your choosing until you run out of fuel, torpedoes, or hull integrity :D

Speaking of which, I wonder if it would ever be possible to implement food stores into the game? A submarine with plenty of fuel and torpedoes still has to return to base if the crew is starving, after all...

poveglia 12-07-20 05:06 PM

Quote:

Originally Posted by Cybermat47 (Post 2712007)
Upon completing a patrol mission, simply continue patrolling in an area of your choosing until you run out of fuel, torpedoes, or hull integrity :D

Speaking of which, I wonder if it would ever be possible to implement food stores into the game? A submarine with plenty of fuel and torpedoes still has to return to base if the crew is starving, after all...


Awesome, thanks for the info. I agree with you on food stores too.


Another question, though. I know its ill advised to save the game while in a patrol zone, but am I able to save the game while traveling between two BdU ordered patrol zones (assuming there is non-zone water between the zones and no overlap)? I would still be within the Coastal Waters red arc though, so would that cause an issue?

vdr1981 12-07-20 05:11 PM

Quote:

Originally Posted by poveglia (Post 2712131)
Awesome, thanks for the info. I agree with you on food stores too.


Another question, though. I know its ill advised to save the game while in a patrol zone, but am I able to save the game while traveling between two BdU ordered patrol zones (assuming there is non-zone water between the zones and no overlap)? I would still be within the Coastal Waters red arc though, so would that cause an issue?

Of course not... Read this link and you'll understand how to play campaign IN Wolves...:yep:https://www.subsim.com/radioroom/sho...postcount=3816

Drakken 12-07-20 11:00 PM

Another quick question : Seems that I misplaced my Grid Tool and can not longer retrieve it. This complicate drafting my written KTB somewhat. Is there a way to reset charts to their original location?

Thanks! :Kaleun_Salute:

vdr1981 12-08-20 11:16 AM

Quote:

Originally Posted by Drakken (Post 2712181)
Another quick question : Seems that I misplaced my Grid Tool and can not longer retrieve it. This complicate drafting my written KTB somewhat. Is there a way to reset charts to their original location?

Thanks! :Kaleun_Salute:

Quote:

- I've lost my charts/recognition manual?!
Delete all ***_Draggables.TDW files fro m the main game install folder and start the game again, Original charts/rec.manual positions will
be restored ...
...

gap 12-08-20 11:50 AM

Quote:

Originally Posted by vdr1981 (Post 2711398)
I took the antenna from one of the imported dat coastal installations, organized it as a single ground unit, placed it on the most appropriate locations and set it in ME to send radio reports every day. :yep:
I properly renamed mentioned command to "report nearest land based contact/beacon".

It's a small geeky touch IMO, kind of non precision approach for U-boats, but it can be very immersive for real nav captains...:yep:

Yesterday I was rethinking about this neat feature that you have introduced in TWoS. Are those antennas marked on the navigation map? If yes, with just two bearings taken at a short interval one from the other and some trigonometry, we could know the exact U-boat position relative to each base. No need to know beforehand the approximate range from the radio signal :yep:

Drakken 12-08-20 12:48 PM

Quote:

Originally Posted by vdr1981 (Post 2712270)
...

Vielen Dank! Now my hand-written KTBs are saved. :salute:

vdr1981 12-08-20 02:29 PM

Quote:

Originally Posted by gap (Post 2712288)
Yesterday I was rethinking about this neat feature that you have introduced in TWoS. Are those antennas marked on the navigation map? If yes, with just two bearings taken at a short interval one from the other and some trigonometry, we could know the exact U-boat position relative to each base. No need to know beforehand the approximate range from the radio signal :yep:

Yes they are marked on the map, but we still can not know the exact uboat position if we are reading bearins only from one NDB (the closest), and that is what we can do with this feature. Maybe I didn't understand what are you trying to say? Can you give some example ?


That been said , I am indeed little bit annoyed by that "approximate" range of 256.4 Km...:)

Texas Red 12-08-20 03:58 PM

A little late to the party but I will download the new version ASAP! :salute:

Thank you for your continuing hard work to give us an amazing mod! :salute:


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