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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

THEBERBSTER 08-09-18 02:27 PM

A Warm Welcome To The Subsim Community > tegula
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials And Other Information Links In My Signature Below

Hjalfnar 08-09-18 02:43 PM

Thanks for pointing out there was a way to change the waiting time between patrols. Just saying, the lowest you can get is 7 days, with still a max of 28 days. So it will be somewhere between these two.

Probably the last question before I am going to stream tomorrow: Does Scapa Flow have realistic docking dates for the ships there? As I got lucky I will be able to attack Scapa Flow still in September, so the Iron Duke, the Nelson, the Royal Oak, the Norfolk and several other ships could be there. This would be pretty cool of course.

Anyway, a huge THANK YOU for your patience.^^ Should have read the guide more thoroughly.

tegula 08-09-18 03:25 PM

Missing mod data
 
Hello, Kammeraden.
I atempted to install the mod my first time and I fallowed the instruction precisely.
But in JSGME dosent apear the main mod data just "remove sub flag, real navigation...etc."
I installed over Ubisoft.

Can anyone help me please.

Hjalfnar 08-09-18 10:32 PM

Hi tegula. JSGME files are only for additional mods that change parts of the main mod. The main mod is already installed completely and you only need to start the game. ;)

Urzhad 08-10-18 12:51 AM

Quote:

Originally Posted by vdr1981 (Post 2564416)
It's a simulated NDB navigation which was also used during the WW2.
"Radio tower" command will give you a bearing to your nearest (active) stationary radio beacon/transmission. The beacons are marked on your nav map. It can also pick up other radio transmissions from enemy and friendly ports but . The feature is quite useful when trying to find to your way to port in foggy weather with real navigation. :yep:




Screenshot?


Sure. The ones i am wondering about are these marked with red along with the number.


http://i.imgur.com/96q6fyE.png




I also have this weird screen on my map, im guessing is also something to do with real nav?


http://i.imgur.com/Ik8NQrE.png

vdr1981 08-10-18 04:57 AM

Quote:

Originally Posted by Urzhad (Post 2564495)
Sure. The ones i am wondering about are these marked with red along with the number.

I also have this weird screen on my map, im guessing is also something to do with real nav?

That doesn't look right mate. Try to remove "read only" attributes from your main SH5 install folder and run the game with full administration rights.

Christian Knudsen 08-10-18 05:11 AM

Draaging nav/TAI compass circles
 
Hi folks!


I am getting back into the SH experience, and re-learning all I knew back in SH3, but with SH5 and TWoS. Part of this is the 4-bearing method, and getting ship data from hydrophone readings.


The method used to be that you measured the distance between 1st and 2nd bearing on a bisecting line with the compass, then dragged the circle over to find exact sme distance from the 2nd bearing line to a point on which you drew a line parallel to the 1st bearing.



But I can't for the life of me get my compass circles to drag! Am I missing something? Can you still do this?



Thanks


Chris

vdr1981 08-10-18 05:36 AM

Quote:

Originally Posted by Christian Knudsen (Post 2564517)
Hi folks!


I am getting back into the SH experience, and re-learning all I knew back in SH3, but with SH5 and TWoS. Part of this is the 4-bearing method, and getting ship data from hydrophone readings.


The method used to be that you measured the distance between 1st and 2nd bearing on a bisecting line with the compass, then dragged the circle over to find exact sme distance from the 2nd bearing line to a point on which you drew a line parallel to the 1st bearing.



But I can't for the life of me get my compass circles to drag! Am I missing something? Can you still do this?



Thanks


Chris

Hi Christian, :salute:
Maybe this video can help? :hmm2:
https://www.youtube.com/watch?v=xN8_q0G6qmw

Urzhad 08-10-18 10:11 AM

Quote:

Originally Posted by vdr1981 (Post 2564515)
That doesn't look right mate. Try to remove "read only" attributes from your main SH5 install folder and run the game with full administration rights.


Yeah that is what i thought. Already tried read only and full administration rights. Going to attempt a complete reinstall. There were multiple places were i felt like text was missing, so im guessing it was/is some sort of language file not being read correctly from the mod. I will write if the reinstall changes anything.

vdr1981 08-10-18 10:22 AM

Quote:

Originally Posted by Urzhad (Post 2564548)
Yeah that is what i thought. Already tried read only and full administration rights. Going to attempt a complete reinstall. There were multiple places were i felt like text was missing, so im guessing it was/is some sort of language file not being read correctly from the mod. I will write if the reinstall changes anything.

What is your install location by the way? I guess you use win10?

Christian Knudsen 08-10-18 10:31 AM

Quote:

Originally Posted by vdr1981 (Post 2564520)
Hi Christian, :salute:
Maybe this video can help? :hmm2:


Aha! I discovered that for some reason you can't drag things in the nav/TAI maps while the game is paused. Unpause and it works again. Is this a mod thing or a game feature?

Urzhad 08-10-18 12:06 PM

Quote:

Originally Posted by vdr1981 (Post 2564549)
What is your install location by the way? I guess you use win10?


Alright editing my comment. I have solved the problem. During both installations there was apparently a problem with overriding files, despite me running the installer as administrator. menu.txt was for example not up to date.


I solved the problem by extracting the installer with 7-zip to a folder and then manually overriding the whole install dir, then rerunning patcher and JSGME. Everything seems to be working and i now have tool tips for knowing what the buttons do. Also solved a long range of other issues i hadn't even realized were an actual problem. Also have german sound now so it should be in perfect condition.





vdr1981 08-10-18 04:40 PM

Quote:

Originally Posted by Urzhad (Post 2564552)
Alright editing my comment. I have solved the problem. During both installations there was apparently a problem with overriding files, despite me running the installer as administrator. menu.txt was for example not up to date.

That's really strange and it shouldn't be happening. :hmmm: If you find out the real cause of your problem please let me know...:yep: People reported this problem before but usually they can not explain anything because they don't understand a thing about computers and their OS. It seem that this is not the case here...:yep:
Did you have any abnormal messages during the mod installation BTW? How did you find out that menu.txt wasn't replaced by the installer?

Quote:

I solved the problem by extracting the installer with 7-zip to a folder and then manually overriding the whole install dir, then rerunning patcher and JSGME. Everything seems to be working and i now have tool tips for knowing what the buttons do. Also solved a long range of other issues i hadn't even realized were an actual problem. Also have german sound now so it should be in perfect condition.





An example of quick thinking and fast "problem solved" report! :up::yep:

Urzhad 08-10-18 08:33 PM

Quote:

Originally Posted by vdr1981 (Post 2564576)
That's really strange and it shouldn't be happening. :hmmm: If you find out the real cause of your problem please let me know...:yep: People reported this problem before but usually they can not explain anything because they don't understand a thing about computers and their OS. It seem that this is not the case here...:yep:
Did you have any abnormal messages during the mod installation BTW? How did you find out that menu.txt wasn't replaced by the installer?



An example of quick thinking and fast "problem solved" report! :up::yep:


No abnormal messages at all. I have literally no idea what caused it.



I figured it out because i had tried something similar with a Rimworld modding once, where a Russian language file was making specific strings of text Russian, while the rest remained normal and this seemed very similar except with text simply missing.



Menu.txt was simply the first file i found when looking for somewhere that might contain tooltips/menu text and when i crosschecked it with the extracted file, TheDarkWraith's signature was missing from the top.

vdr1981 08-11-18 04:52 AM

Quote:

Originally Posted by Urzhad (Post 2564594)
No abnormal messages at all. I have literally no idea what caused it.



I figured it out because i had tried something similar with a Rimworld modding once, where a Russian language file was making specific strings of text Russian, while the rest remained normal and this seemed very similar except with text simply missing.



Menu.txt was simply the first file i found when looking for somewhere that might contain tooltips/menu text and when i crosschecked it with the extracted file, TheDarkWraith's signature was missing from the top.

That's interesting. :hmmm: What system language do you use ? English?
What about menu.txt from Real navigation add-on? Is it there at all?

Hjalfnar 08-11-18 05:26 AM

Could it be that the installation needed to be done with admin rights?

Oh, and thank you for this awesome moment on yesterdays stream, this mod is really gorgeous!

https://clips.twitch.tv/TenuousSpeedyAlmondTwitchRaid

Urzhad 08-11-18 05:52 PM

It was done with admin rights both times.


System language is a weird one. I use mixed English Danish with both 'Danish language + Danish Keyboard' and 'English language + Danish Keyboard' being installed. I switch between them regularly so i can't rule out it can have had an effect.


The currently used menu.txt is not identical to the one from real nav parts. Different size.

Hemicuda426 08-11-18 11:32 PM

Problem with jumping dates.
 
Hello everyone.

Been a big fan of the SH series as well as the forums here on subsim, they have helped me a lot in sticky situations.

I'm writing because I have a weird problem.
I start a new campaign (with TWOS installed) and after I finish Baltic operation an return to Kiel, I get my next orders for Eastern British Coastal Waters starting on 4-sep-39. When I accept and start the mission, after the game loads back up the date has jumped to either 28-sep or sometime in Oct.
Have tried 3 different installs (2 clean, 1 overwrite, and including installing OH2 separately) and it still hasn't fixed the problem. I've dug around in videos and on the forums an came up with nothing.
Any help will be appreciated.

Thank you,
A.

Aktungbby 08-12-18 12:24 AM

welcome aboard!
 
Hemicuda426!:Kaleun_Salute:

Hjalfnar 08-12-18 05:57 AM

Quote:

Originally Posted by Hemicuda426 (Post 2564717)
Hello everyone.

Been a big fan of the SH series as well as the forums here on subsim, they have helped me a lot in sticky situations.

I'm writing because I have a weird problem.
I start a new campaign (with TWOS installed) and after I finish Baltic operation an return to Kiel, I get my next orders for Eastern British Coastal Waters starting on 4-sep-39. When I accept and start the mission, after the game loads back up the date has jumped to either 28-sep or sometime in Oct.
Have tried 3 different installs (2 clean, 1 overwrite, and including installing OH2 separately) and it still hasn't fixed the problem. I've dug around in videos and on the forums an came up with nothing.
Any help will be appreciated.

Thank you,
A.

I had the same "problem", it is actually intended. Your crew needs some rest, though I think flat 28 days is too long after a 4 day trip. Launch TWoS-KSDCommander. go to settings and change "Days spent in the bunker" from "28 day to 28 day" to "7 days to 28 days". That should help. And welcome to Subsim!


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