SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] silentmichal's new interior mod (https://www.subsim.com/radioroom/showthread.php?t=200862)

Obelix 01-24-13 06:33 AM

Quote:

Originally Posted by V13dweller (Post 1998171)
I have a new problem, my navigation maps are made of Stainless Steel...:haha:

Show your mod list, please.:yep:

volodya61 01-24-13 06:48 AM

Quote:

Originally Posted by V13dweller (Post 1998164)
..and could you make the kitchens toilet door closeable?

no.. i think it is in the known bugs in the post #1..

V13dweller 01-24-13 07:44 AM

My mod list is.

Open Horizons II Full V2
Accurate German flags
Cerburus62 Historical Ship equipment
Auxiliary Cruiser guns v.0.0.01
Enhanced funnel smoke
Equipment upgrades fix 1_4 by the beast
Equipment upgrades fix 1_4 patch 1
Equipment upgrades fix 1_4 patch 1 hotfix
Equipment upgrades fix 1_4 AFFOE_151
Gap Armaments & equipment patch
Gap Armaments & equipment patch v 0.1
Gap Armaments & equipment patch v 0.2
Gap increase even more own AI AA guns error angle
Free upgrades patch 1
Gross Deutscher Rundfunk
IRAI 0 07 by TDW
Mighty fine crew mod stock faces
New Ui's TDC 7_1_0
Real environment revision 3
Realistic ammo amount for AA and deck guns
Remove logo and intro
Seawolf torpedo tweak
SH5 lifeboats
Smaller warship flags
Sobers green spinning thing
Stoianm pitch and roll normal
Sub exaust
U-boat Snorkel
silentmichals interior mod 1.2.1
WoGaDi mod beta six
Reboots hot soup mod.

gap 01-24-13 08:08 AM

Quote:

Originally Posted by V13dweller (Post 1998205)
My mod list is.

Hi V13dweller,

a couple of suggestions, not related with your map issue though:

- Armaments & equipment patch v 0.2 includes previous versions; since you enabled it, you don't need v0 and v0.1;
- increase even more blah blah ... was just a test mod, and it was based on a wrong interpretation of guns' parameters. I suggest you to disable it. ;)

gap 01-24-13 08:49 AM

another remark:

IRAI 0 07 by TDW :hmmm:

current version is 0 0 39 :yep:

V13dweller 01-24-13 09:01 AM

I was just copying it exactly as the JSGME was showing it, I can give you a picture of it if you want.
:hmm2:
An I downloaded A few weeks ago.

gap 01-24-13 09:40 AM

Quote:

Originally Posted by V13dweller (Post 1998220)
I was just copying it exactly as the JSGME was showing it, I can give you a picture of it if you want.
:hmm2:
An I downloaded A few weeks ago.

If you copied its name correctly, then you are using a very much outdated version. :yep:

This is the link to IRAI's latest version:

http://www.mediafire.com/?www1duv116o9xj1

silentmichal 01-24-13 09:54 AM

Quote:

Originally Posted by V13dweller (Post 1998205)
My mod list is.

Open Horizons II Full V2
Accurate German flags
Cerburus62 Historical Ship equipment
Auxiliary Cruiser guns v.0.0.01
Enhanced funnel smoke
Equipment upgrades fix 1_4 by the beast
Equipment upgrades fix 1_4 patch 1
Equipment upgrades fix 1_4 patch 1 hotfix
Equipment upgrades fix 1_4 AFFOE_151
Gap Armaments & equipment patch
Gap Armaments & equipment patch v 0.1
Gap Armaments & equipment patch v 0.2
Gap increase even more own AI AA guns error angle
Free upgrades patch 1
Gross Deutscher Rundfunk
IRAI 0 07 by TDW
Mighty fine crew mod stock faces
New Ui's TDC 7_1_0
Real environment revision 3
Realistic ammo amount for AA and deck guns
Remove logo and intro
Seawolf torpedo tweak
SH5 lifeboats
Smaller warship flags
Sobers green spinning thing
Stoianm pitch and roll normal
Sub exaust
U-boat Snorkel
silentmichals interior mod 1.2.1
WoGaDi mod beta six
Reboots hot soup mod.



Maybe let's install SteelViking's mod before my mod :yep:.

dcb 01-24-13 11:49 AM

@V13dweller
 
I had the same problem as you, with the NavMap not showing in the Zentralle, when I used only the new interior mod. When I loaded SteelViking's interior first, then the new mod by Silentmichal, things returned to normal. I installed them in the following order, and everything is alright:

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
SH5_7A_Conning_Fix
Silentmichals interior mod 1.2.1

Reynius 01-27-13 09:25 AM

Gran trabajo Silentmichal´s: Rock:: Rock: yo solo encontre un fallo en los papeles de la sala de radio que tintinean y no se ve bien ¿ seria posible una correccion ? : Up:: Up: una pasada la habitacion nueva como en Dass Boot: Rock:

gap 01-27-13 10:40 AM

Quote:

Originally Posted by Reynius (Post 1999688)
Gran trabajo Silentmichal´s: Rock:: Rock: yo solo encontre un fallo en los papeles de la sala de radio que tintinean y no se ve bien ¿ seria posible una correccion ? : Up:: Up: una pasada la habitacion nueva como en Dass Boot: Rock:

Reynius translated for non-Spanish speakers :03:

Great work Silentmichal :rock::rock: The only flaw I have found so far is about the charts in radio room, which are flickering and not perfectly visible. Could you fix it? :up::up: The new dining room, as seen in Das Boot, is amazing :rock:

raven1309 01-29-13 04:45 PM

Hi All
 
Just wondering if it would be possible that some of the food disappeared when you use the cooks special abilities :hmmm:

silentmichal 01-29-13 04:45 PM

Quote:

Originally Posted by gap (Post 1999733)
Reynius translated for non-Spanish speakers :03:

Great work Silentmichal :rock::rock: The only flaw I have found so far is about the charts in radio room, which are flickering and not perfectly visible. Could you fix it? :up::up: The new dining room, as seen in Das Boot, is amazing :rock:



Hmm, any screenshot? I don't understeand what's wrong.

pierreandre 01-30-13 08:32 AM

Hello silentmichal,

as first, thank you for this great modification! :up:

Now my question, it is possible to make a version without the boxes with food?

Greeting from Hamburg, Germany!!!

Navuhodonosor 01-30-13 10:17 AM

Quote:

Originally Posted by pierreandre (Post 2001370)
a version without the boxes with food?

Greeting from Hamburg, Germany!!!

What should we hungry people eat then :D:03:


All times are GMT -5. The time now is 05:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.