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vdr1981 10-09-15 03:25 PM

Quote:

Originally Posted by YoYo (Post 2349917)
Hi,
question about Campaign. How to begin Happy Times? Next part of the Campaign? Im in 16.06.1940 and I dont see the overlap with new mission (on map). I was on patrol between 25.04.40 - 16.06.40. I docked in bunker in Wilhelmshaven too (for test after save), spoke with commander and didn't see proposition of Happy Times.

.

Can you confirm that you were ON patrol on may 31st 1940 ?:hmmm:
EDIT:
Now, when I look better at your third screenshot it seems that your campaign is broken from some reason...My guess is that you have forgot to save/reload the game when you first time entered bunker in Memel harbour on your campaign start? :hmm2:

YoYo 10-09-15 04:34 PM

Quote:

Originally Posted by vdr1981 (Post 2350066)
Can you confirm that you were ON patrol on may 31st 1940 ?:hmmm:
EDIT:
Now, when I look better at your third screenshot it seems that your campaign is broken from some reason...My guess is that you have forgot to save/reload the game when you first time entered bunker in Memel harbour on your campaign start? :hmm2:

Ad1. Yes, I was on the patrol (6).
http://images68.fotosik.pl/1244/44dd713dd3e68e6c.jpg

Ad2. Hmmm, I hear it the first time, I miss something?
So in the beginning of the campaign in the bunker (Baltic Operations) 31.08.39?

vdr1981 10-09-15 04:51 PM

Quote:

Originally Posted by YoYo (Post 2350073)

Ad2. Hmmm, I hear it the first time, I miss something?
So in the beginning of the campaign in the bunker (Baltic Operations) 31.08.39?

Yes, and this is especially emphasized in install instructions (step 7)...:yep:

YoYo 10-09-15 05:00 PM

Ups, 6 patrols costed me near a month :(. I skipped a tutorial for sure but didnt do this. Is there any way to start or continue Campaign from Happy Times (with progress and my ranks)?

gap 10-09-15 05:06 PM

Quote:

Originally Posted by vdr1981 (Post 2350040)
Hey Gap, sorry for late reply...

Still don't know how to add crew that walk on the ship,

Preset ship crew groups are found in data\Library\Patch_* folders. In order to see any of them, open its .GR2 file in Goblin Editor, and merge the corresponding .chr file. Crew waypoints are a bit off center; if you have problems bringing the characters within Goblin's viewport, select model's main bone, and from the 'View' menu select 'Center on selection'.
The numbers denoting each crew group are not random: they indicate the approximate empty space (in meters) the characters will need aboard for them walking through walls. A few examples: Patch_1x1 means a single static character, suited for filling an 1x1 sm space; Patch_1x10 means a group of characters placed/walking along a 1m-wide, 10m-long corridor; Patch_1x10x6 means a group of characters placed/walking along a L-shaped corridor, whose legs are 1m-wide and respectively 10 and 6-m long. If you open those files, you will understand what I mean. You can also create some custom crew groups, but this is a bit more complicated.
For placing crew aboard a newly imported ship, you need to create as many nodes/bones as the number of crew groups you want your ship to display. Once you are done with the bones/nodes cloning process, you have two ways to link the newly created nodes/bones to the desired crew group models; you can:
  • name the node according to the crew models you want to be linked to them. I.e. if you want a given node to display the 1x20_version02 crew model, just call it 'LNK@1x20_version02'. Using this method, crew names are "hardcoded" into the ship model, and are not configurable.
  • The second method is naming crew nodes 'cfg#P<#>_<model name>', etc, where <#> is a progressive number (numbering format commonly used: 01, 02, etc.) required to identify different crew nodes/bones within the same model, and <model name> is the name assigned to model's main bone. Once finished, you should edit unit's .eqp file, the way you would do with any other equipment.

Nodes should be placed as close as possible to the deck surface if you want crew not to levitate above the deck nor to stick out the from the deck with their feet below it. When adjusting bones' positions, stick in mind that 1 unit length in S3ditor/GR2 Editor is equal to 10 m on the model. Moreover, you may need to adjust bone's y-axis rotation in order to make crew characters to be aligned along the correct correctly.

Quote:

Originally Posted by vdr1981 (Post 2350040)
The main problem are textures. I've used dds texture from one previously imported ship with ship shown on the picture . As you can see they match perfectly.

However, I wasn't so lucky when I tried to import one medium sized tanker from Sh4...

Where did you get the oiler model from? If you don't have SHIV installed on your PC, have you tried looking for that texture in Uekel's ship pack?

Quote:

Originally Posted by vdr1981 (Post 2350040)
Do you want to take a look at it maybe?:hmm2:

Sure, send your files my way if you don't manage grabbing the appropriate ship texture . I should have a disc of SHIV somewhere, I can install the game and get that texture, or I can create it from scratch. :up:

vdr1981 10-09-15 05:39 PM

Quote:

Originally Posted by gap (Post 2350082)



Where did you get the oiler model from? If you don't have SHIV installed on your PC, have you tried looking for that texture in Uekel's ship pack?



Sure, send your files my way if you don't manage grabbing the appropriate ship texture . I should have a disc of SHIV somewhere, I can install the game and get that texture, or I can create it from scratch. :up:

thanks for how to add crew tutorial gap!:up:
Yas , they are all from SH4...Never heard for uekel ship pack...:hmm2:
I could upload tomorrow for you 3 imported ships as a single mod together with original dds textures. Then you wont need to bother your self with SH4 installation? Is that OK?

jtpjr 10-09-15 06:16 PM

CTD When starting campaign
 
Hi!
I am an experienced Silent hunter modder and have done so since SH3. I have recently tried again to patch this monstrosity that is SH5, and I again am running into problems with it. I followed your instructions without a hitch until I got to the 6th step. I could not find the "TWoS 1.04_Snapshot.gps" . I tried copying the "TDW_SH5_Patches.s5p" and renaming it to that, but still no luck. I moved on and launched the game and it worked fine, up until I started a campaign. I clicked start campaign and said yes to skip tutorial, and it went through the loading screen. During the loading screen, it CTD. What am I doing wrong?
Regards,
jtpjr

EDIT: I had to redownload th .cfg according to the instructions because I could not find it in that folder, and I did backup the files that this post: http://www.subsim.com/radioroom/show...postcount=1649 told me to.

THEBERBSTER 10-09-15 06:35 PM

Hi jtpjr

The Snapshot gps file is inside the Snapshot folder.
Look in TDW's Generic File Patcher (GFP) and you will see the Snapshot folder.

When you know where it is all you need to do is go to Restore Snapshot in the GFP.

Peter

jtpjr 10-09-15 06:38 PM

Hi Peter!
Thanks for your reply, but unfortunately, there are no files in my snapshot folder. I searched the entire SH5 folder for the file im looking for and the snapshot folder. Maybe I need a direct download to that file?
Thanks!
jtpjr
P.S. there was only one file in the entire Silent Hunter 5/TDW_GenericPatcher after my initial install (a patches folder). There is another snapshot folder in data/applications/Generic patcher, but its not there either

jtpjr 10-09-15 07:39 PM

I found out what I did wrong. I forgot to drag in a few files from the origional zip

YoYo 10-10-15 02:09 AM

Quote:

Originally Posted by YoYo (Post 2350081)
Ups, 6 patrols costed me near a month :(. I skipped a tutorial for sure but didnt do this. Is there any way to start or continue Campaign from Happy Times (with progress and my ranks)?

Ok I used "silentotto" to start Happy times. Just pity that I loose all features & experience of my crew.

http://i921.photobucket.com/albums/a...psuwbhbqdq.jpg

Lasicowaty 10-10-15 06:26 AM

Has anything changed?
 
Hi to All

I am getting to to SH5 with WoS after a long long break. So could you tell if here I can find the latest version of WoS? Many changes have happend due my apsens?

Thanks and regards
Martin

Aktungbby 10-10-15 06:36 AM

welcome aboard!
 
Lasicowaty:Kaleun_Salute:

vdr1981 10-10-15 10:00 AM

...and one more medium merchant...

http://s6.postimg.org/8wzfq7lv5/SH5_...0_16_44_03.png

http://s6.postimg.org/yh1pwn78t/SH5_...0_15_35_04.png http://s6.postimg.org/65g5zlncd/SH5_...0_16_43_49.png http://s6.postimg.org/rcjwnlzzh/SH5_...0_16_44_03.png

In total, 2 new freighters and 1 tanker will enhance SH5/OHII campaign form next TWoS update . :yep:

THEBERBSTER 10-10-15 10:27 AM

A Warm Welcome To The Subsim Community > Lasicowaty:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping:

gap 10-10-15 01:34 PM

Quote:

Originally Posted by vdr1981 (Post 2350088)
thanks for how to add crew tutorial gap!:up:

My pleasure mate!
I probably wrote more than you needed... :D

Quote:

Originally Posted by vdr1981 (Post 2350088)
Yas , they are all from SH4...Never heard for uekel ship pack...:hmm2:

It is called Mehr Traffic, Nationen und Schiffe and it contains quite a big selection of ships imported from stock SHIV as well as from some popular mega-mods for SHIII and IV. Unfortunately the mod lacked the popularity it deserved due to the fact that for some reason it crashed the game if enabled in conjunction with TDW's UI. Perhaps both mods are too "heavy" to be handled by the game or, who knows, some other type of conflict.

Quote:

Originally Posted by vdr1981 (Post 2350088)
I could upload tomorrow for you 3 imported ships as a single mod together with original dds textures. Then you wont need to bother your self with SH4 installation? Is that OK?

Yep, but I don't get quite follow you. Didn't you say that you had a problem with textures? :hmmm:

Quote:

Originally Posted by vdr1981 (Post 2350193)
...and one more medium merchant...

...

In total, 2 new freighters and 1 tanker will enhance SH5/OHII campaign form next TWoS update . :yep:

If you like, you can add one more ship to your total: it is the Nippon ("Kawasaki") type fleet oiler which I imported looong ago from SHIV and never released. It was my hope porting her, together with other units, to the GR2 format, but as usual my projects take way too long. The ship could make a good replacement for British Wave-class replenishment oiler.
If you don't have objections we can add her to TWoS while we wait for a general revamp of the dat units imported so far in game.

Here's a screenshot of the imported unit (GR2 armaments rendered black in game, later replaced with dat ones):

https://imageshack.com/a/img62/8562/97162681.jpg

More screenies to be found in this thread :)

vdr1981 10-10-15 03:27 PM

Quote:

Originally Posted by gap (Post 2350229)

It is called Mehr Traffic, Nationen und Schiffe and it contains quite a big selection of ships imported from stock SHIV as well as from some popular mega-mods for SHIII and IV. Unfortunately the mod lacked the popularity it deserved due to the fact that for some reason it crashed the game if enabled in conjunction with TDW's UI. Perhaps both mods are too "heavy" to be handled by the game or, who knows, some other type of conflict.

Ouch..I'm aware of that mod and I'm not so impressed with it...The mod contains bunch of ugly looking ships with stock textures and it will largely destabilize even stock game, not to mention game stability with OHII and NewUIs on board, it's CTD fest. Some ships are even duplicated (like T3 tanker :doh:) .

Quote:

Originally Posted by gap (Post 2350229)
Yep, but I don't get quite follow you. Didn't you say that you had a problem with textures? :hmmm:

Well, I'm satisfied with the look of two imported freighters but medium tanker looks kind a dull...I'll send you my work so you can revise it...:yep:

Quote:

Originally Posted by gap (Post 2350229)
If you like, you can add one more ship to your total: it is the Nippon ("Kawasaki") type fleet oiler which I imported looong ago from SHIV and never released. It was my hope porting her, together with other units, to the GR2 format, but as usual my projects take way too long. The ship could make a good replacement for British Wave-class replenishment oiler.
If you don't have objections we can add her to TWoS while we wait for a general revamp of the dat units imported so far in game.

Here's a screenshot of the imported unit (GR2 armaments rendered black in game, later replaced with dat ones):


More screenies to be found in this thread :)

Yes, I'm aware of that thread (of course) and I have always wondered why we can see SV and Uekel's imported ships in OHII but not your tanker which looks quite OK ? :hmm2:
If everything is OK with it we can add it, why not...Did you make all necessary changes in sim, val, zon, and dat files?

PS
Stand by for new ships upload...:)

vdr1981 10-10-15 03:40 PM

OK, here is the link... http://www.mediafire.com/download/kr...+New+Ships.rar

gap 10-10-15 05:25 PM

Quote:

Originally Posted by vdr1981 (Post 2350237)
Ouch..I'm aware of that mod and I'm not so impressed with it...The mod contains bunch of ugly looking ships with stock textures and it will largely destabilize even stock game, not to mention game stability with OHII and NewUIs on board, it's CTD fest. Some ships are even duplicated (like T3 tanker :doh:) .

Yes indeed, MTNS isn't the most bug free mod, quite the opposite, but I guess converting all of the units it conatins within a reasonable time wasn't an easy task for one person :yep:

Quote:

Originally Posted by vdr1981 (Post 2350237)
Well, I'm satisfied with the look of two imported freighters but medium tanker looks kind a dull...I'll send you my work so you can revise it...:yep:

Which one? I have just downloaded your pack. The problem might be caused by a missing ambient occlusion map, wrong reflection map, or wrong material settings :hmmm:

Quote:

Originally Posted by vdr1981 (Post 2350237)
Yes, I'm aware of that thread (of course) and I have always wondered why we can see SV and Uekel's imported ships in OHII but not your tanker which looks quite OK ? :hmm2:

When the dat unit conversion method was discovered, the focus was especially on small/medium size merchants, scarcely represented in stock game. The Japanese tanker was more a personal experiment than else.

Quote:

Originally Posted by vdr1981 (Post 2350237)
If everything is OK with it we can add it, why not...Did you make all necessary changes in sim, val, zon, and dat files?

I has been a long time since when I worked on that unit. I don't remember exactly which files I edited, but I think everything was okay. You can have a look by yourself:

http://www.mediafire.com/download/3m...ppon_Tanker.7z

You can start playing with that model while I clear up the mod, delete unneded files, and optimize it for inclusion in TWoS :salute:

Lasicowaty 10-11-15 07:46 AM

graphic card?
 
Quote:

Originally Posted by THEBERBSTER (Post 2350201)
A Warm Welcome To The Subsim Community > Lasicowaty:subsim:
You Will Always Find Someone Here To Help You :sunny:
New To Silent Hunter <> Need Help <> Click On My Thread Link.:salute:
Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah:
Treat Yourself To The Wolves Of Steel Mega Mod <> SH5 The Dawn Of A New Beginning :)
Post #24 Shaefer’s Season 2 Let's Play Silent Hunter 5 YouTube Videos:ping:


Hi

Thank to You all. I've installed my old sh5 with WoS and it;s working, ohhh it is so goood!

But there is one thing, mouse is "jumping", it is not fluent (sory for my english). I can play with that but it is annoying - especcially in critical battle moments when you have to hurry :)
I am afraid it is my graphic card. I have got Intel(R) HD Graphic - is it a little bit to small? Should I get a better card?

Thanks and regards
Martin


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