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-   -   (REL) Playable German Commerce Raider "MS Pinguin" (https://www.subsim.com/radioroom/showthread.php?t=156630)

nautilus42 09-26-09 02:06 PM

(REL) Playable German Commerce Raider "MS Pinguin"
 
Hi Kaleuns,

here is the Playable German Commerce Raider= NSS_NACA, "MS Pinguin" by nautilus42 original ship build by Gerome78,

for Stock_SH4_1.5, FOTRS_V1.2_SH41.5 (Stock crew) and OM 7.15 (OM7 crew)
From the Readmae:

This is my favorite Playable Vessel Blockadebrecher MS Pinguin.
With permission from Gerome78, I konverted the LSH3 German Raider "NACA" to SH4.

Features:
I build Bridge with Crew with Glas windows, working 105mm Deckgun, and 20mm AA-gun, also working 4 4.7In_signle AI-guns on the Side of the vessel and working AI-AAguns, Pumpwater left and right on the sides of the vessel.
Avaiable at 19380101, but not in careerStart, maybe someone can fix it.

Important: The UPCUnitsData_folder ( UnitParts3Blockadebrecher.upc) for Stock SH4_1.5 or FOTRS-Users is in the Documentation_Folder.

I put in the Library a freemoving camera.dat and all german Harbor_Personal (Nurse, Musican, Soldiers etc.) for the german harbors.
-----------------------------------------------------------------------------------------
SpecialCredits goes to Gerome78 from the german UBI-Community, he build this fine Ship for LSH3. Also to Skwas for his wonderfull Tool S3D_0.99
.................................................. ....................................
Don`t forget to put this Line in the Submarine_section of the Names.cfg:

SSNACA=Blockadebrecher

Here some Screenshots:

http://i198.photobucket.com/albums/a...42/NACA_01.jpg

http://i198.photobucket.com/albums/a...A_Bridge01.jpg

http://i198.photobucket.com/albums/a...A_Bridge02.jpg

http://i198.photobucket.com/albums/a.../Lookout02.jpg


http://i198.photobucket.com/albums/a.../Lookout01.jpg

Download: http://www.mediafire.com/file/n1mzaw...her_Pinguin.7z

Have Fun!!! Sorry for my bad English!

greetings

nautilus42/trainer1942

Hamburg:26-09-2009, Germany

Sledgehammer427 09-26-09 02:12 PM

COOL!:sunny:

perico 09-26-09 04:49 PM

:o:o:o Thanks :yeah:

perico 09-26-09 05:59 PM

One question but why do not I get in campaign?

linerkiller 09-28-09 06:51 AM

Very cool...I will try it!:DL:yep:

SilentAngel 09-28-09 12:58 PM

Gotta try this one out someday:)

polyfiller 09-28-09 04:43 PM

Nautilus - very impressive .... especially like the wheelhouse. :yeah:

Would you consider lending a hand to the TSWSM ?

To be able to release this mod you must have a grasp of many of the skills we are currently struggling with (we have the skills - just not enough people).

Reaves 09-28-09 07:03 PM

Can't wait to give this a shot!

nautilus42 09-28-09 08:06 PM

Quote:

Originally Posted by polyfiller (Post 1180389)
Nautilus - very impressive .... especially like the wheelhouse. :yeah:

Would you consider lending a hand to the TSWSM ?

To be able to release this mod you must have a grasp of many of the skills we are currently struggling with (we have the skills - just not enough people).

Sorry polyfiller,
my skills is not good enough.
I have try to rebuild the Bismarck with wheelhouse but it crashed if I load it in game. I am only just a beginner maybe in later future!

Sledgehammer427 09-28-09 08:23 PM

:D I built a bismarck with a glassless wheelhouse, all you gotta do is add your accessories

EDIT: and the work you did with the pinguin is exqusite! don't put yourself down!

ivank 09-28-09 08:48 PM

We can teach you the skills to be amazing*.

*Results vary, satisfaction not guaranteed.

linerkiller 09-29-09 12:47 AM

Just one question...Have you used OMEGU v210 in the screenshots? Could I enable it without problems?
Thanks

linerkiller 09-29-09 06:40 AM

:06:
I cant chose the ship in the campaign screen...:88)
I use OM over a fresh sh4 u-boat missions. My JSGME mod configuration is:
OM v7.05
OM 7.05 to 7.15
OM v 7.15 patch 1
KMS Pinguin mod

polyfiller 09-29-09 09:27 AM

Nautilus - as Darkfish says - don't put yourself down. Come and join the mod team and you'll learn much of what you don't already know.

DarkFish 09-29-09 10:41 AM

Quote:

Originally Posted by polyfiller (Post 1180732)
Nautilus - as Darkfish says - don't put yourself down. Come and join the mod team and you'll learn much of what you don't already know.

huh? did I say something?:huh:

I think you mean SH427;) but I completely agree with him.
Making this ship playable and adding features like glass windows etc. shows you've definitely got enough skills to be of real good use to TSWSM.

Also warten Sie doch nicht auf der Zukunft, Sie sind bestimmt gut genug:up:


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