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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

bstanko6 03-10-18 12:28 PM

Do a new install. When a prompt asks you "Full or Custom" install... choose custom.

Click though the prompts ubtil it asks you English or German voices. This is the only way to get German voices. You can't change it later.

vdr1981 03-10-18 01:18 PM

Quote:

Originally Posted by bstanko6 (Post 2544851)
Do a new install. When a prompt asks you "Full or Custom" install... choose custom.

Click though the prompts ubtil it asks you English or German voices. This is the only way to get German voices. You can't change it later.

It doesn't matter. TWoS contains German voices pack in it.

Quote:

Originally Posted by WILHELM WINTER (Post 2544828)
Hi all,
I'm very new to silent hunter v and have noticed on youtube videos people using this mod and have been wanting to download it and play with it, but a tutorial video i was watching isn't with the UPLAY version but i was told that if i came here and asked, someone might be able to point me in the correct direction. I don't know if anyone has already asked this so sorry if this is a frequent question but yeah, in particular i'm trying to find the german voices and the generic patcher folder. If anyone has ideas or knows how to do all this, it would be greatly appreciated.
Many thanks,
WW.

Install and update your SH5 to version v1.2.0 and make sure that your game actually works.

Then, check TWoS install instructions PDF and ask here if you are not sure about something...

EDIT:
Note that currently available YT video tutorials are outdated because the installation process with latest TWoS installer is much more simplified and pretty straight forward...

WILHELM WINTER 03-10-18 04:25 PM

Okay, thanks a lot, greatly appreciated.

One last thing, what do people seem to pick when they get to the generic mod enabler? I'm just curious, the only one I'm certain on downloading is the real navigation, but what else would be good choices as I don't really know to be truthfully honest. I would like the Enigma machine one but i don't know what that one is and any others that people could suggest. If you could explain what each one does that would help as well many thanks.
WW

bstanko6 03-10-18 07:46 PM

I stand corrected

WILHELM WINTER 03-10-18 08:41 PM

I'm on to the generic mod enabler now, just curious to what people put on, unless your referring to something else you've mentioned in the past :03:

Cyborg322 03-10-18 09:30 PM

Quote:

Originally Posted by WILHELM WINTER (Post 2544890)
Okay, thanks a lot, greatly appreciated.

I would like the Enigma machine one but i don't know what that one is
WW

https://www.youtube.com/watch?time_c...&v=It_WcVBRkRg


Youtube video featuring Enigma machine, Link from TheBerbster Silent hunter 5 Guide Most Questions are covered in it

THEBERBSTER 03-11-18 06:59 PM

A Warm Welcome To The Subsim Community > WILHELM WINTER
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3-4-5 Tutorials And Other Information Links In My Signature Below

Jimbuna 03-12-18 03:14 PM

Welcome to SubSim Wilhelm :Kaleun_Salute:

vdr1981 03-12-18 03:24 PM

I have uploaded version 2.2.3 with fixes for several problems which you guys have pointed out for me...


v2.2.3 changelog:

- Fixed damage zones problem which was causing patrol torpedo boats to spontaneously catch a fire in rough seas.
- Fixed deck awash appearance of AC Komet/Ems Type freighters in axis harbors.
- Fixed incorrect Ju-188 designation.
- Fixed typo in one grid patrol mission assignment from Western Approaches campaign chapter.
- Fixed incorrectly placed harbor traffic in few British ports.
- Slightly adjusted shape of low wind speed waves and increased overall water reflection intensity.
- Room_QR1_silentmichal.sim, missing controllers fix.
- Added new optional add-on which will make interior even more cramped by adding Silentmichal's extra food supplies (food crates and salami) visible inside your U-Boat - "TWoS SM Interior_Food Stocks".
- Updated TWoS credits page. Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael "Skin-nl" Kotte and Brighter Walls - Thank You very much Captains!

Download links are in my signature...

:Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:
Happy hunting!

EDIT:
Wont be much active until the end of the month but I'll watch closely on this thread and try to make few posts here and there from my phone. Thank you all once again for your support guys! Cheers! :salute:

fitzcarraldo 03-12-18 06:52 PM

Thanks for the new update. I like the salamis...No more carrots for special meal...

As ever, a great job, Vecko! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

fitzcarraldo 03-12-18 08:58 PM

Welcome aboard Apollo!

Fitzcarraldo :salute:

leeszaj 03-13-18 05:57 AM

Hey Vecko
I have installed a new version and I have to say that the new intensity of reflection is definitely too bright for me. Buildings, stars and waterfronts are reflected in the water much brighter than they can be seen on the surface.
Is it possible to return to previous settings?:k_confused:

Factor 03-13-18 09:14 AM

Thanks for the continued support of this mod!

Cyborg322 03-13-18 09:26 AM

Hi Vecko :up:


Nice update, do the food supplies deplete with fuel consumption as in v 1.2.4 St Michals Interior mod, or is it just a Visual/Graphics Mod ?

bart 03-13-18 10:12 AM

Thanks for the update and your continuing work on the mod Vecko. :salute:

wawrzul 03-13-18 12:34 PM

Thanks a lot for this mod. I'm a total noob for SH5 but i hope i can sink some steel regardless :)

skin-nl 03-13-18 12:55 PM

Thanks Vecko to make TWOS better and better!!!

Keep up the good work :salute:

Michael

fitzcarraldo 03-13-18 01:02 PM

Quote:

Originally Posted by leeszaj (Post 2545240)
Hey Vecko
I have installed a new version and I have to say that the new intensity of reflection is definitely too bright for me. Buildings, stars and waterfronts are reflected in the water much brighter than they can be seen on the surface.
Is it possible to return to previous settings?:k_confused:

You can try some of the Dynamic Environment optionals: gale, hurricane....I found they are compatible with TWoS.

Regards.

Fitzcarraldo :Kaleun_Salute:

Singed 03-13-18 02:15 PM

A few minor questions
 
First off, wow, WOS is what SH5 should have been, I'm really glad I decided to give this mod a chance to save SH5 when I decided it was time to go ship hunting again. I've been playing, reading the forums and picking through a ton of material about it but the answers to a couple quite minor questions are proving elusive.

If anyone has a handy link to a thread I'd appreciate it, I'm sure this is all rehashed from some point in the past but my google-fu is failing me.

Setup if it matters is SH5 + WoS, Real Nav was one of the main attractions so of course it's there, though it is swapped to SH3 style controls via the editor. No other mods (per instructions). I just don't like the modern SH-5 look as much.

-Is there a keybinding to precisely set heading and depth? IE increment the heading by one degree or set depth to 30m rather than clicking and getting somewhere between 28m and 32m?

-Has anyone published a good guide to editing keybindings? It's not so simple as just putting the "L" key does this, it seems more involved with HEX in file.

-3 of the 4 hotkeys on the Automation Scripts are deactivated, I used the editor and found out why, but is there a known problem were I to reactivate them? Is this by design or a bug in my install that I'm just now finding?

-How important is the actual patrol area? Lets say I'm assigned to a southern sector in AL but I think better hunting will be had further north along the Halifax convoy route, do I get dinged for not being in the patrol area?

-Can the default charts and maps be changed? I have about 5 I like to have up and it would be convenient to just have those as defaults instead of having to reactivate them every save / reload.

-Fast 90 targeting, it's been a while, will the SH3 guides work for this?

Finally (for now)... For those of us who ain't 25 anymore. Is there an alternative nav map that has the lat and long on the side and top of the map a little larger? At 1920x1024 I'm really struggling to read them if I get a convoy report and want to try to plot it.

Like I said, all minor and matters of preference / convenience, which is a great testament to the mod IMO.

leeszaj 03-13-18 02:36 PM

Quote:

Originally Posted by fitzcarraldo (Post 2545286)
You can try some of the Dynamic Environment optionals: gale, hurricane....I found they are compatible with TWoS.

Regards.

Fitzcarraldo :Kaleun_Salute:

I have installed.
I am talking about a new update. The water reflection is too bright in relation to the original on the surface.:Kaleun_Salute:


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