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-   -   [WIP] No airplanes in KSDII? (https://www.subsim.com/radioroom/showthread.php?t=252908)

Kapitän 07-13-22 09:54 AM

Quote:

Originally Posted by propbeanie (Post 2817999)
The Rescue Pilot (Survivor) only functions for one of your own pilots, Allied for Allied, Axis for Axis. You really should be able to pick-up POWs, but alas, no.

The swordfish apparently is either defaulted to a "dummy bomb" load-out, or perhaps purposefully set, but it appears to be the former, since the CV was most likely the spawn source of the planes. Also, the swordfish of course, is generally considered a torpedo bomber plane, and maybe the circumstances of the plane's approach did not allow for a launch, or perhaps they launched and you did not see the torpedo. btw, Your crew will NOT report incoming torpedoes. I suppose that never happened in real life :roll: :arrgh!:- probably an oversight on the devs part.

Ah, okay, didn't realize that about the Rescue Function. Thanks.

Yes, I would also assume that the Swordfish trook off from the carrier. Naturally, Uboats were historically also attacked by Swordfish carrying DCs. In any case, if that's how the game was developed, than that's the way it is.

propbeanie 07-13-22 10:07 AM

A person could "clone" the swordfish, name it similarly, and make the default "Loadout" one of depth charges, and then assign that particular swordfish to the CV / CVE also... Have like a Torpedo Bomber "Swordfish", and an ASW "SwordfishASW", both in the AirGroups assigned to the ships... You'd never know what to look for from a swordfish attack, kind of like the Betty in the US Pacific side, where it can have bombs, depth charges or torpedo, with each plane having a unique loadout... It might also be though, that the swordfish(es??) you encountered had already used their explosive weaponry, and only had the machine gun left with ammo to use on your boat. lol :salute:

Kapitän 07-13-22 10:32 AM

Quote:

Originally Posted by propbeanie (Post 2818003)
A person could "clone" the swordfish, name it similarly, and make the default "Loadout" one of depth charges, and then assign that particular swordfish to the CV / CVE also... Have like a Torpedo Bomber "Swordfish", and an ASW "SwordfishASW", both in the AirGroups assigned to the ships... You'd never know what to look for from a swordfish attack, kind of like the Betty in the US Pacific side, where it can have bombs, depth charges or torpedo, with each plane having a unique loadout... It might also be though, that the swordfish(es??) you encountered had already used their explosive weaponry, and only had the machine gun left with ammo to use on your boat. lol :salute:

Okay, not sure I'm up to a task like this ... I think, I'll stay with what is and not run the danger of messing up my game files, trying to doctor things ...

Kapitän 07-23-22 05:30 AM

Quote:

Originally Posted by propbeanie (Post 2817999)
The Rescue Pilot (Survivor) only functions for one of your own pilots, Allied for Allied, Axis for Axis. You really should be able to pick-up POWs, but alas, no.


So, I checked this again and it explicitly mentions in the F1 Captains Manual, that this function is supposed to allow one to pick up enemy pilots or other surviviors, for which one receives merits upon RTB. Just FYI ;-)

Kapitän 08-02-22 12:56 PM

Okay, let me try to move this conversation over here:

https://www.subsim.com/radioroom/sho...243322&page=94

@Bubblehead1980

and

@propbeanie

So, increased these values in port as mentioned here (Bubblehead1980):

- "Default Air Strike Probability=30>>>I increased it to 90 I believe"
- Enemy Air Strike Probability Increase on Player Detection=50>>>changed this to 95 I believe".

I also increased the airplane range to 1600 km.

I left base on 23 Dec.42 and crossed the Bay of Biscay, again, without any enemy A/C encountered.

Seems really odd to me ...

Niume 08-03-22 09:26 AM

Try this.
https://www.mediafire.com/file/j1dj8...p_fix.zip/file

Kapitän 08-03-22 09:35 AM

Quote:

Originally Posted by Niume (Post 2821346)
Try this.


Yes, found it - thanks!


How do I apply, by JSGME or copy&paste the files in the game folder?

Mad Mardigan 08-03-22 11:48 AM

Quote:

Originally Posted by Kapitän (Post 2821347)
Yes, found it - thanks!


How do I apply, by JSGME or copy&paste the files in the game folder?

I'd recommend... activation via JSGME. :shucks:






:Kaleun_Salute:


M. M.

Kapitän 08-06-22 11:42 AM

Quote:

Originally Posted by Mad Mardigan (Post 2821379)
I'd recommend... activation via JSGME. :shucks:






:Kaleun_Salute:


M. M.


Did it ... let's see ...

Kapitän 08-25-22 04:13 AM

Quote:

Originally Posted by Niume (Post 2821346)


Hi Niume,

I installed this via JSGME ... apparently, no change:

Left Bordeaux for my second shake down cruise in late Dec.1942 ... what can I say: ZERO A/C in the Bay of Biscay!

Seems very odd to me and in my estimation, is the #1 item to be looked at for the upcoming new game version.

Many thanks!

Kapitän 09-01-22 02:53 AM

Attacked by A/C!!!
 
UPDATE: After 8 days at sea, was attacked twice on 31.12.42, north of Cape Verdes, Qu.89DT, by B27 Liberator:


Each time approached from East at AOB 90°, attacking with machine guns and dropping 1 bomb with each run, which all fell wide.


First plane attacked 4 times and flew off on westerly heading :hmmm:, second plane was shot down by flak after the initial run and fly over.


No damages sustained to boat or crew.


Finally, some planes! However, still odd that there is so few and none over the Bay of Biscay ...

Kapitän 11-10-22 01:56 PM

Another Update:

Started a career with KSD II, Version 1.4.2. Only thing I changed in the airstrike.cfg, is increased the aircraft range to 1600km.

Left with a VIIC boat from the 11. U-Flotilla on 11 March 1943, and set off from Horten/Oslo to simulate the breakthrough into the North Atlantic with my IXD2 boat, U 115.

What can I say: During transit of the Icland Passage, PLENTY of enemy airplanes! Mainly Sunderlands, Hudsons and a few Wellingtons. Had to crash dive several times, so far so good.

Will transit via Qu.AL to my new base Bordeaux and will report back about crossing the Bay of Biscay ..

Kapitän 11-21-22 04:14 AM

Quote:

Originally Posted by Kapitän (Post 2837241)
Another Update:

Started a career with KSD II, Version 1.4.2. Only thing I changed in the airstrike.cfg, is increased the aircraft range to 1600km.

Left with a VIIC boat from the 11. U-Flotilla on 11 March 1943, and set off from Horten/Oslo to simulate the breakthrough into the North Atlantic with my IXD2 boat, U 115.

What can I say: During transit of the Icland Passage, PLENTY of enemy airplanes! Mainly Sunderlands, Hudsons and a few Wellingtons. Had to crash dive several times, so far so good.

Will transit via Qu.AL to my new base Bordeaux and will report back about crossing the Bay of Biscay ..


Okay, I arrived in Bordeaux on 4 April 1943. Did not encounter any enemy A/C in the Bay of Biscay, but that could have been because of the bad weather we had.


Only FuMB Detection we had was from our own escort plane Bf110 patrolling the approach path.


Plan to leave Bordeaux on 3 May 1943 ... should be interesting ...

Kapitän 12-26-22 07:05 AM

Quote:

Originally Posted by Kapitän (Post 2838847)
Okay, I arrived in Bordeaux on 4 April 1943. Did not encounter any enemy A/C in the Bay of Biscay, but that could have been because of the bad weather we had.


Only FuMB Detection we had was from our own escort plane Bf110 patrolling the approach path.


Plan to leave Bordeaux on 3 May 1943 ... should be interesting ...

I left Lorient with a IXC boat of the 10th Flotilla on 3 May .... was attacked once by Liberators while under escort in the Bay of Biscay ....

Then, Escort Group with Carrier and A/C in 1577CG and 1752CG ...

Further on, a single Sunderland patroling the area of 58/81/79CF, and then protecting a convoy in 12DH/87CF ...

So, seems to be normal now. However, my question is, could it be possible, that somehow any campaign with a IXD2 boat of the 12th Flotilla in Bordeaux, is somehow "bugged" in a way, that there are less A/C?


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