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-   -   [TEC] Reviving the Noob Modders Task Force (https://www.subsim.com/radioroom/showthread.php?t=252840)

Admiral Halsey 09-20-15 01:06 PM

Quote:

Originally Posted by avers (Post 2345887)
Hey Bill, any kind of progress made on the mission?

Unfortunately not. I've been busy with work lately and haven't had time to mess with it. Been thinking I should let my brother who loves messing with code have a go with it until I can get back to working on it.

avers 09-20-15 02:57 PM

Yeah, I'm also busy with school and family so u really have no time either.

avers 10-01-15 06:59 PM

I downloaded the program, pointed out in an earlier post, and I'm going to learn how to use it, but still no progress other than that. Any progress on your end, Bill?

Admiral Halsey 10-02-15 01:10 AM

Quote:

Originally Posted by avers (Post 2348420)
I downloaded the program, pointed out in an earlier post, and I'm going to learn how to use it, but still no progress other than that. Any progress on your end, Bill?

Downloaded and messed about with it a bit. Other then just looking at the surface though I have had no time to work on it. Next time I talk to him and certainly gonna ask my brother if he wants to help as well.

Rockin Robbins 10-28-15 04:13 PM

Quote:

Originally Posted by iambecomelife (Post 2311782)
Here's some precious information on .zon files for new ship modders that I found on another forum - All credit to Observer, NOT me:

*.ZON - This file is the file for the damage yada, tada, yada

Why THANK YOU IABL! I've been casting the occastional jaundiced eye toward WernerSobe's Natural Sinking Mechanics, thinking to upgrade it for version 1.5 and saying "no, I just don't understand what he did here."

Now you've given enough information that I can kill myself trying to move the immovable rock and give my life a much needed sense of futility and despair!:har::har::har:

Modding: it's much more than a hobby. It's a DISEASE.:subsim:

les green01 12-31-15 07:42 PM

sorry for being gone for awhile but downloading sh4 right now,downloaded olly program see if i can crack the exe two things i would love to work on be removing the tdc from the s-boat adding a wiz wheel in a slide out panel next would be getting all 4 engines working like they should everyone have a happy new years and a safe one

DieReeperbahn 01-30-16 09:12 AM

I'm trying to change the "Nearest visual contact" message to display in yards instead of feet. The Menu.txt entry is 4616=Nearest visual contact at bearing %03.0f, range %.0f %s! What do the last string of characters mean? and what should I change it to read in yards?

lukterran 05-09-16 02:41 PM

What do I need to start creating my own mod?


After playing with the mods here and I find that most of them effect too much of the stock game for my taste.

There are only a few minor things that I want to change from SH4 1.5.

- Reduce the amount of Enemy Air Traffic
- Make enemy destroyers and cruisers have more realistic handling characteristics (where they can't accelerate and turn like a sports car)
- Fix the medals and awards
- Change Torps to default to high speed instead of low speed

Rockin Robbins 06-27-16 10:10 AM

Quote:

Originally Posted by lukterran (Post 2403261)
What do I need to start creating my own mod?


After playing with the mods here and I find that most of them effect too much of the stock game for my taste.

There are only a few minor things that I want to change from SH4 1.5.

- Reduce the amount of Enemy Air Traffic
- Make enemy destroyers and cruisers have more realistic handling characteristics (where they can't accelerate and turn like a sports car)
- Fix the medals and awards
- Change Torps to default to high speed instead of low speed

There are mods in the downloads section to reduce Enemy Air Traffic. Webster's Better Air Patrols is definitely worth a try.

Two attempts have been made to stop the jackrabbit escorts, JREX's Ship Acceleration Physics and Websters Ship Maneuvering Fix. Also in development for FOTRS Ultimate is a separate module, code named Jackrabbit.

Medals and awards have been fixed by CapnScurvy with his Medals Fix II mod.

I don't think the default to low speed has been tackled by anybody. Two things influence the accuracy of your shot more than any other: the torpedoes' speed and your range to target. For some reason, SH4 players are obsessed with shooting low speed to get the greater range, which is a lose/lose proposition. Real sub commanders didn't use low speed so I agree with your preference here.

My fix has been to load up my Cheap and Early Torpedoes mod and just load the boat with Mark XXIIIs. Voila! No low speed!

Even if you want to make your own changes, these mods will give you ideas of which files to modify, and the adjustments used in them will give a great starting point for your own. We all started just by fiddling around with other people's mods and you can too!

Most configuration files can be modified with a text editor. You can use Notepad but I use Notepad++ for many more features. Also look up skwasjer's Silent 3ditor v.99 for the ability to edit more SH4 configuration files.

Note that to the best of my knowledge Webster's Game Fixes Only supermod fixes all these problems while leaving the game functioning as close to stock as possible. But don't let that stop you from messing with the game yourself. It's as fun as playing the game! In fact, one of the hazards of modding is that you spend your time fiddling instead of playing. Ducimus called it CTD: Compulsive Tweak Disorder. No cure exists. The syndrome is always fatal.

propbeanie 06-27-16 03:13 PM

I do believe that CTD and GAS (Gear Acquisition Syndrome) are related... Mostly a male of the species malady, it can also affect the female.

chrysanthos 08-13-16 03:27 AM

i have a problem about a playble ship can i ask here please?

aanker 08-13-16 11:41 AM

Quote:

Originally Posted by chrysanthos (Post 2426282)
i have a problem about a playble ship can i ask here please?

Why of course. Maybe someone will point the way to a post describing how to do it, or inform us how it's done..

Admiral Halsey 08-13-16 12:37 PM

I have most of the playable ships downloaded and been messing about with them when I get the time. Go ahead and ask away.

chrysanthos 08-14-16 03:23 AM

ok here is my problem about a playble ijn maya cruiser for american side.....if i change the roster name from japan to american so the enemy ships open fire at you.....or else is blue friendly.....the game crashes....while if i change it back into japan the game is loading properly!!!

rick_bagby27 02-01-17 10:48 AM

Long absence
 
After a long absence (about 10 years) I'm back in the game. I will certainly help with what I have learned and with what I am trying to do. I am trying to create a nearly impossible mod. Increased IJN (Imperial Japanese Navy) punch power and damage, increased hit points, while leaving my sub "factory". Rockin Robbin, Capnscurvy, are also VERY knowledgeable. The things that I have forgotten about through the years, they are still very sharp on. My hats off to both of them.

Aktungbby 02-01-17 10:56 AM

Welcome back!
 
rick_bagby27:Kaleun_Salute:

InterstellarMarbles 05-18-17 08:17 PM

Noob Here
 
I'm looking to create more interior rooms for jhapprich's Project 941 Typhoon mod. After I saw what FlakMonkey did creating interiors with his NewInteriors mod I want to try my hand at creating a nice set of rooms to bring life the Typhoon. Been obsessed with it ever since I saw Red October as a kid.

I have some experience with 3ds max and I have been reading about Silent 3ditor but I am still very confused at this point.

Can someone with more experience point me to a tutorial about doing interiors? Like something from the ground up?....

Some questions to start:

1. What is the relationship between the .cam, .dat, .dsd, .sim files in the interior folder?

2. I would assume I create the interior models in 3ds max and use Silent 3ditor to put them into a SH4 format?

3. FlakMonkey's mod seemed to have the entire length of the boat rendered at once. From the stock game I assumed that every time you clicked to a new station it rendered that room and dumped the last station render....if that makes sense. For example, I am sure the game is not trying to render the sea visuals while you are in the command room, right? So I am wondering if I could use this to my advantage to model larger portions of the Typhoon (its a huge boat!), having only one major section rendered at a time? Imagine free-walking down the command room steps and then about half way you reach a click-point like clicking on the "bridge" hatch, hit that and it would load up a section of the port pressure hull and dump the command room from memory, the you continue down into the port pressure hull. A perfect example is moving around the Normandy ship in Mass Effect on Xbox if anyone is familiar with that.

4. Has anyone ever tried incorporating 3d models from 3dwarehouse or other free sites online? Not sure if that is even possible in 3ds but was hoping it might speed things along when adding details.

Aktungbby 05-18-17 11:24 PM

welcome aboard firsttime poster!
 
InterstellarMarbles!:Kaleun_Salute:

aanker 05-19-17 12:01 PM

Quote:

Originally Posted by InterstellarMarbles (Post 2485173)
I'm looking to create more interior rooms for jhapprich's Project 941 Typhoon mod. After I saw what FlakMonkey did creating interiors with his NewInteriors mod I want to try my hand at creating a nice set of rooms to bring life the Typhoon. Been obsessed with it ever since I saw Red October as a kid.

I have some experience with 3ds max and I have been reading about Silent 3ditor but I am still very confused at this point.

Can someone with more experience point me to a tutorial about doing interiors? Like something from the ground up?....

Some questions to start:

1. What is the relationship between the .cam, .dat, .dsd, .sim files in the interior folder?

2. I would assume I create the interior models in 3ds max and use Silent 3ditor to put them into a SH4 format?

3. FlakMonkey's mod seemed to have the entire length of the boat rendered at once. From the stock game I assumed that every time you clicked to a new station it rendered that room and dumped the last station render....if that makes sense. For example, I am sure the game is not trying to render the sea visuals while you are in the command room, right? So I am wondering if I could use this to my advantage to model larger portions of the Typhoon (its a huge boat!), having only one major section rendered at a time? Imagine free-walking down the command room steps and then about half way you reach a click-point like clicking on the "bridge" hatch, hit that and it would load up a section of the port pressure hull and dump the command room from memory, the you continue down into the port pressure hull. A perfect example is moving around the Normandy ship in Mass Effect on Xbox if anyone is familiar with that.

4. Has anyone ever tried incorporating 3d models from 3dwarehouse or other free sites online? Not sure if that is even possible in 3ds but was hoping it might speed things along when adding details.

*.cam tells SH4 what you should see in compartment and station views.
*.dat is the model of the interior and in another folder the model of the sub
*.sim files adjust parts of the *.dat interior model like the depth ,fuel, & CO2 gauges plus other things.
*.dsd files tell the game what files to use for various sound effects like breaking glass etc
-
Export in triangles to import back to SH4 with S3D or it won't import. You may need a 3rd party program to do this.
-
Your #3 remark is correct for the most part
-
You're lucky to have 3ds Studio Max.
-
There, I've told you more than I know..... lol

Happy Hunting!

propbeanie 05-19-17 12:32 PM

... there is no way I now know more than ~THEE~ aanker... and I'll probably forget it by the time I finish lunch anyway...


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