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-   -   [TEC] Multiple AO-map based camoufleges problem. (https://www.subsim.com/radioroom/showthread.php?t=250744)

kapuhy 10-09-21 01:01 PM

Multiple AO-map based camoufleges problem.
 
Seeking advice again - I encountered a weird issue I can't seem to fix.

I'm currently preparing a new pack of ships, one of them being a minesweeper for which I've prepared several variants of camouflage. Camouflages are painted over AO maps named (...)AO01.dds, (...)AO02.dds, (...)AO03.dds..., in similar way it was done for Flower corvette. Roster entries that tell game which variant to use are set exactly like the Flower's, and the material/texture properties in GR2 editor seem to be exactly the same as well.

Except, what does work in case of Flower, doesn't for my new ship.

All is fine if I set AO01.dds as texture:

https://i.imgur.com/OFXg2h1.jpg

However, when ship is set to use any other camouflage variant, I get this:

https://i.imgur.com/Y9oU8l5.jpg

It's not a problem with texture files - if I swap names, texture variant that went crazy when it was named AO02 works fine when it's named AO01, and vice versa. I keep checking everything but so far I wasn't able to track down the cause of this problem.

U-190 10-09-21 01:15 PM

Quote:

Originally Posted by kapuhy (Post 2773423)
Seeking advice again - I encountered a weird issue I can't seem to fix.

I'm currently preparing a new pack of ships, one of them being a minesweeper for which I've prepared several variants of camouflage. Camouflages are painted over AO maps named (...)AO01.dds, (...)AO02.dds, (...)AO03.dds..., in similar way it was done for Flower corvette. Roster entries that tell game which variant to use are set exactly like the Flower's, and the material/texture properties in GR2 editor seem to be exactly the same as well.

Except, what does work in case of Flower, doesn't for my new ship.

All is fine if I set AO01.dds as texture:

https://i.imgur.com/OFXg2h1.jpg

However, when ship is set to use any other camouflage variant, I get this:

https://i.imgur.com/Y9oU8l5.jpg

It's not a problem with texture files - if I swap names, texture variant that went crazy when it was named AO02 works fine when it's named AO01, and vice versa. I keep checking everything but so far I wasn't able to track down the cause of this problem.

It looks like the wrong texture conversion in photoshop.

kapuhy 10-09-21 01:23 PM

Quote:

Originally Posted by U-190 (Post 2773424)
It looks like the wrong texture conversion in photoshop.

That was my first thought, so as I wrote above - I swapped file names (AO02.dds to AO01.dds and vice versa). If texture conversion was the problem, I expected that now AO02.dds would work, but no - good texture become garbled like this, and "bad" one displayed correctly when renamed to AO01.

U-190 10-10-21 04:40 AM

Quote:

Originally Posted by kapuhy (Post 2773427)
That was my first thought, so as I wrote above - I swapped file names (AO02.dds to AO01.dds and vice versa). If texture conversion was the problem, I expected that now AO02.dds would work, but no - good texture become garbled like this, and "bad" one displayed correctly when renamed to AO01.

So there is something else. what prevents the correct display of the texture. We need to look for a conflict. Maybe it's another shadow mask.

Kal_Maximus_U669 10-11-21 05:29 AM

For my part I think that these problems are due to the fact that there is no official driver for the Silent Hunter 4 & 5 series the drivers stop at silent hunter 3 moreover we can see it at the end of the installation the hub which gives the info config is wrong all these problems are linked I am convinced of it the problems of shadows of light passing through ... clipping and I once again do it Ubisoft did not look into it .. and does not care I think:D


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