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-   -   [REL]The Wolves of Steel - SH5 Megamod (https://www.subsim.com/radioroom/showthread.php?t=210703)

vdr1981 09-04-16 09:09 AM

Quote:

Originally Posted by kevinsue (Post 2431882)
Hello Vecko, I hope you're not ready to release a new Update in the near future because I'm just about to leave Lorient on my second patrol..:D

No, but even if I do it will probably be "enable on patrol" friendly...:salute:

THEBERBSTER 09-04-16 10:45 AM

Struggling to find the gaming time to complete 48 hour patrol objectives.
With real navigation a lot more time is used searching, diving, listening, re-positioning.
The Enigma machine also now has to be added to gaming time although I am sure I will get quicker at it in time.
I am having to rush through a lot of the 48 hours using TC so I can get my promotion point, make a game save and then go to bed.
I can now take my own time before moving to the next patrol area to get my second point.
On the next gaming session I will position the boat just far enough away before the next radio message is received, save and exit.
The next gaming session I will start the second 48 hour patrol objective and see how far I can get through it before having to high TC to finish it.
Peter

palmic 09-04-16 11:05 AM

[REL]The Wolves of Steel - SH5 Megamod
 
Haha, you're hardcore man sir :salute:

To search contacts at patrols, i am using this script: search -> search on patrol-> no station hydrophone check for real nav

It has best behavior for me.
You just point your heading to your wanted course, secure to be emerged, close doors in radio room to secure best condition for sound engineer, position yourself anywhere inside to allow submerging and start the script.
It's moving forward emerged and looking for contacts submerged in your track periodically and use tc to spare your time..


Sent from phone

vdr1981 09-04-16 01:37 PM

Quote:

Originally Posted by THEBERBSTER (Post 2431938)
Struggling to find the gaming time to complete 48 hour patrol objectives.
With real navigation a lot more time is used searching, diving, listening, re-positioning.
The Enigma machine also now has to be added to gaming time although I am sure I will get quicker at it in time.
I am having to rush through a lot of the 48 hours using TC so I can get my promotion point, make a game save and then go to bed.
I can now take my own time before moving to the next patrol area to get my second point.
On the next gaming session I will position the boat just far enough away before the next radio message is received, save and exit.
The next gaming session I will start the second 48 hour patrol objective and see how far I can get through it before having to high TC to finish it.
Peter

It's pretty much the same like before if you know that "patrol timer" can be restarted if you leave the designated area, save/reload the game, and enter the zone again...:yep:

palmic 09-04-16 03:10 PM

Sorry for spam, but if you would like to see some documentaries about WWII submarine war, check this thread and if you have some more doc's dont hesitate to add.
Brave men on both sides deserves you to watch their stories :salute:

https://media.licdn.com/mpr/mpr/p/7/...f0/11d1fb7.jpg

giosam 09-04-16 03:10 PM

Whales
 
Hi to everybody and apologise for my bad english.
I returned after 3 years on board and I'm using the exelent mod TWoS with real navigation. But I spend a half day to lookinng for a ship that my sonar guy heard and I realize that was a whale! I also found that in OH II dolphins and whales are mentioned as ships. This is ridiculus! I'm not a fishing boat I'm a submarine and I'm hunting ships not whales! I want to ask if there is a way to discharge from this bug, because I can't go to hydrophone for every single contact that my sonar guy hear. If there is not a way I will abandon the submarine and I will looking for more realistic games.

vdr1981 09-04-16 03:31 PM

Quote:

Originally Posted by palmic (Post 2431992)
Sorry for spam, but if you would like to see some documentaries about WWII submarine war, check this thread and if you have some more doc's dont hesitate to add.
Brave men on both sides deserves you to watch their stories :salute:

Still no this one in your list? https://www.youtube.com/watch?v=21qqkC1cWvE

And this one is particularly interesting because it offers, let's just say, a somewhat "different" point of view...Sadly only in German with Croatian translation...If anyone could fine this documentary with English translation, that would be really great... https://www.youtube.com/watch?v=NjRK_hX_iHw#t=59

palmic 09-04-16 05:09 PM

Quote:

Originally Posted by vdr1981 (Post 2431995)
Still no this one in your list? https://www.youtube.com/watch?v=21qqkC1cWvE

And this one is particularly interesting because it offers, let's just say, a somewhat "different" point of view...Sadly only in German with Croatian translation...If anyone could fine this documentary with English translation, that would be really great... https://www.youtube.com/watch?v=NjRK_hX_iHw#t=59

I have to revidate, hopefully tomorrow :yep:

kevinsue 09-04-16 06:07 PM

Quote:

Originally Posted by giosam (Post 2431993)
Hi to everybody and apologise for my bad english.
I returned after 3 years on board and I'm using the exelent mod TWoS with real navigation. But I spend a half day to lookinng for a ship that my sonar guy heard and I realize that was a whale! I also found that in OH II dolphins and whales are mentioned as ships. This is ridiculus! I'm not a fishing boat I'm a submarine and I'm hunting ships not whales! I want to ask if there is a way to discharge from this bug, because I can't go to hydrophone for every single contact that my sonar guy hear. If there is not a way I will abandon the submarine and I will looking for more realistic games.

Having a whale of a time are we? :D I got caught out like the one time while up around the Faroe Islands chasing in all different directions until I decided to check the hydrophone contacts myself only to discover that the contacts was a pod of migrating whales! It taught me to listen myself before heading off on a wild goose chase. :oops: That being said, during a long patrol when all the fresh and perishable supplies were exhausted, the U-boat crews would sometimes hunt if the opportunity presented itself to supplement their diet. This included included among other things, polar bears, sea turtles, fish and probably the odd dolphin or two!. Maybe you could shoot a whale or a dolphin so the cook has fresh meat to make a special meal for everyone..:haha:

http://i63.tinypic.com/2wo9ctu.jpg

http://i63.tinypic.com/2qvgrqv.jpg

kevinsue 09-04-16 10:18 PM

Channel lights at Lorient.
 
http://i67.tinypic.com/30blr4j.jpg

Lorient would be a fun port to enter on a dark stormy night. Except for the two light houses, there doesn't appear to be any other navigation beacons
marking the channel etc as the other ports such as Memel, Kiel and Wilhelmshaven have. Does anyone know if they have they just been omitted, or is
there some other reason for this? :hmmm: I suppose with French Champagne and Mademoiselle's waiting in port, expecting them to light the way as well
may be just expecting a little too much...:03:

mr.artur_96 09-05-16 02:31 AM

Is there a chcance to randomise weather at the beggining of patrol and for more rainy days ?

vdr1981 09-05-16 05:14 AM

Quote:

Originally Posted by kevinsue (Post 2432033)
Except for the two light houses, there doesn't appear to be any other navigation beacons
marking the channel etc as the other ports such as Memel, Kiel and Wilhelmshaven have.

I'm not following you?:hmmm: Lorien should have plenty of light buoys...

palmic 09-05-16 05:47 AM

Quote:

Originally Posted by vdr1981 (Post 2432070)
I'm not following you?:hmmm: Lorien should have plenty of light buoys...

Yep it has, i returned from patrol just yesterdays evening (around 4:00 ingame) and there was best navigation i saw.

Green to the right and red ones to the left :salute:

gap 09-05-16 06:24 AM

Quote:

Originally Posted by giosam (Post 2431993)
....I spend a half day to lookinng for a ship that my sonar guy heard and I realize that was a whale! I also found that in OH II dolphins and whales are mentioned as ships. This is ridiculus! I'm not a fishing boat I'm a submarine and I'm hunting ships not whales! I want to ask if there is a way to discharge from this bug, because I can't go to hydrophone for every single contact that my sonar guy hear. If there is not a way I will abandon the submarine and I will looking for more realistic games.

This is more a limitation than a bug. I don't think there is a way to make "environmental" contacts, or any other contact for that matter, to be reported in game other than as merchant/warship/submarine/aircraft/coastal defence (this is including also watch crew reports). So, the choice is about making marine life to be wrongly reported as ships, or not be reported at all. I think most modders (me included, as far as the whales are concerned) opted for the first option, because if the player had to rely exclusively on his own eyes and ears, he would hardly spot those animals. :03:

Making the crew not to report them should be an easy tweak though :)

kevinsue 09-05-16 07:31 AM

Quote:

Originally Posted by vdr1981 (Post 2432070)
I'm not following you?:hmmm: Lorien should have plenty of light buoys...

Really!...I never saw a single buoy coming in, and it's a tricky port to enter. Took a while to find the U-boat pen as well. Drove right by the entrance the first time as I could only see the top of the building after I had sailed around the bend after the second light house. Finally found it and docked before the crew mutinied for cutting into their shore leave! :o

http://i63.tinypic.com/2ykx4k2.jpg

http://i66.tinypic.com/241rp6f.jpg


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