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-   -   Interior Help (https://www.subsim.com/radioroom/showthread.php?t=251054)

U-190 11-13-21 03:57 AM

Interior Help
 
When I open the model of the apartment rooms zone with the help of a Goblin, it looks normal
https://www.hostpic.org/images/2111131426510113.jpg

In the game, this zone has a strange blackout that I can't fix.
https://www.hostpic.org/images/2111131427110104.jpg

I could not find a function or a file that assigns this strange effect.
Changing the color and brightness of textures does not give any results
Any ideas...

Jeff-Groves 11-13-21 12:43 PM

What file?

Jeff-Groves 11-14-21 02:12 PM

Guess you'd rather fail then get help from probably the only person here that can help you.
:nope:

U-190 11-15-21 08:05 AM

Quote:

Originally Posted by Jeff-Groves (Post 2778627)
Guess you'd rather fail then get help from probably the only person here that can help you.
:nope:

I have already received my share of ridicule and insults here. I have no desire to repeat this.

Kal_Maximus_U669 11-15-21 08:15 AM

Quote:

Originally Posted by U-190 (Post 2778708)
I have already received my share of ridicule and insults here. I have no desire to repeat this.

it seems to me that this takes the path
if you take a look through the "hdr_interior_submarine.cfg" "Lights.cfg"
"tile_metal"_ces fichiers definisse la structures des couleurs est autre..
I make an effort with you ..how farmers can help :03:
:Kaleun_Wink:https://www.subsim.com/radioroom/sho...d.php?t=250797

U-190 11-16-21 07:58 AM

Ideally it should look like this:

https://www.hostpic.org/images/2111161827210102.jpg

Kal_Maximus_U669 11-16-21 11:14 AM

interior
 
yes me I see two gray tone of the floor at mid height is white for the ceiling and the rest of the height is possibly the darker floor but with part in "Grating" is of course .. all well patina by wear. . this gives an operational aspect ..
example but this style but dirtier tightened very well
http://image.noelshack.com/fichiers/...8-22-32-37.png
have been able to look at your problem?
I am not modders but and there is no time for that ... The DDS file format (short for DirectDraw Surface) contains raster images
Format uses S3 Texture Compression algorithm Standard DDS file contains textures, backgrounds, wallpapers, patterns and texture maps for games
as I told you ex = "tile_metal_04" I do not know which one controls the ceiling but it must be possible to open with Gimp or other in order to change the RGB suddenly change the color ... if I am not abusing it. But I had to look but it is possible I am on Xenomerv is the other one we do. For lighting see the "Hd cfg" & "light cfg" to refine vickers could perhaps help you now with the editor I do not know how it reacts :D


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