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Mad Mardigan 05-22-22 12:32 PM

Quote:

Originally Posted by Kapitän (Post 2809913)
Okay, I will have a look at that ...


Any ideas how one can adjust the renown (was realtivly easy to do in the game save files of Sh3)?

On renown, not a clue... thoughts on renown, should be more... in the way of success points... an acknowledgement of your skills as a skipper... rather than tied to ability to purchase upgrades/ torps... etc., with the points being named differently, their use not only in acknowledging ones skills, would have been better employed as get so many of those points, nets you this medal... so many of these points, nets you that medal... so on & so forth... savvy.


The whole Renown/medals awards system is borked majorly... to be quite frank about it. Another mill stone to hang on Ubi's devs necks about.


With points, Merchie's should have had a point scale that was... commiserate with ship size or tonnage... same with the warships, but... with a... tiny fractional increase, owing to the more danger associated with their being warships, of course... as with the mechie's... points commiserate according to either size of the targets or tonnage.

Ergo, the smaller the target/tonnage, the smaller the points awarded... the bigger the torp prize, the bigger the reward...


But... this is just My own view on it.



M. M. :Kaleun_Cheers:

Kapitän 05-22-22 01:53 PM

Quote:

Originally Posted by Mad Mardigan (Post 2809915)
On renown, not a clue... thoughts on renown, should be more... in the way of success points... an acknowledgement of your skills as a skipper... rather than tied to ability to purchase upgrades/ torps... etc., with the points being named differently, their use not only in acknowledging ones skills, would have been better employed as get so many of those points, nets you this medal... so many of these points, nets you that medal... so on & so forth... savvy.


The whole Renown/medals awards system is borked majorly... to be quite frank about it. Another mill stone to hang on Ubi's devs necks about.


With points, Merchie's should have had a point scale that was... commiserate with ship size or tonnage... same with the warships, but... with a... tiny fractional increase, owing to the more danger associated with their being warships, of course... as with the mechie's... points commiserate according to either size of the targets or tonnage.

Ergo, the smaller the target/tonnage, the smaller the points awarded... the bigger the torp prize, the bigger the reward...


But... this is just My own view on it.



M. M. :Kaleun_Cheers:

Yes, its seems in Sh4, that when one starts a new career, the renown is Zero (0), which doesn't allow for any new crew assignments, equipment installations or torpedo changes. A bit of a bummer ...

Still learning the game:

In the map view (F5) there are a couple options for the map tools:

- Map Tools Helper: Not quite sure what the purpose of this is (?)

- Select Combat Support Unit: Can't figure this one out as well (?)

Mad Mardigan 05-22-22 06:57 PM

Quote:

Originally Posted by Kapitän (Post 2809925)
Yes, its seems in Sh4, that when one starts a new career, the renown is Zero (0), which doesn't allow for any new crew assignments, equipment installations or torpedo changes. A bit of a bummer ...

Still learning the game:

In the map view (F5) there are a couple options for the map tools:

- Map Tools Helper: Not quite sure what the purpose of this is (?)

- Select Combat Support Unit: Can't figure this one out as well (?)

With map tools, there is 2 different sizes to them, as well as... a different look to them.

Clicking on map tool helper will swap from a smaller, no thrills sized tool item from all those there in the nav map area.

The larger tools, have a larger size, making it easier to see things like, what the course would be with say... the ruler... to make plotting out an intercept course...just as an example...

With the Uboat side of SH4... particularly KSD II: Ace (not sure about the other SH4 Uboat mod additions, as it has been some time since I booted those ones up...) there is the ability to call for a scout plane to roam ahead & call in sightings. Dependent on where you are, at the time that you utilize that feature, of course.


I wanna say, I think... (BUT... don't hold Me to this 100% though...:yep:) it may be scripted in, to call out for some ship support, but what ship type or how many, I can't rightly recall off the top of My head. Or else, it was being looked into, of being included in & might not have gotten finished... just not sure... :hmmm: soooo... take that last bit, with a 18 ship C-2 cargo ships full of sea salt convoy... :shucks:


M. M. :Kaleun_Cheers:

Kapitän 05-23-22 03:52 PM

Quote:

Originally Posted by Mad Mardigan (Post 2809959)
With map tools, there is 2 different sizes to them, as well as... a different look to them.

Clicking on map tool helper will swap from a smaller, no thrills sized tool item from all those there in the nav map area.

The larger tools, have a larger size, making it easier to see things like, what the course would be with say... the ruler... to make plotting out an intercept course...just as an example...

With the Uboat side of SH4... particularly KSD II: Ace (not sure about the other SH4 Uboat mod additions, as it has been some time since I booted those ones up...) there is the ability to call for a scout plane to roam ahead & call in sightings. Dependent on where you are, at the time that you utilize that feature, of course.


I wanna say, I think... (BUT... don't hold Me to this 100% though...:yep:) it may be scripted in, to call out for some ship support, but what ship type or how many, I can't rightly recall off the top of My head. Or else, it was being looked into, of being included in & might not have gotten finished... just not sure... :hmmm: soooo... take that last bit, with a 18 ship C-2 cargo ships full of sea salt convoy... :shucks:


M. M. :Kaleun_Cheers:

Okay, I played around with and it does seem that the "Tool Helper" gives one additional/different tool options. Very nice.

Still haven't been able to figure out, how to select the "Combat Support Unit", though ...

I did learn, that blue sonar contacts are warships, so, that's good.

The "Toggle ON/OFF Auto Torpedo Reloading" button however, doesn't seem to be active, as it seems, that it doesn't matter if it is ON or OFF, the torpedoes will get reloaded either way.

Battery Charging: As is in Sh3, one can select if the batteries should be charged or if double propulsion is to be used. However, when selecting "Battery Charging", it seems to take a VERY long time until the are charged (if at all).

Also, very interesting is, that the periscope - even if only about 1m above the water line - will be seen by by merchants or escorts alike, at a distance of about 900m (in 1940 and no radar installed yet). Must be careful not to leave it up too long.


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